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Thread: Relitivity

  1. #1

    Relitivity

    Well Dave's been bugging me to post this so here it is. It's not fancy but will get you where you need to go.

    WELLS-CLASS FEDERATION TIMESHIP
    Class and Type: Wells-Class Timeship "Cruiser"
    Commissioning Date: Some time after the 29th century

    HULL SYSTEMS
    Size: 6
    Length: 335 meters
    Beams: 175 meters
    Height: 57 meters
    Mass: 800,000 metric tonnes
    Decks: 19
    SUs Available: 2377
    SUs used: 2272

    HULL
    Outer 24
    Inner 24

    RESISTANCE
    Outer Hull: 8 9
    Inner Hull: 8 9

    STRUCTURAL INTEGRETY FIELD
    Main: Class 7 (Protection 100/150) 36
    [1 power/10 protection/round]
    Backup: Class 6 (protection 45) 17
    [1 power/10 protection/round]
    Backup: Class 6 (protection 45) 17
    [1 power/10 protection/round]

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 150/65/3,550

    Crew Quarters
    Spartan: None
    Basic: 250 25
    Expanded: 30 6
    Luxury: 5 5
    Unusual: 2 2

    ENVIROMENTAL SYSTEMS
    Basic Life Support [10 power/round] 24
    Reserve life support [5 power/round] 12
    Emergency Life support [36 power/round] 12
    Gravity [3 power/round] 6
    Consumables: 3 years worth 18
    Food Replicator [6 power/round] 6
    Industrial Replicator [6 power/round] 9
    Type: network of small replicators [2 power/replicator /round]
    Type: 1 large unit
    [2 power/replicator /round]
    Medical Facility: 10 (+2) 50
    EMH Mark X [10 power/round] 20
    Recreational Facility: 5 40
    [10 power/round]
    Personal Transportation: Turbolift, Jeffries
    Tubes, [2 power/round] 18
    Fire suppression System 6
    [1 power/when active]
    Cargo holds: 100,000 cubic meters 3
    Location: Lower Cargo bays 1-2 (accessible on
    ventral side of ship) 3- 4 accessible through
    shuttle bay. Several smaller bays through out
    the ship.
    Emergency Escape Pod 8
    Numbers: 140
    Capacity: 8 persons per pod

    PROPULSION SYSTEMS
    Transwarp Temporal Warp Drive 90
    [90 power/round]
    Impulse Engines
    Type: Class 7 (.75c /.92c) 35
    [7/9 power/round]
    Reaction Control System (.025) 6
    [2 power/ when used]
    Auxiliary thrusters 3
    [2 power/ when used]

    POWER SYSTEMS
    Warp engine core
    Type: Class 12/R 130
    Location: Deck 11-19
    (Generates 600 power/engine/round)
    Impulse Engines: 1 class 7
    (Generates 56 power/engine/round)
    Auxiliary Power: 4 reactors 12 (generate 5 power/reactor/round)
    Emergency Power: Type D 40
    (Generate 40 power/reactor/round)
    EPS: Standard power flow, +300 power 60
    transpher round)

    Standard power available: 656

    OPERATIONS SYSTEMS
    Bridge 30
    Computers (Bio-neural)
    Core 1: Decks 6-7 [7 power/round] 18
    Core 2: Deck 15-17 [7 power/round] 18
    Uprating: Class Beta (+2) 8
    [2 power/computer round]
    ODN 18
    Navigational Deflector [5 power/round] 24
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward Ventral
    Auxiliary Deflector [5 power/when used] 6
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward Dorsal

    SENSOR SYSTEM
    Long-range Sensor [5 power/round] 71
    Range package: Type 8
    Accuracy: 3/4/7/10
    High-resolution: .5/.6-1.0/1.1-4.5/4.6-6.0
    Low-resolution: 1/1.1-6.5/6.6-13.5/13.6-18
    Strength package: Class 10 (Strength 10)
    Gain package: Class Beta (+2)
    Coverage: detects an additional 8000
    substances
    Navigational Sensor [5 power/round] 28
    Strength package: Class 10 (Strength 10)
    Gain package: Class gamma (+3)
    Coverage: detects an additional 8000
    substances

