Hey all. I thought I would share my Campain Idea with you all. I am in NO WAY a Star Trek afficiando...in fact i was never a regualr watcher of any of the series, though I liked DS9, TNG and yes, I admit it, Enterprise (please don't throw things at me for it). So if I get anything wrong here let me know...or am missing something cool, let me know please.
Well, I am going at this from a different point of view.
The Players are being told to create characters that will be on DS9, and eventually, will have a small part in the coming Dominion War. The time periode is about 2-3 months before the official occupation of DS9 by the Federation.
I told them I would be starting the game with their arrival onboard DS9. To be honest...that's a lie. I am starting the game onboard a transport freighter heading to DS9.
While they are on the transport there will be a murder, where the PCs will have to be the main investigators. What they do not know is that the murder is part of a coverup by a group of hijackers. The hijackers will be foiled, hopefully by the PCs, BUT not before the ship's systems are damaged and the vessel enters a all-but forgotten system.
Unfortunately for the cast and crew of the vessel, this system hides a small base full of peoples that simply do not want to be known about.
The resluting attack on the PCs crippled ship is devistating...and do to the raiding tactics the PCs never get a clear look at the attackers when they board. (They knock the power out, and using special optics board the transport.)
The PCs will be given a small chance to escape aboard escape-pod-shuttle-things... However the only place to go is a small moon of a immense gas giant. The gas giant all but negates most scans of the system...especially to soemthing that close to it as the moon is.
So the PCs now have to survive on a hostuile world, find a way to get off or get help...all the while having an enemy after them.
I was going to give them a goal, their shuttle sensors picked up something that looks like a point to get to that may have a way for them to get help, but its some 1000-2000 km away!
I was going to put a lesser-primitive-alien speices on the planet to have be aids and enemies of the PCs. Natural storms and travel dangers. Predators. Enemy patrols. perhaps even encounters with other escapees here and there.
As for the "unknown" enemy. I was going to have the base be a Dominion faciltiy. It's primary objective is a listening post on the "area" with a secondary objective of espionage (if needed) and a tertiary objective of Jem H'Dar creation and processing.
Imagine the PCs faces when they come upon a waste pile of jemh'dar bodies, rotting and what not...they will have no idea as to what they are, who they are...how or why they are there...
Thoughts?
JustaGM