Hey Guys
In the last few days I have been in search for a new RPG system and setting. I had a fairly good run with Alternity, however once my players dealt deep into the game mechanics we found that they were unbalanced and did not represent what skills and stats a particular character had. In fact it was voted out Unanmously by my group who meets 4 times a month rotating 4 different games. Currently we play Vampire: The Masquarade, 3rd Edition D&D, Aberrant and my fourth spot I hope will be filled with a Star Trek Setting.
I have the following three questions I would like players or Narrators to answer
1.) Do you feel that the d6 die system rolls you make during play represent what your characters skills are. For example in the D20 system you always roll a D20 + Skill and you must beat a DC appointed by the DM. This I feel does not represent well because the player has a chance of rolling a 1-20 which is too wide of roll and has more to do with luck than with the character the player is roleplaying. Does Star Trek: The Next Generation have the same problem?
2.) Rate the learning curve for Star Trek: The Next Generation from 1-10 and describe why you gave it the score you did
3.) Do you find that during play you must stop to look up rules often? Do you feel that the players loose interest as a result of the rules complexity?
Bonus Question for those who like to give their opinions. Of all the RPG rules you have player do you feel Star Trek: The Next Generation caught your interest because of the rules or the setting?
Answer some or all the questions, I'm just trying to get an idea of what this game runs like. I found out the hardway when I brought the Alternity game into my groups line up that poorly balanced rules really do mess up even the greatest story. My group loved the Alternity world I created but because of the poor rule system they could not stand to play it. I really don't want to repeat that.