Chug, Chug, Chug, . . . .
Slight different, but still relatively the smae advantage lays in the fact all charcters will share basic skills.
Basic Core Professional Requirements (27 DP’s)
All Starfleet Cadets learn a core set of skills which will be of use throughout their careers with the service. Many of these skills harken back to basic military skills such as energy weapon and unarmed combat of the various military schools from many member worlds while yet still teaching them the needs of the modern service such as Personal Equipment and planetside survival.
Athletics (Choose specializations) 1(2)
Dodge 1
Energy Weapon (Laser or Phaser) 1(2)
First Aid (Combat/Wound Trauma) 1(2)
Law (Starfleet Regulations) 1(2)
Planetside Survival (Choose Specialization) 1(2)
Personal Equipment (Choose Specialization) 1(2)
Unarmed Combat (Starfleet Martial Arts) 1(2)
Vehicle Operations (shuttlecraft) 1(2)
Advance Core Requirements (24 DP’s)
Next to the Basic Core Requirements come the various Advance Core Requirements where the cadet learns the skills of his chosen branch with in Starfleet. It is with these courses that they truly begin to be shaped into the future officer they will become.
Command Branch School
Administration (Logistics or Starfleet) 2(3)
Command (Choose Specialization) 1(2)
Computer (Research) 1(2)
Law (Starfleet Regulations) 2(3)*
Planetary or Starship Tactics (Choose Specialization) 1(2)
Shipboard Systems (Library Computer) 1(2)
Strategic Operations (Choose Specialization) 1(2)
Engineering Branch School
Computer (Modeling) 1(2)
Engineering, Any (Choose two Specialization) 2(3)
Engineering, Any other (Choose Specialization) 1(2)
Physical Sciences (Choose Specialization) 1(2)
Systems Engineering (Diagnostics) 1(2)
Shipboard Systems (Choose two Specializations) 2(3)
Medical Branch School (Pre-med or nursing)
First Aid (Combat/wound Trauma) 2(3)*
Computer (Choose specialization) 1(2)
Life Science (Choose Specialization) 1(2)
Medical Science (Choose Specialization) 2(3)
Personal Equipment (Medical Tricorder) 2(3)*
Shipboard Systems (Medical Systems) 2(3)
Science Branch School
Computer (Choose Specialization) 2(3)
Personal Equipment (Tricorder) 2(3)*
Science, Any (Choose specializations) 2(3)
Science, Any other (Choose Specialization) 1(2)
Shipboard Systems (Sensors) 1(2)
Ship Services Branch School
Administration (Choose Specialization) 1(2)
Any Science (Choose Specialization) 2(3)
Computer (Research) 1(2)
Shipboard Systems (Choose Specialization) 2(3)
Systems Engineering (Choose Specialization) 2(3)
Security Branch School
Computer (Choose Specialization) 1(2)
Energy Weapon (Laser or Phaser) 2(3)*
Planetary Tactics (Shipboard) 1(2)
Security (Security Systems) 2(3)
Shipboard Systems (Any Specialization) 1(2)
Systems Engineering (Security) 1(2)
* The listed skill replaces that found in the Basic Core requirements
Now, spend 3 development points anyway you want in skills, Specializations, attributes, edges, Advantages/Disadvantages or Renown. The basic officer Character has now been created.