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Thread: Monsters!

  1. #1
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    Monsters!

    Players of the U.S.S. Icarus, read no further....
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    I'm working on an adventure for this week's game and I can use a hand.

    The adventure deals with Icarus, a Constitution class vessel responding to an Orion mining colony in distress. The colony has nearly been wiped out, having fallen under attack by... animals. Cave rats, bears, bats, and the like have all launched incredibly savage and surprisingly intelligent attacks on the colony. When the characters arrive, several miners are lost in the tunnels of the mine and the main complex has been destroyed, as a result of a stray phaser shot destroying the power generator.

    However, in the true Star Trek fashion, all is not as it seems. The animals are not all "true" animals. This planet has a sentient species, the Iyteans (based on the Iyteans as featured in the FASA Doctor Who Adventure "The Iytean Menace". I was researching this adventure for my Jeckyll and Hyde and adventure and I'm never shy about borrowing shamelessly )

    My Iyteans may differ from those in the adventure, so don't worry if you are unfamiliar with it. Iyteans, in my universe, are fist-sized globs of what looks like protoplasm. They are telepathic by touch and can bind with an animal lifeform, wrapping themselves around the neck, forming a symbiotic relationship. The animal is under the control of the Iytean. Iyteans gain nutrition and mobility through the animal. The animal's chances of survival are greatly enhanced by being bound with an Iytean. It should be noted that the Iyteans are not super-advanced technologically, but they have figured out how to use the Orions' phasers (point and click ).

    Now the Iyteans feel very threatened by the miners, who have been destroying their home. Indeed, their mining has taken them dangerously close to an Iytean "hive" - a large shallow nutrient pool, where thousands of Iyteans mate, spawn, and raise their young. The Iyteans are simply trying to protect their young. The Orions do not know this. Indeed, the Orions don't even know of the Iyteans existance, except for one, the leader, who has become aware that some alien is controlling the animals. But, in pursuit of massive profit of Kevas deposits, he has kept it secret - being within the Federation Sphere of Influence, he knows they would forcibly enforce their damned Prime Directive.

    The early part of the adventure will focus on rescuing miners, many of them trapped by cave-ins and chasms formed as the result of the generator exploding before the start of the adventure. It will also have them ambushed by animal-controlled Iyteans - hordes of rats, cave monkeys throwing rocks as the characters cross narrow bridges, etc. The encounters will be setup to eventually (hopefully...) allow the characters to discover the Iyteans existence and learn of their hive.

    What I'm trying to figure out is an exciting climax. Knowing my players, they will almost definitely visit the hive (where some of the miners have been captured and taken to). They will no doubt want to meet with the Iytean leader.

    What I'm looking for is a good, classic-Trek climax. I currently have visions of something like the Orion leader trying to set his phaser on overload to wipe out the "Iytean Menace" and the command crew to protect his investment, but I'm trying to think of a way to make it exciting - good locale, tension, etc. Any suggestions?
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  2. #2
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    Hives have a tendency to be in cold dank caves, far too cliched for me but you should keep to that...why fix something that isn't broke.

    The ideal ending would be as was played out in the TOS episode "Devil in the Dark" which this adventure sounds incredibly similar to. The end (for those who don't remember...if you didn't know shame on you its a classic) Spock mind-melds with the Horta and convinces it that the Federation is no threat to her or her young. The same could happen here with the resident Vulcan doing the mind melding as the rest of the command crew end up in a Mexican stand-off with the Orions (ala John Woo).

    One idea is that the Iyteans are a hive mind and that together they form a super intelligent life form its just that they are testing the locals to see if they are worthy to share the mineral wealth of the planet with. The Orions are clearly unworthy but if the PCs pull it off the Iytean will find them worthy and form a symbiotic relationship with whoever is breave enough to actually touch the group mind...it could raise the PC's telepathic powers (at least on planet) or a Iytean symbiote goes with him and acts as a sort of psi enhancer for him.

    Just some random thoughts...hope you like 'em.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  3. #3
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    Ghosty...

    Some great suggestions of some things I haven't thought of...

    Yes, it is obviously a nod to "Devil in the Dark" - I wanted a little bit of a twist to it to make it my own, but it is such a great episode which sums up Star Trek so well - a monster which really isn't a monster once you get to understand it, conflict caused by both sides misunderstanding the other.

