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Thread: Hyperion-class Strike Cruiser, Part 2

  1. #1
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    Hyperion-class Strike Cruiser, Part 2

    ...the continuation...

    TACTICAL SYSTEMS

    Primary Hull Dorsal Phaser Array <54>
    Type: X (with ACB Jacketing)
    Damage: 200 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Primary hull, dorsal
    Firing Arc: 405 degrees dorsal
    Firing Modes: Standard,Continuous,Pulse,Wide Beam

    Primary Hull Ventral Phaser Array <53>
    Type: X (with ACB Jacketing)
    Damage: 200 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Primary hull, ventral
    Firing Arc: 360 degrees ventral
    Firing Modes: Standard,Continuous,Pulse,Wide Beam

    Secondary Hull Ventral Port Phaser Array <29>
    Type: X (with ACB Jacketing)
    Damage: 200 [25 Power]
    Number of Emitters: 90 (up to 2 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Secondary hull ventral, port amidships
    Firing Arc: 180 degrees ventral port
    Firing Modes: Standard,Continuous,Pulse,Wide Beam

    Secondary Hull Ventral Starboard Phaser Array <29>
    Type: X (with ACB Jacketing)
    Damage: 200 [25 Power]
    Number of Emitters: 90 (up to 2 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Secondary hull ventral, starboard amidships
    Firing Arc: 180 degrees ventral starboard
    Firing Modes: Standard,Continuous,Pulse,Wide Beam

    Primary Hull Dorsal Forward Port Pulse Phaser Array <53>
    Type: XI Pulse
    Damage: 270 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Primary hull dorsal, forward port leading edge
    Firing Arc: 360 degrees forward
    Firing Modes: Standard,Wide Beam

    Primary Hull Dorsal Forward Starboard Pulse Phaser Array <53>
    Type: XI Pulse
    Damage: 270 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Primary hull dorsal, forward starboard leading edge
    Firing Arc: 360 degrees forward
    Firing Modes: Standard,Wide Beam

    Secondary Hull Port Sponson Pulse Phaser Array <49>
    Type: X Pulse
    Damage: 250 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Secondary hull, forward tip of port nacelle sponson
    Firing Arc: 360 degrees forward, with significant starboard-side arc shadow
    Firing Modes: Standard,Wide Beam

    Secondary Hull Starboard Sponson Pulse Phaser Array <49>
    Type: X Pulse
    Damage: 250 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Secondary hull, forward tip of starboard nacelle sponson
    Firing Arc: 360 degrees forward, with significant port-side arc shadow
    Firing Modes: Standard,Wide Beam

    Primary Hull Dorsal Forward Port Torpedo Launcher <19>
    Standard Load: Mark I quantum torpedo (400 Damage)
    Spread: 12
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Primary hull dorsal, forward port leading edge
    Firing Arc: Forward, but are self-guided

    Primary Hull Dorsal Forward Starboard Torpedo Launcher <19>
    Standard Load: Mark I quantum torpedo (400 Damage)
    Spread: 12
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Primary hull dorsal, forward starboard leading edge
    Firing Arc: Forward, but are self-guided

    Primary Hull Ventral Forward Port Torpedo Launcher <17>
    Standard Load: Mark I quantum torpedo (400 Damage)
    Spread: 8
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Primary hull ventral, below Shuttlebay doors
    Firing Arc: Forward, but are self-guided

    Primary Hull Dorsal Aft Torpedo Launcher <17>
    Standard Load: Mark I quantum torpedo (400 Damage)
    Spread: 10
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System: Accuracy 4/5/7/10
    Power: [20 + 5 per torpedo fired]
    Location: Primary hull dorsal, forward port leading edge
    Firing Arc: Aft, but are self-guided

    Secondary Hull Ventral Aft Torpedo Launcher <19>
    Standard Load: Mark I quantum torpedo (400 Damage)
    Spread: 12
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Secondary hull ventral, aft edge
    Firing Arc: Aft, but are self-guided

    Torpedoes Carried: 300, primarily Mark I quantum torpedoes <30>

    TA/T/TS: Class Delta [4 Power/round] <15>
    Strength: 10
    Bonus: +3 <1>
    Backup: Yes

