Re: Newbie
Welcome aboard Newbie. You're in for the ride of your life. Trust me on this one.
First things first, sort out the premises of the series. There are basically two:
[list=1][*]Exploration - Basically TOS, TNG, VOY[/list=1]
[list=2][*]Space Station - Basically DS9[/list=2]
The basic premises will determine many of the other decisions you'll have to make. For example the adventures you want to run, the recurring NPCs and most importantly the story arcs.
Now, a good idea is to lay out in advance the individual episodes you want to run for a particular season, this will give you an idea of how the whole game fits together. It'll also allow you the ability to foreshadow future events.
Trek is very story driven, its not about combat monsters but story and if the players are Trekkies you'll have to make it as close to TV as possible (or at least a reasonable fascimile thereof). My advice, watch as many episodes as you can and get a feel for the ambieance, the set designs, the costumes (it'll help add flavour text) also pay attention to such things as how various bits and pieces of equipment work it helps the narrative.
Story ideas
Well if you wander around these boards long enough you'll find every type of weird and wonderful story you can think of. If you think of something different let us know please. This is all about sharing.
I'd start them off easy without any of the multi-layered story-arcs with deeper implications on long established PCs and even TV characters.
Look up the Adventure Seeds thread, many pages of ideas some good, some bad, some ugly (cue weird whistling theme music
). Read 'em and think about them and see if you can fit the PCs into it in any way.
Player Characters
Its important that the PCs build some synergy even before the series begins. Trek is not about dark secrets (although some may exist) so it'll be a good idea for everyone to create their characters together, in the open. I see you intend to start them off as classmates, good that means they'll know each others habits and personalities well so discuss how they all fit together and why they're friends. Also make them write out a background, it'll help game planning - many an adventure has been based on some throwaway line in some PC's background. Exploit their idoicicracies, they make for great games.
But most importantly, have fun...if everybody's not having fun then you're doing something wrong and should re-think you style, your premises etc. If you can't figure it out. Talk to the plyaers and get their input and their views. Never disregard their views.
You'll find that these boards contain a wealth of ideas and they change everyday with new ideas, new thoughts etc. Most importantly its an open forum for ideas, if you have an idea and don't know how to develop it, post it here and we'll help you turn it into a fully fledged storyline.
SO GO OUT THERE AND HAVE FUN!!!!!
Arise, arise, Riders of Theoden!
Fell deed awake: fire and slaughter!
Spear shall be shaken, shields be splintered,
a sword-day, a red-day, ere the sun rises!
Ride now, ride now! Ride to Gondor!
Theoden King: The Return of the King