Offerings to the Errata gods
Well, having finally broken down and signed on here, I have a number of questions/typos/whatnot for this thread. Let us begin...
1) If "Fast on your Feet" is being removed from the Rogue: Scoundrel professional development package, it should also be removed from the Mystic: Aesthetic (p.91), Soldier: Guerilla (p.92), Flight Control Officer: Helmsman/Navagator (p.93) and Medical Officer: Emergency Medic (p.98) professional development packages, and the Athletic Aptitude (p.87) personal development package. Just for completeness sake. I believe those are all the remaining references to it.
2) The Armed Combat skill group description states that "more exotic weapons, such as the bat'leth and lirpa, are treated as individual skills; these require a high degree of training to employ." Then right below this, in the list of various Armed Combat skills, bat'leth and lirpa are listed as specialties (of Traditional Klingon and Vulcan Weapons, respectively) instead of separate skills. Which version is correct?
3) What's the deal with the Starship Officer professional ability Capable? Oh, yeah, you're still mulling that one over...
I'd assume it works something like the Martial Artist edge (-2 instead of -5 to first extra action) or Quick Shot edge (-3 instead of -5 to first extra action), unless it is something which carries on beyond the first extra action.
4) Merely out of curiosity, is there a particularly good explanation for the above difference between Martial Artist and Quick Shot, or is it one of those "just because" sorts of things?
5) Does changing professions also change favored attributes and reactions? This really only comes up when switching into a Starship Officer elite profession (as none of the other elite professions have preffered attributes and reactions). Or is your Science Officer who switched into the command track "stuck" with Intellect and Stamina, where as someone who just stayed in the Command Officer profession would have Presence and Willpower?
6) Another one on Elite Professions: under "Restrictions on Multiple Professions" it states that you can only make picks from two professions, no matter how many you have. The example then goes on to describe a character with Envoy, Explorer, and Science Officer professions being able to pick from Envoy and either Explorer or Science Officer. The question is, doesn't this character actually have four professions to pick from: Envoy(elite), Explorer(elite), Starship Officer(basic), and Science Officer(elite)? Or are the Starship Officer elite professions different in that they combine with the basic profession and count as only one profession for this purpose? If they do, this would imply that if a Starship Officer switches from one Starship Officer elite profession to another they would have access to professional skill and ability advancements from both, and wouldn't have to start chosing between professions until they transfered to a third department (which is cool in allowing such characters to cross-train, but I'd like to know if this is what was intended).
OK, that should be more than enough, at least until I run across something else.
-Chris Landmark
"Was entstanden ist, das muss vergehen. Was vergangen, auferstehn." -Klopstock & Mahler
"Only liberals really think. Only liberals are intellectual. Only liberals understand the needs of their fellows." How much viciousness lay concealed in that word! Odrade thought. How much secret ego demanding to feel superior. - Heretics of Dune