Here you go Meth
Rogue
Hunter/Trapper
Many have not been able to resist the urge to hunt as they go into space, the Hirogen of the Dleta Quadrant being one such example of a race built upon such endeavers. However many in the 24th century look down upon this "profession" as archaic and immoral despite its widespread acceptence amongest some of the most important cultures in the Alpha and Beta Quadrant including that of the Humans and the Klingons.
Skills: Stealth (Hide)+2, Science, Life (Zoology) +2, Conceal (Traps) +3, Survival +2, Ranged Combat, Choose Skill +3, Athletics + 1, Observe +2, Inquire +1, Knowledge (choose one skill from World, Politics or Culture) +1
Pick 5: +1 to any professional Skill
Pick 1 Edge: Compititive, Fame, Healthy, Quick Shot, Sense of Direction
Note: 24th Century mandatory flaw Infamy (disreguard +3 Renown requirment) pick one additinal edge. This reflects the Federation's negative attitude toward professional hunting and trapping in this time period. Narrators shpuld take this into advisement when applying the flaw during play.