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Thread: NPC Archetypes

  1. #16
    Perrryyy Guest
    Ok, but with attributes included, wouldn't you have to tweak those for other species?

  2. #17
    Join Date
    Jul 2000
    Location
    The Galactic Core of Pennsylvania
    Posts
    131
    now you are begining to see why I don't use them.

    There is nothing about the basic attributes scores that a given species couldn't have, but the edges would vary, such as Vulcans: Logic +1.

    I think it is pointless in trying to quantify any NPC that doesn't have a lasting position in your campaign. Either I don't make rolls for them at all; or if, in fairness to the players, I must; then I assume Attribute 2, skill 2; or for a Higher level character, Attribute 3, skill 3 or 4.

    with NPCs being att 2, skill 2; players quickly learn to rely on themselves; just as I quickly learned not to get bogged down in stats.

    -R
    Last edited by Roxby; 11-21-2001 at 11:06 PM.
    The Artist Formerly Known as Croniton Bob

  3. #18
    I use the same deal myself. although keeping the basic species template/career overlay skills and levels.

    Its only when the players or I take an interest in the NPC that it receives any further fleshing out... This also has the added advantage of explaining any sudden replacements when a favoured NPC is replaced by a new/replacement character that makes it redundant...
    DanG/Darth Gurden
    The Voice of Reason and Sith Lord

    “Putting the FUNK! back into Dysfunctional!”

    Coming soon. The USS Ganymede NCC-80107
    "Ad astrae per scientia" (To the stars through knowledge)

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