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Multi Role Fighter (MERLIN)
Class and Type: Merlin Class Multi Role Fighter
Commissioning Date: 2376
HULL SYSTEMS
Size: 2
Length: 25.75 meters
Beam: 20.4 meters (9 meters with Folded Wings)
Height: 5 meters
Decks: 1
Mass: 29 metric tonnes
SUs Available: 625
SUs Used: 619
Hull
Outer 8
Inner 8
Resistance
Outer Hull: 8 10
Inner Hull: 6 6
Structural Integrity Field
Main: Class 2 (Protection 50/80) [1 Power/10 Protection/round] 17
Backup: Class 1 (Protection 20) [1 Power/10 Protection/round] 5
Specialized Hull: Atmospheric Capability, Planetfall 4
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 2/0/0
Crew Quarters
Spartan: 1 1
Environmental Systems
Basic Life Support [2 Power/round] 8
Reserve Life Support [2 Power/round] 4
Emergency Life Support (2) 4
Gravity [1 Power/round] 2
Consumables: 1 Week’s worth
Replicator Systems: None
Medical Facilities: None
Recreation Facilities: None
Personnel Transport: Jefferies tubes [0 Power/round] 2
Fire Suppression System [1 Power/round when active] 2
Cargo Holds: None
Escape Pods: 1
Number: 1
Capacity: 2
Location: Cockpit (see notes)
PROPULSION SYSTEMS
Warp Drive
Nacelles: Type 4.92 31
Speed: 4.0/6/9.15 [1 Power/.2 warp speed]
Upgrade Standard Warp: +0.1 2
Upgrade Standard Warp: +0.15 2
PIS: Type C (6 hours of Maximum warp) 6
Special Configuration: Embedded Nacelles 8
Impulse Engine Type: Class 6 (.7c/.95c) [7/9 Power/round] 30
Acceleration Uprating: Class Gamma (100% acceleration) [4 Power/round when active] 8
Location: Dorsal aft, port and starboard
Reaction Control System (.025c) [2 Power/round when in use] 2
Impulse Thrusters [2 Power/round when in use] 4
POWER SYSTEMS
Warp Engine
Type: Class 7/M (generates 390 Power/round) 84
Location: Aft amidships
Impulse Engine[s]: 1 Class 6 (generate 48 Power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) 6
Emergency Power: Type B (generates 30 Power/round) 30
EPS: Standard Power flow, +100 Power transfer/round 20
Standard Usable Power: 438+40(Emergency Power)
OPERATIONS SYSTEMS
Bridge: Forward dorsal 10
Computers
1Core: Amidships, forward of Warp Core [5 Power/round] 4
ODN 6
Navigational Deflector [5 Power/round] 8
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Ventral
Sensor Systems
Long-range Sensors [5 Power/round] 18
Range Package: Type 2 (Accuracy 3/4/7/10)
High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
Strength Package: Class 5 (Strength 5)
Gain Package: Standard
Coverage: Standard
Lateral Sensors [5 Power/round] 20
Strength Package: Class 7 (Strength 7)
Gain Package: Class Beta (+2)
Coverage: Standard
Navigational Sensors: [5 Power/round] 10
Strength Package: Class 5 (Strength 5)
Gain Package: Standard
Probes: None
Sensors Skill: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 3, Coordination 2 [1
Power/round in use] 11
Navigational Computer
Main: Class 2 (+1) [1 Power/round] 2
Backups: 2 2
Inertial Damping Field
Main 4
Strength: 9 [3 Power/round]
Number: 2
Backup 1
Strength: 5 [2 Power/round]
Number: 3
Attitude Control [1 Power/round] 1
Manual Steering Column 1
Communications Systems
Type: Class 5 [2 Power/round] 10
Strength: 5
Security: -4
Basic Uprating: None
Security Uprating: Class Gamma 2
Tractor Beam
Emitter: Class Beta [3 Power/Strength used/round] 6
Accuracy: 5/6/8/11
Location: Amidships Ventral
Transporters: None
Cloaking Device: None
Security Systems
Rating: 1 4
Anti-Intruder System: Yes [1 Power/round] 2
Internal Force Fields [1 Power/3 Strength] 2
Science Systems
Rating: 1 7
Specialized Systems: None
Laboratories: None
TACTICAL SYSTEMS
Linked Nacelle Pulse Phaser Arrays 23
Type: IX Pulse Phaser Cannon
Damage: 230 [23 Pwr]
Number of Emitters: 80 (2 Shots Max/Rnd)
Auto-Phaser Interlock: Class Gamma
Accuracy: 3/4/6/9
Range: 10/30k/100k/300k
Location: Just inward of Port & Starboard Nacelles, Facing Forward
Firing Arc: 270 Degrees Forward
Firing Modes: Standard, Pulse
Aft Phaser Array 8
Type: V Phaser Array
Damage: 100 [10 Pwr]
Number of Emitters: 40 (1 Shot/Rnd)
Auto-Phaser Interlock: Class Beta
Accuracy: 4/5/7/10
Range: 10/30k/100k/300k
Location: Aft
Firing Arc: 360 Degrees Aft
Firing Mode: Standard
Port Forward Torpedo Launcher 15
Standard Load: Mk1 Quantum Torpedoes
Damage: 400, Spread: 5
Range 15/350k/1.5m/4.05m
Targeting Systems: Accuracy 3/4/6/9
Power: [20+5 per Torpedo in Spread fired]
