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Thread: Test Pilot skills?

  1. #1
    Join Date
    Aug 1999
    Location
    Winnipeg, MB, Canada
    Posts
    51

    Test Pilot skills?

    One character wants to be a test pilot. Doing stuff like trying to push a new shuttle to it's limits without being killed. Much like what Sulu did during the Lost Years.

    What kind of skills should he get?



    Scotty
    Scotty

  2. #2
    Join Date
    Sep 2000
    Location
    Bristol, UK
    Posts
    1,132
    If you have the DWS, some of the combat pilot templates and packages might help, but just in case:

    Vehicle Operation (Shuttlecraft) - but you knew that

    Propulsion Engineering (Any but Impulse Engines or Shuttle Thrusters make most sense)

    Theoretical Engineering (Shuttle design) - it's a possibility, I'm sure many test pilots get to make recommendations on design tweaks to the engineers.

    Knowledge (Flight Maneuvers) - might be covered by Starship Tactics, but I'm thinking more knowing what you can put a ship through to test performance.

    Those are the immediate ones that come to mind, but how about:

    Ace Rimmer Template: +3 Presence, Sexy +2 advantage, Knowledge (Complete Guru on Practically Anything) 5, High Pain Threshold +2 and Catchphrase ("Smoke me a kipper - I'll be back for breakfast!") and Big Hair +6
    "That might have been the biggest mistake of my life..."

    "It is unlikely. I predict there is scope for even greater mistakes in the future given your obvious talent for them."

    Vila and Orac, Blake's Seven

  3. #3
    Join Date
    Mar 2001
    Location
    Montreal,Quebec,Canada
    Posts
    1,026
    You could have him take specific maneuvers under shipboard system(Flight Control). I think this idea appears in Spacedock, although I'm not sure. Also, Material Enginerring (Ship Design) should cover shuttlecrafts without creating more specializations.
    "The misery of being exploited by capitalists is nothing compared to the misery of not being exploited at all."
    -Joan Robinson, economist

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