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Thread: Star Trek: Lexington Pilot Summary Online

  1. #76
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    NICE!
    The darkness inside me is a lot scarier than the darkness out there....

  2. #77
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    Captain Z.

    I was wondering if you might be good enough to post or e-mail me the info you have on the Tzenkehti, I was thinking of using them myself as a threat force in a future game.


    Thanks in advance.

  3. #78
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    Right from the webpage

    Tzenkethi

    Homeworld
    The Tzenkethi homeworld is know as Tzenketh and is in the Reldare System. It is a multi-environs world, with 2 moons and is the 4th planet in its system. Part of what is known as Sector 221-G, Tzenketh is only the homeworld of this feline empire.

    Suggested Attribute and Edge Range
    Fitness 2 [5]
    Coordination 3 [6] • Dexterity +1
    Intellect 2 [5]
    Presence 2 [5]
    Psi 0 [0]

    Typical Advantages/Disadvantages
    All Tzenkethi have Excellent Chemoreception (+1), Natural Weaponry (Claws) (+4), Night Vision (+2), Arrogant (-1) and Bloodlust (-2).

    Special or Unique Abilities
    None of note.

    Special or Unique Skills
    All Tzenkethi warriors have Unarmed Combat (Claws). Otherwise Tzenkethi have soldiers, officers, engineers and workers of all types within their culture. A strict caste system is in place though. It is rare for someone from one caste to possess the skills of another caste
    Size

    The average Tzenkethi stands approximately .5 meters over an average height human. Their mass is also lighter as they do not store large amounts of body fat. Tzenkethi females are smaller than the males by about +%5-10.
    Traits Common to the Species

    All Tzenkethi are covered in a range of furs from frosty gray to tawny gold, and every shade in between. Their eyes are very similar to a Terran lion or Vulcan selats. Their ears are tufted and are the primary indicator of mood and state of a Tzenkethi. Alpha-males, or Pride Leaders grow large manes that surround their head (much like a Terran lion) and this indicates their leadership.

    Tzenkethi also have retractable claws in each of their hands and feet that can be used as weapons, doing 1d6+2(+STR) to any Hand-to-Hand damage inflicted. Also all Tzenkethi females have been bread to be limited in intelligence. Some believe them to be non-sentient, but anthropologists now believe they are simply kept in an ignorant and primitive state by the males.

    Notes
    A felinoid race of expansionists, the Tzenkethi fought and lost 4 wars with early Terran space forces. While the Tzenkethi call them wars, the Terrans and UFP see them as incidents lasting only a few weeks. Lacking formidable technology compared to the Terrans and later UFP, the Tzenkethi made their way as raiders and pirates, but longed for the conquest and defeat of their enemies. They even went so far as to negotiate a treaty with the Federation, aimed at someday inviting them to join. Starfleet Intelligence now believes that this was all a ruse to allow Tzenkethi better access to Starfleet and UFP technology that they have studied. Most recently they have begun to field more powerful, yet still small Fang Class raiders. Starfleet believes that while not individually powerful, the wolf pack (or cat pack if you prefer) groupings of 3 raiders can pose a significant threat to most single Starfleet vessels.

    Despite recent intelligence and sabotage actions by the Tzenkethi against Starfleet targets, the UFP has not declared a state of emergency in regards to them. Some within the Admiralty see this as a serious error and that time will prove them correct is suspecting the Tzenkethi of massing and marshalling their forces.

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    Hope this helps

    Oh and I use Kazon ships as the Tzenkethi ones, but then there are no Kazon in my universe
    Captain Zymmer
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    Admit nothing, deny everything and make counter accusations...

  4. #79
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    Thanks this is great.

  5. #80
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    I originally intended to use them as the primary threat race for my online game Star Trek: Solstice, but it just didn't get off the ground as a whole

    Still it may someday, I hope.

    As for my Tzenkethi, they are kind of a combination of the Kzinti, Lyrans and other felinoid aliens from classic Sci-Fi and RPGs. What they are not, is the Aslani from Traveller. Maybe someday in a 100 years they could culturaly evolve to that level, but for now they are just not that civilized a race.
    Captain Zymmer
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  6. #81
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    Originally posted by Phantom
    Ok, found the backdoor. Used the site address instead of the link. I'll have to remember that.

    Good ending, sounds like it was a very tense and exciting game. What caused the Borg to freeze as it approached Vlasdric? Was it some kind of psi power?

    Looks like Exeter is on it way to heap.

    Yes the Borg are a "ass-handing" race, but all players need to meet up with the "Great Wyrm Red Dragon" sometime in their careers.

