Been reading these books, and it struck me as a gamable premise.
Basicly, a small ship with a large group of professional troubleshooters aboard who specialize in solving people's problems.
The ship is a Sabre Class which (they say) has a crew of about 40. I can identify around 25 of those. (For instance, one person is identified as the Alpha Shift Conn officer. One would assume there are at least 2 others for the other shifts.)
I count:
A doctor, nurse, and EMT.
A Security Chief, at least 4 guards, and Tactical Officers for each shift
A Conn officer for each shift
A Transporter Chief
A Chief Engineer and at least 1 other engineer
A Captain
The XO and 2nd Officer are in command of the SCE detachment, which has at least 3 specialists in certain types of technology, as well as a sociologist and a linguist.
Below I offer the teasers for the plots I've read so far (first 2 books). These will be only the tiniest of spoilers (no twists revealed).
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- A ship attacks a farming colony. The Enterprise disables it. The SCE is sent to investigate, freeing the Enterprise for other duty.
A computer that runs all the technology on a world outside the Federation is malfunctioning, and the SCE are asked to repair it.
A unknown ship crashes into a Federation member world. It must be secured and deactivated, preferably without destroying it.
A vessel lost years before has been rediscovered, and the SCE are sent to retrieve it.
The SCE must help Nog salvage parts from Empok Nor for use repairing DS9.
A non-Federation government asks for help with a major construction project.
These stories break into about 100 pages each and each one could easilly be written up as an adventure.