Location: Forward Port Ventral behind Cockpit
Firing Arc: Forward, but are self-guided
Starboard Forward Torpedo Launcher 15
Standard Load: Mk1 Quantum Torpedoes
Damage: 400, Spread 5
Range: 15/350k/1.5m/4.05m
Targeting Systems: Accuracy 3/4/6/9
Power: [20+5 per Torpedo in Spread fired]
Location: Forward Starboard Ventral behind Cockpit
Firing Arc: Forward, but are self-guided
Torpedoes Carried: 90 9
TA/T/TS: Class Delta [4 Power/round] 15
Strength: 10
Bonus: +3
Weapons Skill: 4
Shields (Forward, Aft, Port, Starboard) 21
(x4)
Shield Generator: Class 4 (Protection 760+100 for Embedded Nacelles = 860) [76 Power/shield/round]
Shield Grid: Type C (50% increase to 1290 Protection)
Subspace Field Distortion Amplifiers: Class Epsilon (Threshold 250 + 10 for Embedded Nacelles= 260)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) 4
Auto-Destruct System 2
AUXILIARY SPACECRAFT SYSTEMS
Shuttlebay(s): None
Captain's Yacht: No
Description and Notes
The Merlin is a multi role fighter designed to supplement the venerable Peregrine in the Attack Fighter role. Less hospitable for long ranged missions (the one Spartan crew quarter is actually two bunk beds opposite of each other on either side of the Jefferies tube just aft of the cockpit), and lighter armed compared to the Peregrine, it resolved a major survivability flaw that was plainly made apparent during the dominion war. Furthermore, unlike the Peregrine the Merlin has the capability of carrying out multiple types of non-combat missions due to different types of pods that can be attached underneath the wings.
The body of the Merlin was based on that of the far larger Banzai Heavy Fighter, however the differences are plainly apparent.. The Merlin without pods is smaller then the Banzai in all aspects. The cockpit also differs from most Starfleet designs as the Pilot and ‘RIO’ are seated in a tandem formation, with the ‘RIO’ slightly elevated giving the ‘RIO’ a 360 degree visual line of sight dorsal as well as a 450 degree view forward. Furthermore, like the Peregrine, the cockpit of the Merlin can also separate from the rest of the fighter, acting for all extensive purposes as an escape pod.
The supplement pods fit underneath the wings, and can either come by themselves or a set of two and are normally are 5 meters in length, 2 meters in beam, and can range from 1.5 meters to 2.5 meters in height depending on the type of supplement pod. Some types can be accessed by via Jefferies tube connections. They are designed to fit in with the Merlin and thus when attached seemingly mold into the overall appearance. Following is a description of several pods currently designed for the Merlin:
· Evacuation pod (3 SU per pod)
Contains a Spartan crew quarter and enough consumables to extend the endurance of the Merlin by 2 week per pod. Can be accessed via Jefferies tubes. (This Pod can serve as a Escape Pod, but lacks impulse engines)
· Electronic Warfare pod (2 SU per pod)
Containing sensor-jamming equipment. Treat as a Class 3 clocking device, visual detection not effected of course. Consumes 25 power per round while in use.
· Power Pod (2 SU per pod)
Increase standard usable power by 30 per pod. Add 1 Week’s consumables to Merlin.
· Cargo Pod (2 SU per pod)
Can hold up to 25 cubic meters of cargo
· Sensor Pod (2 SU per pod)
Increase strength of all sensors by 1 Per pod.
· Torpedo pod (3 SU per pod)
Add one forward firing torpedo launcher per launcher. Torpedo loads from Merlin via connection with torpedo magazine.
· Phaser pod (2 SU per pod)
Add one type V Phaser array( 40 emitter, Class Beta Auto-Phaser interlock) per pod. Firing arc is 450 forward and the side that it is loaded on.
(Power cost of using any of this equipment is considered extra of normal shipboard operations. Any power required therefore is extra of Standard Power flow, and is treated as such during game play)
One notable feature possessed by the Merlin is the fact that, without the supplement pods, the wings can fold towards the center body, greatly reducing the room it takes when parked. However, the Merlin cannot operate (Are not Impulse, Warp, Atmospheric flight Capable) with the wings folded. Although heavy, the wings can be folded, or unfolded manually although for normal operations the wings will unfold/fold by them selves mechanically, taking 1 minute requiring 4 power points.