The next mission followed on from the discovery of the excape pod, and was a direct use of the adventure, The Crusoe Effect, downloaded from the old LUG site. There's little to be said about this one, as it went mostly as written. The only issues perhaps worth mentioning are the extra dynamic of having a mixed Starfleet/Cardassian team. The Starfleet officers were torn, sympathetic towards the stranded ensign, and uncertain how to deal with the cultural contamination. The Cardassians (particularly Glinn Marok) wanted to simply take him into custody, and 'sterilise' the contaminated village.
Again, this was merely a warm up adventure to get everybody used to working as a team, albeit not the sort of easy-going bunch you'd expect form a standard Starfleet team. So far, everyhting was working out nicely, and Glinn Marok was quickly proving to be the standout character.
Following this adventure, I figured it was time to start introducing the points of the arc I wanted to play out. The next adventure would introduce the inhabitants of the time-hopping city, and give the players some indication of what their Original Series characters could expect at the end of their voyage [which was being run concurrently as a prequel of sorts]. I also wanted to play on the tension between the Federation and Cardassian personnel and colonists. And the next adventure managed to fulfil those criteria beautifully.
Gamesmaster: Nick
Cast of Player Characters: Rear Admiral [Lower Half] Aaron Prentice (Commander of Starfleet Forces)
Gul Idris Bretac (Station Commander)
Lieutenant [JG] Yanis Caed (Operations Officer, U.S.S. Intrepid)
Glinn Arwin Marok (Commander of Station Security)
Lieutenant Commander Sal Aelon (Aide to Admiral Prentice)
The adventure opens with Glinn Marok receiving a transmission from the colony. A Federation research team, working in the Federation Embassy, have been murdered. Marok informs Gul Bretac before comming Admiral Prentice. Prentice, meanwhile, has already received a similar notification from the Federation Embassy. Prentice gathers Caed and Aelon, and meets up with Marok and Bretac before taking a runabout down to the colony to investigate.