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Thread: Andorians!

  1. #16
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    That just it. Nothing in PD will be incorporated anywhere else as PD isn't based on the same stuff. So NO other TREK material will match up with PD.

    So don't expect ANY other TREK product to mesh with stuff in PD.


    BTW, Don't worry about FASA stuff. Most of the stuff that FASA included got contractited during the films and TNG.

  2. #17
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    Well I do entend to add the races, even if I have to make them with the PG. There are some interesting races there.
    like the Breen, a four armed muscle man.(i thik the racial name is right.....)
    May your worlds be at peace. Never assume, that the pointy eared first officer is Vulcan.

  3. #18
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    Well the Breen on DS9 are completely different.

    Just giveing you a heads up. Most PD concepts are not on the same page as other TREK. Usually, not even in the same century, since PD is set during TOS.

  4. #19
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    I have taken the small liberty of "filling out" Tony's AMC Andorian template into a complete, CodaTrek-format species description. Most of the detail is adapted and summarized from Among the Clans, but bits from the Andorians seen on Enterprise are also included (notably the mobile antennae and the slightly paranoid demeanor). So far, the Enterprise Andorians present minimal inconsistencies with AMC in any case, and I think the blend works out decently enough.

    Species adjustments and abilities are as Tony wrote them, so I won't duplicate his text here.



    ANDORIANS

    PERSONALITY: Upon first meeting, the emotionally expressive, straight-talking Andorians can come off as aggressively touchy or paranoid. Although they are more aggressive and emotionally direct than Vulcans or many humans, there is much more range to the stereotypical Andorian personality: equally strong senses of community and individuality, a dry, ironic sense of humor, and a penchant for personal secrecy are all common to the species.

    PHYSICAL DESCRIPTION: Andorians are slightly smaller and slighter than Humans. Their complexions range across a narrow spectrum of sky- and ice blues, and their hair is usually pale blond to white. The famous Andorian ‘antennae’ are a combination auditory, temperature-sensing, and pressure-sensing organ that also enhance Andorian body language with their involuntary, emotionally-expressive movements.
    The Andorian species is the most prominent example of a phylum of life-forms called ghelnoids, which parallel standard-analog vertebrates in many respects while also displaying a series of unique traits including a heavily cartilaginous, compartmentalized anatomy, a second, osmotic blood-circulation system, and the classic cobalt-based blood and antennae.

    HOMEWORLD: Andoria, the fifth planet of Kuy’va, is a cold, heavily glaciated planet, with only two out of four continents habitable. The planet is preserved against an even more severe ice age that might destroy its ability to support Andorian civilization by a network of solar radiation-diverting satellites.

    CULTURE: Andorian culture developed in diverse local pockets before the late 13th century (on Earth’s calendar), when the conquerer and semi-benign despot Krotus unified the habitable regions of the planet for the first time and ushered in an age of industrialization. As Krotus’ empire splintered, the resulting Andorian nation-states and clans fell into a cycle of feuding that, by the 17th century, threatened the survival of the species. Andoria credits its survival to the visionary Lor’vela and her followers, who formulated the ritual dueling codes still followed by modern Andorians and destroyed the histories of the planet to give its civilization a fresh beginning.
    Andorian culture today features diverse customs, cuisines, and religions, but all are united under the Council of Three Hundred, the rulers of the most powerful and influential clans, and when diplomacy and law fail, the dueling codes take over to prevent feuds from disrupting society at large. Andorians exhibit strong commitments to their clans (which are at least as much corporations or interest groups as kin groups), to their friends, and to their four-partner marriage units.

    LANGUAGE: Graalek, Federation Standard.

    COMMON NAMES: Andorians have both a personal name and a keth (clan) name, although the latter is typically used only in formal situations. The personal name comes first when both are used.

    KETH NAMES: Aldin, Aniri, Athrun, Avola, Birev, Borva, Claness, Culna, Dovora, Dra, Endilev, Ghorev, Idisha, Idrani, Ivari, Ivos, Kaleth, Kor, Omtala, P’Trell, Rimosi, Uporu, Vetra.

    MALE NAMES: Ankord, Belcorus, Enkav, Erev, Falin, Farsha, Gaalen, Garav, Ghalev, Ghinev, Graelt, Igrilan, Ket’pem, Khenarc, Krotus, Lelva, Sheras, Sherev, Shran, Shras, Srel, Rexar, Tathrev, Thelor, Tivra, Tlanek, Turath, Ulicri, Umarin, Uresh.

    FEMALE NAMES: Geshev, Ishanev, Lilen, Oshuvas, Phell’nun, Shieri, Tonu.

    FAVORED PROFESSION: Any. The stereotype Andorian professions are soldier or starship officer, reflecting their warrior traditions and native curiosity, but as many Andorians pursue careers as merchants, diplomats, or scientists as fulfill the “blue Klingon” impression they leave with many of their counterpart species in the Federation.
    It is by caffeine alone I set my mind in motion. It is by the juice of java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
    --Mentat Coffee Mantra

  5. #20
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    Thanks Erik,

    Now we just need someone to write up Andorian development packages for CODA.