    Weapons Skill: 5

    Shields (Forward,Aft,Port,Starboard) <116(x 4)>
    Shield Generator: Class 5 (Protection 1000) [100 Power/shield/round]
    Shield Grid: Type C (50% increase to 1500 Protection)
    Subspace Field Distortion Amplifiers: Class Eta (Threshold 330)
    Shield Regeneration System: Class 3 (regenerates 40 Protection per round; shield recharge time of 20 seconds)
    [1 Power/ point regenerated / round]
    Backup Shield Generators: 4 (1 per shield) <7>

    Auto-Destruct System: Yes <7>


    AUXILIARY SPACECRAFT SYSTEMS

    Shuttlebay(s): Capacity for 14 Size worth of ships <28>
    Standard Complement: 2 combat shuttlecraft, 4 'standard' shuttlecraft, 2 shuttlepods
    Location: Primary hull ventral forward (underslung from main hull structure)


    DESCRIPTION AND NOTES:

    The Hyperion-class Strike Cruiser is an experimental prototype vessel that has been designed for a variety of tactical mission profiles, from deep-space patrols and covert reconnaissance to front-line combat duty in high-threat regions. Like its cousin, the Prometheus-class (which was developed concurrently), the Hyperion employs many new systems which are at the cutting edge of Federation technology.

    In 2366, when the ADSB decided to revisit the concept of 'dual-vector' vehicular separation, in which a vessel separates into two completely independent, fully warp-capable subvessels, two designs were submitted: the design that would become the Prometheus-class vessel, and the Hyperion design, which was based on a un-pursued spaceframe design from the late 22nd century. The Hyperion design made significant progress toward being accepted as the successful class design until the ASDB expanded the requirement for vehicular separation from dual-vector to 'multi-vector', with three subvessels instead of two. The Prometheus design was seen to better accommodate the changes, and was chosen to move forward as the accepted design. Still, the ASDB recognized that altering the Prometheus concept into a multi-vector design meant eliminating some of the newer technologies which they had hoped to include. Rather than put the new technologies off for development in an entirely new vessel (which would have meant another design tender process and at least a year's delay), the ASDB decided to take the Hyperion design (which already included most of these new systems) forward into full development as a new Strike Cruiser prototype. The decision was also made to eliminate the separation capabilities of the design, resulting in a stronger spaceframe, and to include a number of systems proven successful in other recent ship classes - such as pulse phaser cannons and ablative hull armor. The new design was finalized in 2368, and the prototype vessel was completed in record time, launching just seven months after the U.S.S. Prometheus, in 2375.

    The Hyperion makes much greater use of holographic systems than earlier vessels. The entire ship is fitted with holographic projectors, which not only allow the EMH Mark II to move outside of sickbay to treat injuries suffered anywhere on the ship, but also allows for holocommunications to be routed anywhere on the vessel. Every bridge station console, along with consoles in other key locations, is equipped with a holomatrix control interface that augments the standard tactile interface, and the ship's Astrometrics Lab is essentially a dedicated holodeck, optimized for stellar cartography and tactical display requirements. Starfleet is also considering the installation of additional "holographic personnel" systems and hull holoemitters.

    Unlike most ships of its size, the Hyperion is able to enter planetary atmospheres, though it cannot make planetfall. This allows the ship to take combat maneuvers into arenas where most Starfleet vessels cannot - eliminating one possible advantage for threat vessels.

    Physically, the Hyperion spaceframe architecture consists of a semi-circular primary hull (described as a 225-degree arc, with a wide wedge missing directly aft, and a 'notch' on the most forward edge of the ship's dorsal side) which merges in a streamlined fashion into the secondary hull, without an interconnecting pylon. The secondary hull is modeled after the type used on the Sovereign-class, but somewhat wider, with a flattened forward edge (where the navigational deflector is situated) more reminiscent of the Intrepid-class. The ship's two warp nacelles are only slightly elevated above the ship's main horizontal centerline, joined to the secondary hull by pylons which curve forward form the ship's aft centerpoint and extend somewhat beyond the nacelles to form sponson assemblies.