    Just checked the link again, seems going in the way I did has now activated it. I love computers.

    Looking forward to seeing the others.
    To answer your questions;

    1] Yesindeed, it was the first flash of her TK ability which had previously only been seen in Mindfield. Jago was begining to worry and so was the Captain. Much of her shore leave coming up was to be spent at the Federation Psionic Institue.

    2] Yeah the Exeter died a quiet death that day. But in the end she would give way for a Galaxy class USS Exeter, which will be sent out on a 10 year mission to explore and chart the Pleaides.

    3] Great Wyrm Red Dragon? Oh wait this must be a D&D ref...got it. Good analogy!

    4] Glad to see all is well with your electronic

    5] Jago's Gambit and Fal Tor Pan both are shore-leave adventures that got them into a bit of trouble, and then Contrivences 1 & 2 featre a part two surprise that may or may not make you happy
    Captain Zymmer
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  7. #82
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    Originally posted by Captain Zymmer



    2] Yeah the Exeter died a quiet death that day. But in the end she would give way for a Galaxy class USS Exeter, which will be sent out on a 10 year mission to explore and chart the Pleaides.

    3] Great Wyrm Red Dragon? Oh wait this must be a D&D ref...got it. Good analogy!

    2) Pleaides? Is this a real area of space? I've heard similar names.

    3) Yup, exactly what I meant...The well-nigh unstoppable force that every RPG has.

  8. #83
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    Yes, the Pleiades (note spelling) is an actual cluster of stars, also known as the Seven Sisters. It is one of two groups of stars in the constellation Taurus, the other being the Hyades. The Pleiades are about 375 ly from Earth, and the Hyades about 151 ly.

  9. #84
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    Ah yes, the Seven Sisters. Knew I had heard the name before.

    Thanks.

  10. #85
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    Ahh it wodn't trooly feel lyke O-When waz bak unless thair wur speling mistakes pointed out!

    Just pulling your leg.

    But yeah he is right, my typo aside, the Pleiades are just a big cluster of stars Waiting for the right starship to come along and investigate
    Captain Zymmer
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  11. #86
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    And to enlighten you all on why the Pleiades are called the Seven Sisters I'll give you a quote from Thomas Bulfinch's "Myth and Legend".

    "The Pleiads were daughters of Atlas, and nymphs or Diana's train. One day Orion saw them and became enamoured and pursued them. In their distress they prayed to the gods to change their form, and Jupiter in pity turned them into pigeons, and then made them a constellation in the sky. Though their number was seven, only six stars are visible, for Electra, one of them, it is said, left her place that she might not behold the ruin of Troy, for that city was founded by her son Dardanus. The sight had such an effect on her sisters that they have looked pale ever since."
    The names of the seven sisters are: Alkyone, Asterope, Elektra, Kelaino, Maia, Merope and Taygete.
    these are AFAICT the greek names. If you find a list giving slightly different names that would than be the latin names for these stars.

  12. #87
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    Hey Zym! Why go to the Galaxy-class for the new Exeter? It seems to me that once an old ship get kaked they always upgrade to the Galaxy. The new Excalibur is a Galaxy class, several of the groups here have gone Galaxy to. Why not something else? The SRM is out to expand the type of ships used?

    Just thought I would ask.

  13. #88
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    Mosly becuase canon wise nothing other than the Nebula, Galaxy or Sovereign interest me in the big ships.

    Of the smaller ships I only like Nova and can live with an Intrepid.

    Just one of those things...

    I don't want to go down a notch, maybe I should give him a Nebula
    Captain Zymmer
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  14. #89
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    IMHO the Galaxy is the most flexible design. The Sovereign is a bit extreme, its a hybrid warship/explorer keeping in line with Starfleet's more militaristic outlook in the wake of the Borg invasion and other wars. The Galaxys are more balanced, a true keeper of the spirit of Starfleet which is why after my players blew up their last ship, they got a Galaxy instead of a newer more powerful design as replacement.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  15. #90
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    I know I'll probably take a hit for this, especially considering what I said about canon and Enterprise.

    Why worry about canon in a Trek game, your world after all. Just to give some suggestions on ships that I would use (now I fully realize you are not me)

    New Orleans
    Niagra
    Renaissance
    Sequoia (if don't mind a ship named after a National Park )
    Zodiac
    Any of the FC ships (I realize I am probably the only advocate of these designs. What can I say I like them.)

    I view most of these as "semi-canon" the classes are mentioned in the Encyclopedia. These are only suggestions please don't take this as a criticism. As you pointed out if you only go by canon you limit yourself to only 3 designs.

    Ok I've said my peace. I shall now remove my nose from your business.

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