    60 Probes 6

    FLIGHT CONTROL SYSTEMS
    Autopilot: Shipboard system (Flight 12
    controls) 3, Coordination 3, [1 power
    /rounding use]
    Navigational Computer
    Main Class 3 (+2) [2 power/rounds] 4
    Backups: Class 2 (+1) 2
    [2 power/rounds]

    INERTIAL DAMPENTING FIELDS
    Main: 48
    Strength: 9 [3 power/round]
    Number: 4
    Backup:
    Main: 12
    Strength: 6 [2 power/round]
    Number: 4
    Attitude Control [1 Pwr/round] 1

    COMMUNICATIONS SYSTEM
    Type: Class 10 [2 power/round] 32
    Strength: 10
    Security: Class Epsilon (-3)
    Basic Uprating: Class Bata (+2)
    Emergency Communications 1
    [2 power/round]

    TRACTOR BEAMS
    Emitter: Class Delta 12
    [3 power/strength used]
    Location: Ventral
    Accuracy: 4/5/7/10
    Emitter: Class Alpha 3
    [3 power/strength used]
    Location: main shuttle bay
    Accuracy: 5/6/8/11

    TRANSPORTERS
    Type: Temporal [7 power use] 50
    Type: 15
    Pads: 5
    Emitters (Receiver Array/Personnel
    Type (3 light-years range)
    energizing/transition coils (Class J)
    Strength: 10
    Number Location: 2, deck one main Bridge,
    backup on deck 12.
    Type: Personnel [4 power/use] 32
    Type:
    Pad: 4
    Emitters (Receiver Array/Personnel
    Type 6 (40,000 km range) energizing
    /transition coils (Class H) (strength 8)
    Number and locations: Two on deck four
    and two on deck twelve.
    Type: Emergency [5 power/use] 32
    Type:
    Pad: 16
    Emitters (Receiver Array/Personnel
    Type 6 (15,000 km range) energizing
    /transition coils (Class H) Strength 8
    Number and locations: deck three, deck
    seven, deck thirteen, and deck seventeen.
    Type: Cargo [4 power/use] 39
    Pads: 400 kg
    Emitters (Receiver Array/Personnel
    Type 6 (40,000 km range) energizing
    /transition coils (Class H) (strength 8)
    Number and locations: three in cargo bays
    1-3.

    CLOAKING DEVICE: Class 10 48
    [40 power/class/round]
    Interphasic Cloaking Device

    SECURITY SYSTEMS
    Rating: 4 16
    Anti-intruder systems 6
    [1 power/round]
    Internal Force field 6
    [1 power/ 3 strength]

    SCIENCE SYSTEMS
    Rating 3 (+2) [3 Power/round] 21
    Specialization system: Two dedicated when
    the ship is constructed. In Case of this class
    these are temporal labs. 10
    Labatories: 30 6


    TACTICAL SYSTEMS
    Type: XV Temporal Disruptors 58
    Damage: 500 (50 power)
    Number of emitters: 300 (up to 8 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Forward Ventral Port &
    Starboard
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, continuous, pulse,
    wide-beam

    Type: XV Temporal Disruptors 58
    Damage: 500 (50 power)
    Number of emitters: 300 (up to 8 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Forward Dorsal Port &
    Starboard
    Firing Arc: 360 degrees Dorsal
    Firing Modes: Standard, continuous, pulse,
    wide-beam

    Type: XV Temporal Disruptors 57
    Damage: 500 (50 power)
    Number of emitters: 200 (up to 5 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Aft Ventral Port &
    Starboard
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, continuous, pulse,

    Type: XV Temporal Disruptors 57
    Damage: 500 (50 power)
    Number of emitters: 200 (up to 5 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Aft Dorsal Port &
    Starboard
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, continuous, pulse,

    Forward Torpedo Launcher 66
    Standard loads: Temporal (1000)
    Spread: 4
    Range: 15/350,000/1,500,000/4,000,000
    Targeting System: Accuracy 3/4/6/9
    Power: [20+5 per torpedo]
    Location: Ventral Forward port &
    Starboard. Aft Dorsal spine.
    Firing Arc: Self-guided

