Okay.
First, some precautions :
- Establish a definite ST timeline. Based on every episodes, books, fanfics, RPG books, websites, old notes from Roddenberry, whatever, and designed so that only a minimum of episodes will have to be nullified. This timeline would stretch from roughly 1960 to 2380.
- Similarly, try to design some coherent map of the universe, populated with all the planets of every episodes. Have some coherent warp table.
-Ask my arch-nemesis the right to write his name everywhere as executive producer, so that the fans will hit him and not me when something is not their liking (ie always
)
Now some guidelines for the writers :
- The main characters of each series will be an equal blend of humans and aliens, and also more equally balanced between genders (not the "one babe, one chick, and lots of men" crew). Some children can be added too (but more like Jake Sisko than Wesley Crusher). Among the humans, try to have some cultural diversity, meaning that not all of them are from english-speaking countriesand that the ones who aren't don't express their cultural diversity by speaking with a heavy accent or using foreign expressions or have some clichéd behaviour (no Chekov or first-season TNG Picard).
- Equally balance the screen time between the main characters (who are not reduced to a Holy Trinity). Have some continuity between episodes, with references to past episodes, character evolution, and no hesitation to kill or part from a recurring character. A regular cast member can also change sides, lose or gain ideals, and so on (think what DS9 did with Dukat and Damar). Have also many interesting semi-recurring characters.
- Break the "seven seasons" series. If the writers can't find enough ideas for more than four seasons, then four seasons it shall be.
- Avoid the "one-episode species, character or technology" syndrome. Once it appeared, it is part of the universe and will be seen again.
- Write at the beginning of a series a rough guideline of what it will be, what will happen, and have some ideas of the main subplots (with enough room for improvisation of course). Same for the characters. This will allow for nice plot foreshadowings, strong and coherent characterisation, and avoid things like what happened to the Prophets between Emissary (what is this, it's linear...) and What you leave behind (Hi, son. We need you to kill Dukat).
Now, the series. Two ideas :
- One or two hundred years after Endgame. A new ship, maybe another Enterprise, is exploring the whole galaxy with a new transwarp technology. Only a few ship can travel with this system, so the crew is usually on their own. They may also be testing some new technologies, including time-travel (of what will eventually allow TimeFleet to exist). Some old threats are gone, other have remained, and new have appeared. The main villain of the series could be this time some part of Section 31 gone rogue.
- Dawn of the 25th century. A colony ship has left Federation space, and is heading in a totally unexplored part of the Alpha Quadrant. No StarFleet here, everybody is civilian. They may take half the first season or the whole one to reach a satisfying system, wich makes them some months away from the Federation for the fastests ships. Now the colonists settle, face their differences, and discover their new home. Hostile or friendly (but always unknown) neighbours, strange aliens artifacts, dissensions among them, the occasionnal StarFleet vessel checking if everything is all right... and, possibly, some new galactic power these colonists discovered, and who, for a change, may turn out to be friendly, but only after some seasons of distrusts and mutual misunderstanding.
Gah. I'd almost regret not to be really Rick Berman... at least I can apply that to my scenarios.
Sorry if this was a bit long and sometimes redondant to other posts. I may add a few things later
![]()