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Thread: An IRC Idea

  1. #1
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    An IRC Idea

    Would anyone be interested in an ongoing IRC game that runs in a channel, with moderators/narrators, where characters must be approved in advance and is set on a space station?

    This idea just came to me, and I am not sure how to do it, but it is in it's infancy right now.

    Anyone?

  2. #2
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    Love to. Only thing is I don't have an IRC number, or whatever you use. If it is run on something like magicstar...I'm in.

  3. #3
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    Magicstar is an IRC server.

    What you've described essentially sounds like a free-form MU* to me, Aslan.
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  4. #4
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    Hmmmm

    Okay then...how does one run a MUSH/MUDD/MUCK/MOUSE!

    Sorry...but still

    Anyone know anything about this?

  5. #5
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    Originally posted by Don Mappin
    Magicstar is an IRC server.

    What you've described essentially sounds like a free-form MU* to me, Aslan.
    These things are new territory for me. I know that Magicstar is an IRC whatever, but you can go on without an IRC number which I have done. Or is this standard on these things.

    All I am saying is if I don't need a special number then I would like very much to play.

    MUD, MUSH, MUX, MUCK

    I can deal with.

  6. #6
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    Its just like having a realtime game but over the net.

    Set up a channel on a IRC server like MagicStar. Password or not is up to the Narrator. (Only members in the channel can invite/PW people into the thread. So PW channels need to be organised with players in advance for PW)

    Arrange your players in advanced with a set of guidelines. ie. this text fon't means we're in character, this one is DM scene setting etc.

    Hook up a online di roller

    And organise a time
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  7. #7
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    I'm interested as long as you take my K9 station setting

    (Well, just the pun and the TOS ERA of course)
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  8. #8
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    Originally posted by AslanC
    Okay then...how does one run a MUSH/MUDD/MUCK/MOUSE!
    Well, it's simple to set up, really. If you're roleplay-oriented and not hack-and-slash, you want MUSH or MUX as your codebase. You download the server, configure and compile, and voila. You've got a game server.

    Trouble is, there's no content to the database, so you need a fair amount of knowledge of how to program in MUSH/MUX code. See, these games are highly customizable, but you need to learn the online programming language. So there's a vast amount of time that's required to actually customize your game.

    Visit <a href="http://anomaly.mybis.com">Anomaly MUX</a> for an idea as to what goes into a roleplay-oriented online Trek game. I have both played and staffed there, and I can say it's definitely all that and a bag of chips.
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