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Thread: Axanari and Tiburonese for Coda

  1. #1
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    Axanari and Tiburonese for Coda

    Again, I have updated the two races using the NG rules for species creation. Give me a couple of days and I'll have the Eagle-class cruiser in CODA rules on the Utopia Planitia thread, too. I love this stuff!

    Axanari
    Axanari are hardy, energetic humanoids who inhabit the planet Axanar. The only species to have joined the Federation after going to war with it, the Axanari underwent a great social upheval after the "Axanar Rebellion."

    Description: Axanari resemble tall humans with a varying degree of complexions. Their skin is covered with a fine dust-like secretion that helps protect them from the high radiation levels of their homeworld. Their hair colors are bright and vibrant, and range from fire-engine red to violet, visiting every color of the rainbow in between. Axanari tend to sculpt their hair into tall, decorative patterns anaolgous to 18th Century France.

    Languages: Axanari, Federation Standard

    Preferred Professions: Starfleet Officer. The recent upheval of their ancient social-caste system has created an identity crisis for many Axanari, and they have begun to gravitate toward Starfleet and the Federation to help make sense of their new place in the galaxy.

    Attribute Modifiers: +1 Vitality, +1 Perception, -1 Intellect, -1 Presence. Axanari are hardy, and their brains process perceptual information at incredible speed. But many have an overly developed chip on their shoulders and a propensity to act before thinking.

    Species Abilities
    Indomitable: The Axanari will is formidable. Character thusly receive a +1 bonus to Willpower tests.

    Radiation Resistance: The fine white powerdery secretion that covers Axanari skin provides them resistance to the effects of radiation exposure. See the Narrator's Guide, p. 220, for rules on the Resistance species ability.

    Pattern Recognition: Acute Axanari perceptions allow them to indentify and understand complex patterns and systems, granting them a +2 bonus to all Academic tests. This can also serve as a bane, as Axanari sometimes see patterns that aren't actually there (such a misunderstanding prompted the Axanar Rebellion).

    Bonus Flaw -- Proud: An Axanari's personal sense of certitude can sometimes grate against others.

    Note: Descriptions of the race have been taken from the Star Trek Role Playing Game, by Last Unicorn Games, copyrighted 1999, and property of Wizards of the Coast. Used without permission.

    Point Breakdown -- Abilities: 0. Indomitable: 2. Radiation Resistance: 12. Pattern Recognition: 2. Proud: -2. Total Picks: 14.
    -------------------------------------------------
    Tiburonese
    The Tiburonese hail from a highly-technological society still scarred by centuries of alien occupation. Modern Tiburonese are actually hybrids of the Old Tiburonese and their Ucali overlords. They believe they exist to experience joy and consider the denial of such pleasure to be a tool of tyrrany.

    Renowned for their technological expertise, the Tiburonese also have a reputation as masters of erotic art. Since their entry into the Federation in the 2220's, they have taken the lead in desposing despotic rulers.

    Description: Tiburonese are known mostly for their elaborately flanged ears. They resemble very tall humans (by several inches, on average) in every other way.

    Languages: Tiburonese, Federation Standard

    Preferred Professions: Scientist, Diplomat, Starship Engineer. Tiburonese are charming and technologically adept.

    Attribute Modifiers: none

    Species Abilities
    Bonus Edge -- Curious: Tiburonese are innately curious.

    Technical Adept: Tiburonese are fascinated by technology, and have adapted it to all aspects of their lives. All Tiburonese receive Engineer as a professional skill and the Systems Engeering skill at Level 2.

    Negotiator: Innately charming, Tiburonese are naturals at the bargaining table. As such, they receive a +2 bonus to all Negotiate tests and a +1 to all Savvy tests.

    Note: Descriptions of the race have been taken from the Star Trek Role Playing Game, by Last Unicorn Games, copyrighted 1999, and property of Wizards of the Coast. Used without permission.

    Point Breakdown -- Curious: 2. Technical Adept: 4. Negotiator: 7. Total Picks: 13.
    Last edited by Sea Tyger; 06-06-2002 at 11:01 AM.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  2. #2
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    I don't believe Wizards of the Coast holds the copyright on those race descriptions; I think Paramount does. Wizards owns the Icon system, but as a licensed property, I would believe that Paramount/Viacom holds the rights to everything else.

    Allen

  3. #3
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    I like, it is good.

    Too bad we don't have more info on the Axanari from Enterprise. They certainly were alien looking

  4. #4
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    The Axanar where on Enterprise not the Axanari, subtile RPG inspired diff but it allows the two to remain separate and independant from one another.

  5. #5
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    Axanar, Axanari...same to me. I'm using the Enterprise version; I liked the visual for them.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  6. #6
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    Originally posted by qerlin
    Axanar, Axanari...same to me. I'm using the Enterprise version; I liked the visual for them.
    Well, I do prefer them to the LUG version, but even then, they weren't that wonderful from my pov! Plus there's that whole icky handshake pregnancy thing
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  7. #7
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    That wasn't the Axanar, I forget who it was but the Axanar where the ones they found on the ship who had been killed or where in suspended animation for there bodily fluids and Hoshi had to figure out how to communicate with there rescue ship, stopping it from attacking them.

    qerlin, the point I was making was that if you want to you could have both, or all three if you include the FASA version

  8. #8
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    Originally posted by Eric R.
    That wasn't the Axanar, I forget who it was but the Axanar where the ones they found on the ship who had been killed or where in suspended animation for there bodily fluids and Hoshi had to figure out how to communicate with there rescue ship, stopping it from attacking them.
    Ah, very good point... Should check my facts before I post!

    On that basis, maybe merging the two is a good idea!
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  9. #9
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    Edited and bumped. See the first post of this thread for the update to the Axanari and Tiburonese.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

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