Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 68

Thread: Campaign Name?

  1. #31
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Originally posted by Lt.Khrys Antos
    If you need enemies then I suggest the Ferengi. Firstly, whatever importance the system has it must have a "market value". Secondly, the Ferengi could aid both sides (whichever that may be) by providing "access" to advisors, mercs and the like. Hiring out muscle in a way so each side can levy wars by proxy upon each other.

    The Ferengi's goal could be to destabilize the region and make a grab for the planet/starbase/resource. All for profits sake of course. Since it could become a burgeoning center for space travel, maybe a few shops setup near or in the starbase. Your friendly local Ferengis setup shop (and smuggle weapons to each side).
    Defiantely intend to have the Ferengi having a piece of this actuion already. I mean, who do you think sold the G-Union the hardware they needed to get themselves to a point where they could start to stand up to the Vandarians

    I don't know if I woudl use them as the main villain, but they would be there as a part of the whole show

  2. #32
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208
    That's cool. I guess I'm the sort of GM who doesn't want to give players too much comfort zones. Let them breathe a moment, then hit them over the head with something new.

    However, that doesn't mean it has to be non-stop action. I've seen a fair share of intense role-playing conversations that left everyone breathless by the end of it. Action doesn't have to be just shootin' and fightin'. Keep them players on their toes.

  3. #33
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Originally posted by Ineti
    That's cool. I guess I'm the sort of GM who doesn't want to give players too much comfort zones. Let them breathe a moment, then hit them over the head with something new.

    However, that doesn't mean it has to be non-stop action. I've seen a fair share of intense role-playing conversations that left everyone breathless by the end of it. Action doesn't have to be just shootin' and fightin'. Keep them players on their toes.
    Agreed

    Intense negotiation would be excellent

    One of my players (the guy playing the Starfleet Station Commander) just suggested the 3rd ship be a Klingon one... that would allow one of the players to play a Klingon as well

    What do you guys think?

  4. #34
    Join Date
    Jul 2001
    Location
    Warner Rogins,GA
    Posts
    144
    A Klingon ship actually sounds like a good idea. With a Klingon character in the mix it would add some extra tension to it all. The Klingons would be more apt to fight, even when out numbered. They might even lean more to the G union.
    Some days you're the windshield, some days you're the bug.

  5. #35
    Join Date
    Nov 1999
    Location
    Austin TX, USA
    Posts
    1,122
    Originally posted by Steele1701
    ...a Klingon character in the mix it would add some extra tension to it all.
    Especially if the G-Union didn't really like/trust the Klingons, but accepted them because of their alliance with the UFP (and they do appear to be helping after all).

    -- Daniel
    - Daniel "A revolution without dancing is a revolution not worth having."

  6. #36
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Originally posted by Steele1701
    A Klingon ship actually sounds like a good idea. With a Klingon character in the mix it would add some extra tension to it all. The Klingons would be more apt to fight, even when out numbered. They might even lean more to the G union.
    I agree.

    Okay so it will be a Br'el BOP, something small yet fun

    And one of my players makes the perfect Klingon, fun fun fun!

    Now Genesis....

    Okay here is the seed, let's see were we can take it.

    Something involving the Genesis Torpedo/Device/Wave causes something permanent and fairly huge to happen, drawing attention to the area.

    Hmmm... How about this...

    A Klingon decendant of Kruge, determined to re-establish his house, steals the Genesis plans, makes a torpedo and plans to detonate it in the area, plunging the area into war and disgrace the Federation at the same time.

    Instead, what he doesn't realize is that the nebula/planet/spacial anomoly nearby actually acts as a stabalizing agent on the protomatter and forms a full realized and STABLE planet.

    Suddenly everyone wants to study the planet and the G-Union and Vandarians both want to colonize it.

    The UFP/Klingon alliance agrees to let G-Union and Vandarian colonists settle there, while Romulan, Klingon and Federation scientists study it.

    This would represent a fundamental shift in the politics of the Alpha Quadrant, as everyone wants to know how to make stable new planets

    As I say this is jsut off the top of my head, anyone care to add, change, or in anyother way assist on this

  7. #37
    Join Date
    Nov 1999
    Location
    Austin TX, USA
    Posts
    1,122
    Sounds good! Now you just need an appearance from a 150-year-old "Bones."

    Plus, now a new title suggestion:

    Star Trek: The Promised Land

    - Daniel
    - Daniel "A revolution without dancing is a revolution not worth having."

  8. #38
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Originally posted by Sho-sa Kurita
    Sounds good! Now you just need an appearance from a 150-year-old "Bones."

    Plus, now a new title suggestion:

    Star Trek: The Promised Land
    Um, no I don't think I will be calling it that

    Okay so I did some thinking in the shower (always the best place to think I find) and here's what I have decided...

    Insteead of the G-Union and the Vandarians, why create what already exists. Like my aborted online game (it was getting good too) I will set the campign between the Tzenkethi (Felinoids in my game) and the Talarians (remember them? ) Same idea, neutral zone/dmz as they are about to go to war yet again, this time with improved tech and salvaged DW ships.