    NOTEWORTHY VESSELS/ SERVICE RECORDS/ ENCOUNTERS: U.S.S. Hyperion, NX-69019, prototype
    Last edited by Knightsfyre; 11-21-2001 at 12:30 PM.
    <i>qaStaHvis wa'ram loS SaD Hugh SIjlaHqu qetbogh loD, 'ach Qunpu jorwi'mey ghop pop'a'. (J'ahn qa'liS, Mon'tiy Pay'tlhon Devwi'</I>

    "Four thousand throats <u>may</u> be cut in one night by a running man, but Holy Hand Grenades are far more rewarding." -- attributed to J'an K'lis, leader of the Klingon philosophical movement <i>Mon'ty Py'thon</i>

  2. #2
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    Post

    The Hyperion makes much greater use of holographic systems than earlier vessels. The entire ship is fitted with holographic projectors, which not only allow the EMH Mark II to move outside of sickbay to treat injuries suffered anywhere on the ship, but also allows for holocommunications to be routed anywhere on the vessel. Every bridge station console, along with consoles in other key locations, is equipped with a holomatrix control interface that augments the standard tactile interface, and the ship's Astrometrics Lab is essentially a dedicated holodeck, optimized for stellar cartography and tactical display requirements. Starfleet is also considering the installation of additional "holographic personnel" systems and hull holoemitters.
    Hmmm...sounds nice. Maybe I should get one those Astrometrics labs for my Meteor class ship.
    Lokks like a nice design. However I have a few comments: [list=1][*]Are the saucer pulse phasers type X or XI? You've got 270 damage and 25 energy.[*]IMHO a little heavy on the pulse phasers. If you fire all those pulse phasers at once, you'll won't have much energy for anything else.[*]One year endurance? Awfully short range for a cruiser...[*]If you got all those tubes, I suggest getting more torpedoes. Three hundred seems awfully lean for all those tubes.[/list=1] Looks alright overall, though.
    The best way to predict the future is to create it.

  3. #3
    Join Date
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    Lokks like a nice design. However I have a few comments: [list=1][*]Are the saucer pulse phasers type X or XI? You've got 270 damage and 25 energy.[*]IMHO a little heavy on the pulse phasers. If you fire all those pulse phasers at once, you'll won't have much energy for anything else.[*]One year endurance? Awfully short range for a cruiser...[*]If you got all those tubes, I suggest getting more torpedoes. Three hundred seems awfully lean for all those tubes.[/list=1]
    Thanks for the comments, Hoss...

    To address your questions...

    1. The saucer pulse phasers should be Type X -- ACBs; the XI was a holdover from a previous rewrite.

    2. You know, hadn't given that much thought. I want the sponson phasers, though, so maybe I'll downgrade them to Type VIII...

    3. For a normal cruiser, I'd certainly agree. I envision this vessel as a "get-in-and-get-out' ship attached to a starbase or ther orbital station near a frontier...so I'm not sure there's a need for a lot of provisions. The Hyperion isn't designed for extended trips. However, it does make sense to stockpile suppliers. so let's up it to 2 years' worth of consumables

    4. Yeah, 300 is a small number...i could say they vessel would normally rely on the phasers (thus justifying having so many), but let's just up the # of torps to, say...500??


    As for the hologrpahic Astrometrics lab...have your local ASDB affiliate call mine...they'll do lunch.
    <i>qaStaHvis wa'ram loS SaD Hugh SIjlaHqu qetbogh loD, 'ach Qunpu jorwi'mey ghop pop'a'. (J'ahn qa'liS, Mon'tiy Pay'tlhon Devwi'</I>

    "Four thousand throats <u>may</u> be cut in one night by a running man, but Holy Hand Grenades are far more rewarding." -- attributed to J'an K'lis, leader of the Klingon philosophical movement <i>Mon'ty Py'thon</i>

  4. #4
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    One further suggestion, Knightsfrye: get some Holographic Hull emitters to complement the holotech on the ship. No reason, just seems a good fit to your holotech.
    The best way to predict the future is to create it.

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