    TORPEDOES CARRIED (100 Total) 50
    Temporal Torpedoes (1000)

    TA/T/TS: Class Beta [1 power/round] 9
    Strength: 8
    Bonus: +1

    Weapons skill: 4

    Temporal Shield 96 (x4)
    (Forward, Aft, Port, Starboard)
    Shield Generators: Class 7 (Protection 1400)
    [140 power/shield/round]
    shield grid: Type C (50% increase to 2100
    protection)
    subspace Field Distortion Amplifiers:
    Class Iota (Threshold 450)
    Recharging System: Class 4 (30 Seconds)
    Backup shield generators: 4 (1 per shield)

    Auto destruct System 4

    AUXILERY SPACECRAFT SYSTEM 60
    Shuttlebay: capacity for 30 SUs size worth of
    Ships.
    Standard Compliment: five Size 2 Shuttlecraft,
    twenty size 1 shuttlecraft.


    Note: By the way the drive for this ship is a figment that I came up with to fill the need.

  2. #2
    Join Date
    Jul 2001
    Location
    Montreal, Canada
    Posts
    1,578
    Cool

    Any chance you could do an ICON conversion?
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  3. #3
    Join Date
    Sep 1999
    Location
    Singapore
    Posts
    1,448
    ICON stats are in the Time Travel Sourcebook.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  4. #4
    Join Date
    Jul 2001
    Location
    Montreal, Canada
    Posts
    1,578
    Cool

    Thanks
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  5. #5
    This was an older write up that we did when we first got in to the games ans the design has changed a bit over time. weather or not it is the right place to place it here but here it is.

    Federation Timeship "U.S.S. Relativity
    Class and Type:
    Hull Characteristics
    Size: 6 (335 meters long x 175 meters wide x 57 meters height; mass 800,000 metric tons; 19 decks)
    Resistance: 4
    Structural Points: 120

    Operational Characteristics
    Crew/Passengers: 150/1000
    [6 pwr/round]
    Computers: 6
    [6 pwr/round]
    Transporters: 2 personnel, 2 cargo, 2 emergency 1 temporal
    [8 pwr/round]
    Tractor beam: 1 ad, 1 fv,
    [2 pwr/round]

    Propulsion and Power Characteristics
    Temporal Transwarp System: 9.9999+ (48 hour)
    [3/warp factor]
    Impulse system: .8 c/ .99 c
    [8/9 pwr/round]
    Power: 440

    Sensor Systems
    Long-range Sensors: +5/50 light-years
    [6 pwr/round]
    Lateral Sensors: +5/6 light-years
    [4 pwr/rounds]
    Navigational Sensors: +5
    [5 pwr/round]
    Chronometric Sensors: +5
    [10 pwr/round]
    Cloak: Temporal Cloak
    [50 pwr/round]
    Sensor Skill: 5

    Weapons Systems
    Type XX Phasers
    Range: 15/40,000/200,000/500,000
    Arc: (720 degrees)
    Accuracy: 3/3/5/8
    Damage: 50
    Power: [50]

    Temporal Torpedoes:
    Number: 100
    Launchers: 2 fv, 1 ad
    Spread: 4
    Arc: Self-guided
    Range: 25/500,000/3,000,000/6,000,000
    Accuracy: 3/3/5/8
    Damage: 100
    Power: [5]
    Weapons Skill: 5

    Defensive Systems
    Starfleet Deflector Shields plus a Temporal Shield generator that protects against the changes in the time line
    Protection: 100/120
    Power: [100]


    Description and Notes
    Fleet data:

    Noteworthy vessels / service records / encounters: Federation Timeship U.S.S. Relativity NCV 474439-G, Commanded by Captain Braxton who was removed by Lieutenant Duquesne

    Design Reflections: One of the things we found out was she was power heavy and over gunned against a vessel from the pas even the "All Good Things" version of the Enterprise-D. But the use of the weapons against the ships of the past would have drastic effects on the presant and the future. so pick your captain carefully. One sugestion is to kick your cloaking power up to prevent the use of the weapons during the game whilr they are cloaked.

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