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Thread: Fanatic Disadvantage

  1. #1
    Join Date
    Oct 2000
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    Golden, CO, USA
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    Question Fanatic Disadvantage

    How exactly does the fanatic disadvantage work? Do the spent character points get used, or are they just lost?

    ------------------
    Tony Fanchi
    Scotty "Laddy, don't you think you should rephrase that?"
    Korax "You're right. I didn't mean to say the Enterprise should be hauling garbage, I meant to say it should be hauled away as garbage!"
    [The Trouble With Tribbles/Trials and Tribbilations]

  2. #2
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    Post

    If you mean the courage point, a fanatic character must spent when he is following his personal fanatic aim:
    The courage point adds as normal. That's what the disadvantage is all about, the character always tries to do his best while following his fanatism.

  3. #3
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    Post

    Fanatic is not the only advantage that gives a courage point in certain situations. My take on that is that of course when in the appropriate situation, the bonus courage point can be used normally, and once used it's gone.

    If the bonus courage point(s) are NOT used, once the SCENE is over they go away. The courage point total of the character does not go up permanently every time the situation occurs. In another scene, if the fanatical situation came up, the bonus courage point would be awarded again.

  4. #4
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    Exclamation

    Originally posted by Diamond:
    Fanatic is not the only advantage that gives a courage point in certain situations. My take on that is that of course when in the appropriate situation, the bonus courage point can be used normally, and once used it's gone.

    If the bonus courage point(s) are NOT used, once the SCENE is over they go away. The courage point total of the character does not go up permanently every time the situation occurs. In another scene, if the fanatical situation came up, the bonus courage point would be awarded again.
    Actually Fanatic is a disadvantage. When you take this disadvantage, you have to define a greater goal you will pursue fanatically and try to reach at all costs.
    The rules say, whenever you do something that will further your forthcoming to reach this goal, you MUST spend a courage point, but it does NOT grant you one (because it is NOT an advantage!), you have to pay it from your courage point pool. You MUST spend one courage point, regardless if you need it to succeed in the given test or not, even if you fail with the spent courage point anyway.

  5. #5
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    Post

    Note that there _are_ DIS-advantages that do GIVE courage points in certain situations (but you'll also notice that they're all only -1)... but "Fanaticism" _makes_ you SPEND a point, wether you want to or even NEED to or not, WITHOUT giving you one... a very signifigant disadvantage IMHO...

    Esp if you're a Security officer who's "Fanatical" about the safety of his ship... you'll spend all your points before morning coffee...

    ------------------
    "I'd rather die standing than live on my knees..."
    Shania Twain

  6. #6
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    Post

    Let's say, for instance, you are a Security officer who is fanatical about defending the ship, and there are some intruders aboard. You go to attack the intruders. Do you have to spend a CP on each phaser shot or dodge or whatever, or is one per battle enough?

  7. #7
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    Post

    I think the fanatic security guard example is overdoing it.

    A more appropriate instance of forcing the spending a character point is where the officer needs to choose between protecting the ship or an individual. For example, he is escorting an ambassador to escape pods at the same time he sees a boarding party beam aboard, headed for engineering. His orders were to get the ambassador to the escape pod, no matter what.

  8. #8
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    Post

    You're saying he would have to spend a point to follow orders, get the ambassador to th escape pod instead of chasing after the boarding party? Works for me...

    ------------------
    "I'd rather die standing than live on my knees..."
    Shania Twain

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