Results 1 to 7 of 7

Thread: Advantages/Disadvantages/Skills List

  1. #1
    Join Date
    Nov 1999
    Location
    Jamestown, TN, USA
    Posts
    10

    Advantages/Disadvantages/Skills List

    Hello all, I'm currently working on compling a complete Ad/Disad/Skills list from all published LUG material, that I hope to someday submit to TrekRPG.net (but not until it's finished)

    I would love to include those found here on TrekRPG.net as well... and while I COULD spend days (if not MONTHS) reading all the threads and contacting the people who posted things I would like to use for their permission, (which I still may do) I would like to take this opportunity and ask for submissions. Also, If anyone out there has the Dune RPG book, I'd love to see the list from there.

    I first got this idea when I picked up the Starfleet Acadamy Boxed set and found a few advantages that I would have loved to taken with my character. And my current GM came up with some additional specializatons that weren't listed in any book. So, we decided to make a list. At the moment it's only a list (since skills are relatively self explanatory, and my GM and I know what most of the Ads/Disads do)... no descriptions, but I hope to change that soon.

    Submissions can be posted here, or email me at qwikblade@yahoo.com I will give full credit on a first come first served basis (but if I discover any plagerising (sp?) from the forums here or just renamed things from the books themselves, rest assured the original author will be notified)

    New skills (with a few specializations please), new specializations for existing skills, and new advantages/disadvantages (please include a point cost and description) are all welcome.

    Thanks in advance.
    Commander K'lek
    CO U.S.S. Renegade (Rogue Class escort (GM creation))

  2. #2
    Feel free to use anything that you find on my sites roleplaying page. I have some skills, loads of specialisations and a few Advantages/Diasdvantages...

    I will even be updating the information again soon for some additions. So feel free to check again later on.

    http://www.theventure.freeserve.co.u...aying_page.htm
    DanG/Darth Gurden
    The Voice of Reason and Sith Lord

    “Putting the FUNK! back into Dysfunctional!”

    Coming soon. The USS Ganymede NCC-80107
    "Ad astrae per scientia" (To the stars through knowledge)

  3. #3
    Join Date
    Jan 2002
    Location
    Shefield UK
    Posts
    38
    Hi there

    This is my first post, I been think about what to post, and this thread is just along the line, I been thing of.

    In the TNG/DS9/TOS:Core Rule there is rules of promotion, I was think of a new skill to be added as most Lt(jg) have command of a department.

    Command(Department)

    Different specialization must but if you are need to command a department.

    E.g. If a Security Trained Officer is posted to Command a Medical Ship or Base, just try to imagine the problems he trying to follow the basic langange that a Doctor uses. So it can give you a basic knowlegde of the Terminology used.

  4. #4
    Originally posted by K'iirk
    E.g. If a Security Trained Officer is posted to Command a Medical Ship or Base, just try to imagine the problems he trying to follow the basic langange that a Doctor uses. So it can give you a basic knowlegde of the Terminology used.
    Welcome aboard.

    A good idea.

    However, I think that exact situation stated in the example is already covered in the players guide on the Scientist example, where the character presented has the Skill Culture (Scientists), which I always imagine as a 'technical terminology', knowing which prestigious award is the most prestigious, how to follow an excited techie talking in acronyms... That sort of thing.

    Which translates almost directly into what you described above as Culture (Medical).

    However the Command Skill is about commanding others. And so in the example you quoted the Security guy would have no hassles following the doctors as he would be using the Command skill to get the subordinates to break it down in plain english. Although I have doubts that a security guy with no knowledge of Medical training whatsoever would end up in charge of the facility.

    I dont however see the need to break it down between departments, thus disappating the Development points faster... After all, Starfleet prides itself on cross training and multiple specialities.
    DanG/Darth Gurden
    The Voice of Reason and Sith Lord

    “Putting the FUNK! back into Dysfunctional!”

    Coming soon. The USS Ganymede NCC-80107
    "Ad astrae per scientia" (To the stars through knowledge)

  5. #5
    Join Date
    Aug 2001
    Location
    Paris, France, Earth
    Posts
    2,588
    Originally posted by Dan Gurden
    However the Command Skill is about commanding others. And so in the example you quoted the Security guy would have no hassles following the doctors as he would be using the Command skill to get the subordinates to break it down in plain english. Although I have doubts that a security guy with no knowledge of Medical training whatsoever would end up in charge of the facility.
    Another point is that you don't have to understand the people you command to command them. I don't thing Kirk had many engineering or medical skills, yet he never had troubles giving orders to Scotty or Bones.
    I've has the example in real world at work, with project manager having little clues about what we programmers were doing, yet being able to manage the teams perfectly well.
    Of course, knowing the field of expertise of one's subordinates can only help, but I think it is very possible without it.
    In game terms, a character without any related skill may have the difficulty of command rolls being increased, or on the contrary, a successful Culture test could lower the difficulty of the test.

    Oh, and welcome aboard K'iirk.
    Last edited by C5; 02-05-2002 at 10:24 AM.
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  6. #6
    Join Date
    Oct 2000
    Location
    Springfield, MO
    Posts
    545
    Welcome aboard, K'iirk!

    I like the idea of Command (Department). I like it so much, in fact, that I've been using it in campaigns for some time.

    In my games, part of department head training includes either Command (Starship) or Command (Department), depending on the department and character type.

    For instance, in my previous game, I played a Chief Engineer. He was good at commanding in Engineering, and commanding people like him (Engineers), but he wasn't so good on the bridge (in Holo-sims, at least). His command skill was Command 1 (Engineering Personnel) 4, and I thought that reflected his command areas well enough.

    Something else that I use is Administration (Department). Just because you can handle Engineering, for instance, well, doesn't mean that you can handle the entire ship, right?

    In the end, I created a variety of specializations to further "flesh out" the skills that a department head should have. It makes for better characters, I think, as well as more specialized characters, and it made Branch Officer training a lot more interesting, as well.



    Greg
    <a href="http://dicepool.com/catalog/quiz.php">

    <img src="http://dicepool.com/catalog/images/splats/friendly.jpg" height="200px" width="400px" alt="I am a d20"/></a>

    <p><a href="http://dicepool.com/catalog/quiz.php">Take the quiz at dicepool.com</a></p>

  7. #7
    Join Date
    Nov 1999
    Location
    Jamestown, TN, USA
    Posts
    10
    By the way... If any of you want to download the list as it is at the moment (which lists ALL the published LUG Trek material with a few extras - minus a few exceptions from "All Our Yesterdays") A link to download it can be found on my (poor excuse for a) website.

    http://www.geocities.com/qwikblade
    Commander K'lek
    CO U.S.S. Renegade (Rogue Class escort (GM creation))

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •