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Thread: Problem Players

  1. #16
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    Aug 2001
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    Nah, there is much easier than that Styro.

    "Ok, ensign, you are now transferred to security and you'll have accompany the Captain and some superior officers on an uncharted planet potentially dangerous"
    Beaming down...
    "Okay ensign, you'll explore that cavern there, the rest of the landing party will wait for you here on this field around the campfire"


    Sorry for this topic hijacking
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  2. #17
    Join Date
    Jul 2000
    Location
    Detroit, MI
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    503

    Problem Players ???

    Mark,

    I have a few questions/comments that might shed some light upon this topic.

    Okay, I have a dilemma. I have a player who's concept of a Star Trek captain seriously differs from mine.
    So what? Not intending to offend you or the player, but if your views were the same it would become rather boring now wouldn’t it?

    Just a few questions about your group dynamics- Do you and the player “play well together?” Are the two of you adversarial when you play other games? He could be sabotaging your game on purpose in an effort to “wreck your game.” It is rather typical in some groups were a player will feel that it’s “Me Vs. GM” and that if he can be problematic that he is “beating you.”

    I had a recent adventure where the crew encountered a strange alien life form. After investigating and learning to comunicate with it, they needed to protect it from a Klingon patrol.

    However, this captain decided it wasn't his problem and refused to investigate this "strange new life". Dispite the complaints of the other players, he insisted that it wasn't something that his character take part in.
    Speaking as a person who embraces Star Trek and its philosophies:

    No Starfleet Captain would ever do this. It goes against the basic principles of respecting all sentient life forms. He would probably be court-martialed and stripped of command. (More details would be needed, but unless this alien was destroying/hurting the ship and its crew in some way…)

    Speaking as a GM:

    During our next session, I would bring in a JAG team to investigate. I would temporarily relieve him of command and bring in a real pain in the @ss Admiral “I will Make Your Life Hell” to take over the ship while the investigation is going on. Think Fleet Admiral Alynna Nechayev on a bad day.

    Also, you could make the alien important to the storyline in that they were trying to initiate first contact and, instead of the Federation, it is the Klingons who will gain the area of space the aliens call home.

    So how do you deal with a player who insists on creating a character who refuses to "boldly go where no one has gone before!"
    I personally would not allow such a character. If the player in question is justifying his actions by “Well that’s what character would do???” then I would suggest he makes another character. He has NO CLUE what it means to roleplay in a Star Trek campaign.

    How can you justify this character having made it through Starfleet?
    It would be rare that he would pass ANY exams that deal with respect for life.

    How do you write "Star Trek" adventures for someone like this?
    This is a big mistake on your part. You are not writing adventures to cater to one character. Think about your group and what types of games they like to play and go with that. Enjoyment of the whole group is what you are shooting for. It sounds to me like this player is either going to help or hinder your success as a GM. If he comes around and actually helps your adventure, keep him. If not, and he continues to sabotage your adventures, get rid of him or play a different game that requires little or no roleplaying.

    Hope this helps.
    Kronok

    I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly because we are Jem’Hadar. Remember, victory is life.

    "The D20 System is the heart of the classic fantasy roleplaying experience, the game that has taught us all how to be munchkins. There is no way we could do it with any other system."

  3. #18
    Join Date
    Jun 2001
    Location
    Perth, WA, Australia
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    About your Klingon Emergency Medical Hologram Styro! You have called it the KEMH and the funny thing is that here in Perth Australia there is a hospital called King Edward Memorial Hospital or KEMH! Just thought the fact that it is also the major maternity hospital here and more women go there to have their babies than anywhere else in this state would be amusing!
    Lt Marcus Kavart
    Late USS Vengence
    Now USS Avatar/Timeless
    Now USS Courageous
    Captain? You want me to perform a controlled fall in to a Black Hole? OK!

  4. #19

    Talking

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  5. #20
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    I have to disagree with the thought of not writing adventures to cater to one character.

    Well not totally.

    The spirit of what you say is true, but when that one character is the commanding officer of the group, he can pull rank and make for poor, unenjoyable sessions. Which is what I think is happening here.

    Talk to the player, if he doesn't change the problem, you may want to consider losing him or his character.
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  6. #21
    Join Date
    Apr 2001
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    the Netherlands
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    Originally posted by Marcus Kavart
    About your Klingon Emergency Medical Hologram Styro! You have called it the KEMH and the funny thing is that here in Perth Australia there is a hospital called King Edward Memorial Hospital or KEMH! Just thought the fact that it is also the major maternity hospital here and more women go there to have their babies than anywhere else in this state would be amusing!
    Well, Women can handle the pain better.
    The darkness inside me is a lot scarier than the darkness out there....

  7. #22
    Join Date
    Sep 1999
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    Singapore
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    Originally posted by Marcus Kavart
    About your Klingon Emergency Medical Hologram Styro! You have called it the KEMH and the funny thing is that here in Perth Australia there is a hospital called King Edward Memorial Hospital or KEMH! Just thought the fact that it is also the major maternity hospital here and more women go there to have their babies than anywhere else in this state would be amusing!
    Eeer...have we drifted into complete irrelevance here?
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  8. #23
    Join Date
    Jul 2000
    Location
    Detroit, MI
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    Originally posted by Captain Zymmer
    I have to disagree with the thought of not writing adventures to cater to one character.

    Well not totally.
    I guess I should clarify. I would not try to plan adventures that are “Idiot-Proof.” By that I mean adventures that this combative player can’t screw up.

    I do write adventures that allow one character to be the center of attention. These usually involve backgrounds and the like.

    The idea behind my statement was this- Keep writing the adventures you want to write without worrying about how this player may or may not screw them up.

    If he does this again, boot him.
    Kronok

    I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly because we are Jem’Hadar. Remember, victory is life.

    "The D20 System is the heart of the classic fantasy roleplaying experience, the game that has taught us all how to be munchkins. There is no way we could do it with any other system."

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