Alright....finally ran the game this weekend.
Character creation: beats the pants off of ICON. This was much, much easier. I did a quick skim-through of the book, then followed the character-building graphic on page whatever and had the first character out the chute in just under 1/2 and hour. The rest took 15 minutes, max; and thosewere the one we build from scratch to replace existing, experienced characters. Nothing to it guys!
The playtest went well -- there were no major glitches and I tried to throw as many different skill & attribute tests at people to really give the thing a workout. This required me to port over the ICON starship rules; they flush just fine. Use CODA skills, ICON starship stats...no prob.
The system moved along just as smooth (some said smoother) than ICON did. I kinda missed the att # of dice, add the skill thing, but the combined mods worked great...after we used Don's sheet. The initial go-round with just my wife and I was a bit more confusing with everything scribbled down on a sheet of paper. (Don! Finish the friggin' sheet!
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Combat went smoother than expected. The Quick Draw bonus saved one characters chubbies. The new stun rules -- great idea guys! Works much, much better than the old.
Overall: character creation -- better than ICON. 4 outta 5; playability -- on par with ICON, 4 outta 5; combat -- better than ICON, 4 outta 5; layout of the book -- just move the reaction section back to the rest of the attributes and it'll be better, otherwise, on par with DS9 core bok, 4 outta 5.
After play report: Deb, my wife, prefers CODA; I'm still on the fence and missed some of the ICON qualities that made me want to play the game; my friend the trekkie is on the fence but wants to test it more. Theother two players gave it thumbs up. So 3 out of 5 prefer CODA (this is not a scientific study and has an error rate that I couldn't possibly calculate cause I don't want to do math.)
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill