Originally posted by Erik Filean
My concern would be that players might take issue with the actions that their characters' future selves are supposed to have taken. Since the free will of the characters is both a key element of the Star Trek setting and of the gaming experience, that's something you may wish to consider. Perhaps, if you could establish that those future actions were the wrong choice made for all the right reasons, players would be more likely to overlook any railroading of their characters.
Make sure it's the only practical solution to a future event? I.e. the final result is much more important than crime itself - and the future P.C's know the're going to get out of it!
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)