Hey!
For those who don't know what Full Thrust is, it's a generic space combat game. It is modular in design and can be adapted to represent any sci-fi universe (Star Wars, B5, etc). The rules make it easy to handle several ships at once and to build your own fleets.
Anyways, I just finished my own set of Star Trek rules for Full Thrust. Now, I took many of the stats from Spacedock, as well as a few ideas. The system is designed to be compatible, up to a point, with LUG Trek. For instance, a crewmember with Shipboard Systems (Tactical) (4), gets a certain amount of bonus rolls based on his "4" when rolling to-hit.
I'm working now on a second set of optional rules that can integrate Spacedock ships.
If anyone is interested at having a look at the set of rules and give me his or her opinion, I'd be happy to oblige.