    Not to sure I'll use the "testing" idea as you mentioned, but it does give me some neat ideas. Instead of having the penultimate scene being the Orion blowing the phaser, I'm thinking perhaps making that the second to last scene, where he guns down a few Iyteans and then tries the phaser overload.

    Do the characters flee from the angry Iyteans, who are ready for a full-scale attack? Do they withdraw and come back? What do they say?

    Adding to the background, I think I will add some hostility between the Federation and Orions, with the Orions having "jumped the claim" on this world, making the Orions suspicious of Starfleet aid.

    If the characters make good accounts of themselves and the Federation, it is indeed possible that the Iyteans will grant mining rights to the Federation. Should make for an interesting sequel or two if I wish it, with the Prime Directive pretty much ruined for this world...
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  4. #4
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    Glad I could have been of assistance.

    That's why I love these boards, you can post some very tentative ideas which may not fill out a full session at the start and end up with a multi-part story arc.

    Good luck with the adventure.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  5. #5
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    Excellent adventure! Here's some details that you might find helpful:

    Iytean/animal joining physical advantages might be an early clue to deduce what is going on. "Hrm, the mudrat shrugged off the stun beam. Something wierd is going on, let's investegate."

    How about this for another twist: As per Ghosty's excellent suggestion, the Iyteans are doing this as a test to see who they should deal with regarding mining rights. But the twist is that the crafty Orions are a little more ingenious than the Iyteans expect. That the Orions really can and do figuire out a way to be a mortal threat to the Iyteans, and the player characters have to rescue them from their own hubris. After all, the Iyteans have got impressive physical advantages, but the Orions are clever and sneaky. Who's conning whom?

    Instead of having the penultimate scene being the Orion blowing the phaser, I'm thinking perhaps making that the second to last scene
    The penultimate scene IS the second to last scene. The final scene would be the ultimate one.

    Good luck on your adventure!

  6. #6
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    It's a trap!

    A great way to turn the tables on the entire adventure with a little twist is having the Orions also under the control of the Iyteans. Clothes over the neck can cover this up until the "moment of revelation."

    Imagine that the entire situation was staged by the hive to draw in a Federation crew and starship to take over.
    Kim Quintin

    The use of unnecessary force has been authorized.

  7. #7
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    A bit more twisting to the plot?

    And if the Orions figured that the lyteans wanted to test them, and managed to gain their confidence (or try to), while at the same time making the PCs appear as the untrusworthy ones? If the lyteans were to ally to the Orions, the Crew could have a really hard time indeed...
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  8. #8
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    Red face

    Originally posted by Diamond
    The penultimate scene IS the second to last scene. The final scene would be the ultimate one.

    Aarghh!!!

    Sorry... I'm a grammar-fiend and I hate improper use of penultimate (and its and it's).

    So what do I do? I'm thinking, "ok instead of ultimate scene make it the penultimate one". So of course I totally mess up my grammar when typing it out.

    Hangs head in shame...

    Thanks for the ideas y'all. Got some thinking to do tonight and tomorrow.
    Last edited by Dan Stack; 11-13-2001 at 11:57 AM.
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  9. #9
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    Writeup posted

    I've posted the writeup for this adventure...

    http://www.geocities.com/breschau_of...03_paragon.htm

    The website itself has been heavily updated to take into account the era of the campaign (TOS)
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  10. #10
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    Dan,
    Absolutely loved it!
    I was actually going to suggest a "The Motion Picture" situation similar to Ilia, where the critters take control of and communicate thru a crewmember, but you beat me to it!

    Mind if I shamelessly plagiarise this adventure for my TNG series?
    I'm sure it won't be difficult to update the setting, and I love this sort of stuff!

    Well done!
    When you are dead, you don't know that you are dead. It is difficult only for others.

    It's the same when you are stupid...

  11. #11
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    Thanks for the kind words. My writeups certainly aren't "War & Peace" - I used to do really long writeups but they took way too much time - I now go for brief, to the point, and hopefully sum up all the particulars. Glad you liked it. Of course feel free to borrow it, I get so many good comments here that it's only fair!
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

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