    Somelike like the Keth early life packages, but with the CODA Format:
    Pick One Skill +2 (out of 3 choices or so)
    Pick 3 skills +1 (out of 5-7 or so choices)
    Pick One Edge: (Out of 4-5 choices)

  6. #21
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    Andorian Developement

    I took a stab at "Personal Developement" for the Andorians. These are based off the info provided in Among the Clans and some look quite similiar to other personal developement packages in the PG.


    Keth Aldin:
    Pick 1 Skill: any one Knowledge skill +2, Social Science skill +2, Physical Science +2
    Pick 3 skills: any one Enterprise skill+1, any one other Knowledge skill +1, any one Language +1, any one other Science +1, System Operation +1
    Pick 1 Edge: Contacts, Curious, Eidetic Memory, Unyielding

    Keth Aniri:
    Pick 1 Skill: History +2, Influence +2, Social Science +2
    Pick 3 skills: Computer Use +1, any one Engineering skill +1, any one Enterprise skill +1, any one other Knowledge skill +1, any one Language +1, Persuade +1
    Pick 1 Edge: Contacts, Curious, Shrewd, Meticulous

    Keth Athrun:
    Pick 1 Skill: Energy Weapon +2, System Operation +2, Tactics +2
    Pick 3 skills: Computer Use +1, any one Armed Combat skill +1, any one Knowledge skill +1, any one Language +1, any one Science skill +1
    Pick 2 Edges: Alert, Bold, Iron Willed, Skill Focus (3D Thinking), Unyielding
    Flaw (Mandatory): Clan Shame

    Keth Avola:
    Pick 1 Skill: Computer Use +2, any one Knowledge +2, Social Science +2,
    Pick 3 skills: any one Engineering skill +1, any one language +1, Persuade +1, Life Science +1, System Operation +1
    Pick 1 Edge: Contacts, Cultural Flexibility, Curious, Skill Focus (Social Science)

    Keth Birev:
    Pick 1 Skill: Construct +2, Structural Engineering +2, Repair +2,
    Pick 3 skills: Computer Use +1, any one Craft skill +1, any one other Engineering skill +1, any one Science skill +1, System Operation +1
    Pick 1 Edge: Curious, Innovative, Skill Focus (3D Thinking), Skill Focus (Craftsman)

    Keth Dovoro:
    Pick 1 Skill: Business +2, Negotiate +2, Persuade +2
    Pick 3 skills: Appraise +1, Computer Use +1, Influence +1, any one Knowledge +1, any one Language +1, Physical Science +1
    Pick 1 Edge: Contacts, Cultural Flexibility, Shrewd, Skill Focus (Eloquent), Wealth

    Keth Ghorev:
    Pick 1 Skill: Athletics +2, Gymnastics +2, Sports +2
    Pick 3 skills: any one Armed Combat skill +1, Archaic Weapons +1, any one Entertain skill +1, Gaming +1, any one Knowledge skill +1, any one Unarmed Combat skill +1
    Pick 1 Edge: Competitive, Dodge, Fit, Fast On Your Feet, Speed

    Keth Idrani:
    Pick 1 Skill: Andorian Traditional Weapons +2, Athletics +2, Energy Weapon +2
    Pick 3 skills: any one other Armed Combat skill +1, First Aid +1, any one Knowledge skill +1, any one Language +1, any one other Ranged Combat skill +1, Survival +1, System Operation +1
    Pick 1 Edge: Alert, Dodge, Fit, Sherpa, Weapon Mastery

    Keth Ivos:
    Pick 1 Skill: Investigate +2, any one Knowledge +2, any one Language +2,
    Pick 3 skills: Computer Use +1, any one Enterprise skill +1, any one other Language +1, any one Science skill +1, System Operation +1
    Pick 1 Edge: Cultural Flexibility, Curious, Excellent Concentration, Meticulous

    Keth Kor:
    Pick 1 Skill: Administration +2, Influence +2, any one Knowledge skill +2
    Pick 3 skills: Computer Use +1, any one other Knowledge skill +1, any one Language +1, Negotiate +1, Persuade +1, Social Science +1
    Pick 1 Edge: Skill Focus (Diplomatic), Skill Focus (Eloquent), Skill Focus (Persuasive), Wealth

    Keth Ucalnath:
    Pick 1 Skill: Enterprise +2, any one Knowledge skill +2, Streetwise +2,
    Pick 3 skills: any one Armed Combat skill +1, Athletics +1, Demolitions +1, Impersonate +1, Influence +1, any one Language +1, any one other Knowledge skill +1
    Pick 2 Edges: Alert, Dodge, Innovative, Lightning Reflexes, Skill Focus (Furtive)
    Flaw (Mandatory): Clan Shame


    New Flaw:
    Clan Shame-
    Your clan did something to cause it great shame.
    Effect: You suffer a –2 penalty to all social tests dealing with other Andorians.
    Last edited by agdiv; 05-05-2002 at 03:38 AM.

  7. #22
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    agdiv,

    Not bad. I started working on something like this yesterday, but your write up looks pretty good.

  8. #23
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    Thanks, its not often I put what little creative talent I have to good use. It normally just wastes away at my job.

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