Ok, but with attributes included, wouldn't you have to tweak those for other species?
Ok, but with attributes included, wouldn't you have to tweak those for other species?
now you are begining to see why I don't use them.
There is nothing about the basic attributes scores that a given species couldn't have, but the edges would vary, such as Vulcans: Logic +1.
I think it is pointless in trying to quantify any NPC that doesn't have a lasting position in your campaign. Either I don't make rolls for them at all; or if, in fairness to the players, I must; then I assume Attribute 2, skill 2; or for a Higher level character, Attribute 3, skill 3 or 4.
with NPCs being att 2, skill 2; players quickly learn to rely on themselves; just as I quickly learned not to get bogged down in stats.
-R
Last edited by Roxby; 11-21-2001 at 11:06 PM.
The Artist Formerly Known as Croniton Bob
I use the same deal myself. although keeping the basic species template/career overlay skills and levels.
Its only when the players or I take an interest in the NPC that it receives any further fleshing out... This also has the added advantage of explaining any sudden replacements when a favoured NPC is replaced by a new/replacement character that makes it redundant...
DanG/Darth Gurden
The Voice of Reason and Sith Lord
“Putting the FUNK! back into Dysfunctional!”
Coming soon. The USS Ganymede NCC-80107
"Ad astrae per scientia" (To the stars through knowledge)