These are all the notes I took from the interview with Matthew Coleville today on Radio Free Decipher (http://www.decipher.com/rfd/index.html).
Matthew Coleville - Designer/Editor/Writer
one of ones to determine how game would work
dice to roll, skills, etc.
wrote bunch and looked for consistancy
LotR Adventure Game (introductory game) - most of Coleville's stuff is finished
for teenagers who have just seen the movie
Middle Earth book
Adventure - Mines of Morie and Fellowship of the Ring
layout questions - hour or two about map look
Star Trek Narrator's Guide - book for those running game
changing how certain things work
developing chapters for sense and making sure everything works
working on starship combat and what changes
buried in manuals
likes Akira
Klingon ships - quirk and dirty, fast, fall apart fast, but work well when they work
Klingons - not same regard for life
"all starships" book
then deck plans
LotR RPG in development
not much Coleville work
Steve Long is master of LotR and "developer dude" and "the man"
first quarter of 2002
mirror universe supplement
may do minature wargame
other properties
depends for Star Trek, "not usually"
can get in trouble... keep eye open to other properties
card game images fantastic
great CGI and art for work
former LUG art director