Basic Enlisted (25 DP’s)
The below skills show the basic core skills which all Starfleet personnel share in common from use of personnel equipment to survival on a hostile planets surface. Upon Completion of Basic which lasts three months the Recruit has earned the rank of Crewmen Second Class (or Private if in the Ground forces) and moves on to further Individual training.
Athletics (Choose Two Running, Climbing, Swimming or Jumping) 1(2) (2)
Dodge 1
Energy Weapon (Laser or Phaser) 1(2)
First Aid (Combat/Wound Trauma) 1(2)
Law (Starfleet Regulations) 0(1)
Planetside Survival (Choose Specialization) 1(2)
Personal Equipment (Choose Specialization) 1(2)*
Unarmed Combat (Starfleet Martial Arts) 1(2)
+2 Renown (Discipline or Skill)
Advanced Individual Training (11DP’s)
With basic finished the newly promoted Crewmen Second Class moves on to his chosen Advanced Individual Training where he learns the basic skills which he will use during his service in Starfleet. The many courses (of which only a few are shown below) are taught at selected places through out the Federation and can last from two to nine months at which time the Crewmen, perhaps now Crewmen 1st class, reports to their first command.
Administrative Specialist (Yeomen)
Administration (Choose Specializations) 1(3)
Computer (Choose Specialization) 1(3)
Shipboard Systems (Choose Specialization)1(2)
+1 to Logic or Perception Edge
Diplomatic Specialist
Culture (Choose Culture) 1(3)
Language
Choose Species 1
World Knowledge (Choose World) 1(3)
+1 Contact (Diplomatic service)
Engineering Specialist
Computer (choose Specialization) 1(2)
Engineering, Any (Choose Two Specialization) 1(2)(3)
Systems Engineering (Diagnostics) 1(2)
* Personal Equipment Specialization is Tricorder
Ground Tactical Specialist
Energy Weapon (Laser or Phaser Rifle) 1(3)
Heavy Weapons (Choose Specialization) 1(2)
Throwing 1
+2 Renown (Aggression or Discipline) or +1 Bold
Medical Specialist
First Aid (Combat/Wound Trauma and one other Specialization) 1(3)(2)
Life Science or Medical Sciences (Choose Specialization) 1(2)
Shipboard Systems (Medical Systems) 1(2)
+1 to Empathy Edge or +2 Renown (Initiative or Skill)
* Personal equipment is Medical Tricorder
Ships Services Specialist
Computer (Choose Specialization) 1(2)
Shipboard Systems (Choose Specialization) 1(2)
Systems Engineering (Diagnostics) (Choose Specialization) 1(2)(3)
Science Specialist
Science, Any (Choose two Specializations) 1(3)(2)
Physical Science (Choose Specialization) 1(2)
Shipboard Systems (Sensors) 1(2)
+1 to Logic or Perception edge or +2 Renown (Skill)
* Personal Equipment is Science Tricorder
Security Specialist
Energy Weapon (Laser or Phaser Rifle) 1(2)
Security (Security Systems one additional Specialization) 1(3)(2)
Unarmed Combat (Starfleet Martial Arts) 1(2)
+ to Strength, Vitality, Dexterity or Reaction Edges
Supply and Requisition Specialist
Administration (Bureaucratic manipulation) (Logistics) 1(2)(3)
Bargain or Fast Talk (Choose Specialization) 1 or 1(2)
Material Engineering (Choose Specialization) 1(3)
NOTES
1. I decided that giving a Language 1 skill to an Enlisted Personnel was redundant based on three counts 1.) Starfleet would not want anyone who could not speak the “mother” tongue. 2.) The universal Translator, enough said there. 3.) Considering points 1 and 2, Starfleet would run a remedial Federation Standard 1 class before someone would enter Starfleet Basic another words the narrator should just give it to them if they don’t have it already.
2. Starfleet would make sure that all its personnel had the skills needed to work as part of a landing party (Away Team) or in case of an emergency landing, thus everyone now has First Aid, Unarmed Combat, Planetside Survival and Personnel Equipment skills as well as Energy Weapon.
3. Athletics was added to reflect the hard physical fitness program that all recruits would undergo in preparation for service aboard ships and stations. Unlike officers though whose Athletics Overlay skill tends to reflect the officers chosen sport at the academy an enlisted choice would be more stringent and basic hence the limited choice of Running, Climbing, Swimming and Jumping.
4. On the reduction of law to a 0 level skill simply put an enlisted would not know much about the law but he would know Starfleet Regulations.
5. Renown, admittedly the most controversial part of the revised overlays but designed to give the character the basic sharpness and competence an enlisted person has coming out of basic and into the service. This goes as well for the added bonuses to various edges.
6. Both Engineering and Ships Services personnel have diagnostic specialization with Systems engineering to show the basic function of these enlisted personnel to find and fix what’s wrong.
7. And finally yes, Ground Tactical Specialist is a fancy word for that M word.