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Thread: Help: Adm William Ross

  1. #1
    Join Date
    Apr 2002
    Location
    San Francisco, CA
    Posts
    19

    Post Help: Adm William Ross

    Thx for reading,

    I'm getting a campaign together, and have written up a character sheet for Admiral William Ross of DS9 fame. Please take a look and give me what suggestions you can; I think for the most part he should serve my purposes well but whaddya know.

    WILLIAM ROSS
    Human Starship Officer/Command Officer (30 Advancements)

    STR 8/+1 (STAMINA +1)
    AGL 8/+1
    INT 9/+1 (WILLPOWER +6)
    VIT 8/+1 (HEALTH 9)
    PRS 11/+2 (favored; SAVVY +4)
    PER 10 (favored, QUICKNESS +2/initiative +2)

    15 Courage, 12/+2 Renown, Health 9, Defense 8

    SKILLS
    Personal Dev: Starfleet 'Brat'
    Professional Dev: Manager

    Athletics +2
    Computer Use +6 (Retrieve +3)
    Enterprise - Administration +7 (Federation +2)
    Forgery +4
    Inquire +7
    Knowledge (Culture) +13
    Knowledge (History) +13
    Knowledge (Law) +9
    Knowledge (Politics) +13
    Knowledge (Specific World) +3 (Beta Quadrant planets +3)
    Negotiate +7
    Persuade +6
    Ranged Combat +3
    Repair +2
    Stealth +3
    System Ops +7 (Command +3)

    TRAITS AND ABILITIES
    Adaptable, The Human Spirit, Skilled, Bold, Starfleet Protocol (Administration), Rounded, Ally (Kimara Cretak), Commanding Presence, Starship Tactics, Universal Renown, Command (profession abilitiy), Command 3 (edge), Contacts (Section 31), Resolute, Skill Focus (Eloquent), Species Friend (Romulan), Dark Secret (S31 involvement), Fit, Innovation (Covert Ops, Mission Specialist, Requisition), Promotion 7/+4

    It's a bit much (I have trouble reading character sheets like this off a screen myself), but if you spot anything odd plz let me know! Thanks again.
    -Pogo

  2. #2
    Join Date
    Sep 2001
    Location
    Tyne & Wear, England
    Posts
    259

    Thumbs up

    Those character stats look fine to me but did you know in the Dominion Sourcebook, The Fires of Armaggeddon,which you can download from TrekRPG net has the stats for Admiral Ross already.......so it's up to you if you want to use the "official" character or the one you created.

    Old Age And Treachery Will Triumph Over Youth And Skill

  3. #3
    Join Date
    Apr 2002
    Location
    San Francisco, CA
    Posts
    19
    ...



    -Pogo

  4. #4
    Join Date
    Aug 1999
    Location
    Salt Lake City
    Posts
    2,923

    Arrow

    A couple of things after a quick glance:

    1. What the heck is "System Ops +7 (Command +3)", specifically the "Command +3"? Specialties do not have their own ranks!

    2. Knowledge is a grouping, not a skill. All of your Knowledge skills should read as
    Knowledge: Culture +13
    Knowledge: History +13
    Knowledge: Law +9
    Knowledge: Politics +13

    If he has a specialty, say in Law, it'd look like so:
    Knowledge: Law (Starfleet Regulations) +9

    You can drop the group header (Knowledge) if you'd like. Some spots in the PG do this already.

    3. Ross is apparently an expert in Culture and History but knows nothing about Tactics?

    4. What's with all the traits and abilities? He's severely lacking in skills by my estimation. You went trait happy. (Three instances of Innovation!?!?!) Tone down by half at least.

    All IMHO, of course.
    Mass Effect Fate RPG | "Mass Effect meets Fate meets awesome = FREE"
    Contributor, Gnome Stew
    "In every revolution, there's one man with a pizza."
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  5. #5
    Join Date
    Aug 1999
    Location
    Worcester, MA USA
    Posts
    1,820
    15 Courage?

    Seems like a lot for someone who didn't seem to demonstate any exceptionla degree of courage. I'm not ever sure if KIrk has 15 Courage.

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