    The Station, DS-12 or someother appelation, is the stop over point between Starbase 287(or some such) in Fed space and Sentac Nor in Cardassian space. Not a high priority area, but one that needs patroling nonetheless.

    The station is in orbit of a lifeless planet of considerable size, but very old and very dead.

    Patroling is done by the USS Iguazu, the broke-down old Niagara, and a yet to be named Klingon BOP (PC Commander). No one really seems to give a damn about the area, except for the Ferengi making money of selling arms to each side and the Romulans who have arranged for advisers for the Tzenkethi

    Enter Kruge and co. He has stolen the plans for the Genesis torpedo after a raid on some Starfleet facility. From here I am lost. I am not sure what his motivation (beyond restore the House of Kruge) is here, but I am sure it will come to one of us

    Anyway you slice it, some how the torpedo gets detonated into the dead planet, maybe with a crashing ship with Kruge on it.

    The end reslt is not the Genesis we saw in ST II, but infact more like the computer simulation that Dr. Marcus showed. Maybe a 150 year old Dr. Marcus could be involved as well

    A new world is born... a new world ready for whatever life can be desposited on it. As the players and all marvel at this new planet, word spreads fast. Talarian and Tzenkethi ships arrive... each claiming that ancient religious prophecy tells of the creation of the new world.

    Genesis II.

    No that sounds like a hell of a way to start a campaign, no?

    Now ready for a twist?

    Buried far beneath the planet, protected by more than a KM of solid rock is an old Iconian gateway...

    Maybe that will reveal itself somewhere down the line

    So what do you guys think? Suggest?

  9. #39
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Oh yes and what do you think?

    Genesis

    or

    Genesis II?

    Or Earth Alpha?

    Or some other name?

    Ideas? Suggestions?

  10. #40
    Join Date
    Aug 1999
    Location
    Worcester, MA USA
    Posts
    1,820
    I was thinking. Maybe putting Dr. Carol Marcus into the setting could be a good idea.

    Maybe she gets kidnapped by the Klingon Commander to help work on the device.

    Maybe she gets called in as the foremost expert on the Genesis Device.



    SERIES NAME: How About STAR TREK: EDEN?

  11. #41
    Join Date
    Aug 1999
    Location
    Worcester, MA USA
    Posts
    1,820
    Adding to the confusion:

    What if the new Geneisis device creates a sentient species? That would really complicate the socio-political situation around the new planet.

    Especially if the new species is genetically identical to one of the other STAR TREK species.

  12. #42
    Join Date
    Aug 2001
    Location
    Paris, France, Earth
    Posts
    2,588
    Hey, interesting idea Tonyg !
    So... if the Genesis device was detonated by a crashing ship with Kruge on board... then the sentient species could be genetically identical to Klingons !
    However, while genetically identical, their philosophy could be much much more different...
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  13. #43
    Join Date
    Aug 1999
    Location
    Worcester, MA USA
    Posts
    1,820
    Yup. And the regular Klingons might not be pleased with these "copies".

    You could even spice stuff up even more by having one or two other species aboard the ship (as allies or prisoners) whoese genetic makeup either gets tossed into the mix, or gets used to create even more varieties of life.

    Ansd if the BoP has any sort of biolab with samples, other species could be brought into the fold.

    If you wanted to get really nasty, the Klingon ship could have a genetic sample of some bigwig (like Kruge, or even the clone of Kathless himself) that could have a lot of fallout.

  14. #44
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Interesting idea gentlemen, but I don't think that is exactly where I want to go with this

    I was thinking more about it, and instead of the Tzenkethi and Talarians claiming religious right to the new planet, they would instead just claim it outright.

    Then I would have a relgious sect arrive that claims they have prophecy telling them of the creation of this new world. The relgion could be made up of various races already.

    And also the Cardassians and Romulans would want to know how it worked, as it could answer the resource shortage in the Quadrant if they oculd stablize the Genesis effect.

    This of course would have to lead to a treaty banning the use of Genesis Weapons, like Sub-Space weapons...etc...

    And then below it all, sleeping Iconians have been reawakened... They have been calling out to the races bringing them to the world so that they may become the new slaves of the Iconians

    But I don't think Genesis beings are the way I truely want to go... it is a bit more "out there" than I want to be.

    But a neat idea nonetheless.

  15. #45
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    Okay I am thinking that mystics and individuals from all walks of life and religions have had visions of this new planet. They are all arriving to make the journey to the holy land. Starfleet will order the plent quarentined, which will make things hard for the players as they will have to keep the fanatical from doing whatever it takes to get to the planet's surface.

    Also, after studying the prophecies there will come another prophecy of a prophet or messenger. He will come from beyond and be of no race known. Mysterious dude.

    Then one day (halfway through the season? maybe? Sooner?)

    Think Count Iblis from BSG.

    Evil, but so smooth and endearing.

    Basically the Devil...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •