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Thread: Changing Professions

  1. #16
    Join Date
    Aug 1999
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    Salt Lake City
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    Re: Re: Elite Profession Question

    Originally posted by Sea Tyger
    1. What restrictions, if any, does he have for the other two points in that advancement?
    I'd say none.
    2. Does he still have to spend his next advancement (the one after taking the starship duty ability) soley on his security officer professional skills and abilities?
    Yes. While he may have taken an easier path with the Starship Duty professional ability, the concept is still the same. You don't switch to a new profession and then do nothing with it for the next six months...

    For the record I don't respond to every message when I get on because I just don't have the time. I leave some for Doug and/or Ross to chime in on.
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  2. #17
    Join Date
    Jun 2000
    Location
    Ft Lauderdale, FL, USA
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    140
    So to recap, one can become a Starship Officer Elite Profession after being in previous play (reflecting a character coming to Starfleet after a 'first career') by:

    a) meeting all the requirements for the EP, spending all 5 picks from a single advancement in exchange for the 'transfer in', and getting a Level 1 Pro Ability in exchange for this, or...

    b) spending all 5 picks to purchase the Innovative Edge, using this to 'mimic' the Starship Duty Professional Ability, and immediately shooting into an officer's elite profession, also with a level 1 Professional Ability from the new EP.

    Am I missing anything? Or mistaken?


    BJ
    "Every subject's duty is the king's, but every subject's soul is his own." -- Shakespeare, Henry V

  3. #18
    Join Date
    Aug 1999
    Location
    Salt Lake City, UT, USA
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    2,090
    Nope. You're not missing anything. Although Option B should technically be "Use 2 picks to get the Innovative Edge, then 3 more picks to get Starship Duty for a total of five picks."

    Sorry. I just had to be...picky.

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  4. #19
    Join Date
    Feb 2002
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    Salinas, Calif., USA (a Chiefs fan in an unholy land)
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    Thanks again Don, and to Doug for his clarification...I actually think I have character creation down pat.
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  5. #20
    Join Date
    Feb 2002
    Location
    Waco, Texas
    Posts
    201
    Personally I'd allow a person to switch basic professions if the reasoning was correct.

    My Star Fleet officer decides to quit and take up monastary duty. He's just starting so I doubt I'd put him in the Adapt Elite profession, sounds more like a Mystic to me on his way to becoming an Adapt.

    Same with other professions, a soldier becoming a merchant or even a rouge becoming an diplomat.

    I would allow them to either A: kill an advancement to take the ness. skills or b: (more likely) to spend their advancesments buying skills and work a reason why they're changing into the game, possibly even taking them out for a period of time so they can go through some training.
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