Armament -> Repair
The skill deals almost completely with the repair and modification of offensive and defensive equipemnt, so Repair seems most appropriate.
Athletics -> Athletics
I still am not sure whether to separate Gymnastics out as a skill on its own (as Coda Trek does) or to leave it as part of this skill.
Dodge -> Quickness reaction
Concealment -> Conceal
Impersonation -> Impersonate
Military Operations -> Tactics
Performance -> Entertain skill group
Stealth -> Stealth
Survival -> Survival
Transport -> Transport
System Operations isn’t really thematic for Dune, but some sort of skill is needed for piloting vehicles. Thus Transport needs to be retained.
Computation -> Projection Mentat Professional Ability
Name change due to the fact that it strikes me as strange that in ICON Projection dealt with currently existing facts while Computation dealt with predicting the future. I think they work better the other way around.
Culture -> Knowledge: Culture
Economics -> Science: Economics
Science skill group has different breakdown with narrower definitions of skills
History -> Knowledge: History
Language -> Language skill group
Law -> Knowledge: Law
Medical Arts -> Medical Arts
Just the same as Coda Trek’s Medicine, but I like the atmosphere created by this name...
Mentat Trance -> Mentat Trance
Works essentially the same as in ICON Dune.
Pharmacy -> Science: Chemistry
Science skill group has different breakdown with narrower definitions of skills. Pharmacy becomes a specialty of Chemistry.
Politics -> Knowledge: Politics
Projection -> Computation Mentat Professional Ability
Name change due to the fact that it strikes me as strange that in ICON Projection dealt with currently existing facts while Computation dealt with predicting the future. I think they work better the other way around.
Sciences -> Science skill group
Science skill group has different breakdown with narrower definitions of skills. Skills: Biology, Chemistry, Physics, Economics
Theology -> Knowledge: Theology
Basically the same as Coda Trek’s Knowledge: Religion
Underworld -> Enterprise: Underworld
Basically the same as Coda Trek’s Enterprise: Streetwise
World Knowledge -> Knowledge: Worlds
Coda Trek’s Knowledge: Specific World with a better name.
Administration -> Enterprise: Administration
Command -> Professional Ability
The Starship Command Officer tier 3 professional ability “Command” works along essentially the same lines.
Diplomacy -> Negotiate
Interrogation -> Inquire
Leadership -> Persuade
Mercantilism -> Enterprise: Mercantilism
Coda Trek’s Enterprise: Business skill, but I like this name better for the Dune setting.
Propaganda -> Persuade
Becomes one of the specialties of Persuade
Psychology -> Medical Arts
Becomes one of the specialties of Medical Arts
Racketeering -> Influence
Racketeering contributes some if its specialties (e.g. Blackmail, Bribe) to Influence
Statecraft -> Influence
Statecraft contributes some of its specialties (e.g. Pressure, Intrigue) to Influence
Subornation -> Indoctrinate
Becomes one of the specialties of Indoctrinate
Subterfuge -> Persuade
Becomes one of the specialties of Persuade
Voice -> Adept Professional Ability
Artistry -> Craft skill group
Bargaining -> Negotiate
BG Way -> BG Way
The definition of this skill has been somewhat narrowed for Coda, as some factors became adept professional abilities.
Charm -> Influence
Equipment -> Equipment
Coda Trek dropped the Personal Equipment skill found in ICON Trek. The closest thing in Coda Trek now would be System Operation, but that isn’t very thematic for Dune. I think some sort skill like this is still necessary, however. The specialties will have to be better defined than in ICON Dune, however.
First Aid -> First Aid
Gaming -> Gaming
Observation -> Observe
Persuasion -> Persuade
Repair -> Repair
The Coda Trek definition is stricter than the ICON version: making modifications falls under Engineering. Because Engineering contributes little to the theme of Dune, I’m retaining the broader definition of Repair.
Sabotage -> Sabotage
The Coda Trek Demolitions skill is confined pretty exclusively to explosives, but ICON Dune’s Sabotage skill is much broader and covers things done with a little more finesse than just blowing stuff up. This broader skill may be the way to go.
Truthtrance -> Reverened Mother Professional Ability
The combat skill groups are also pretty straightforward. The real question comes in the classification of skills within those groups. A lot will probably hinge on how the combat rules translate:
Armed Combat -> Armed Combat skill group
Break specialties into different skills: Personal, Dueling, Concealed, Esoteric? Allow access to different maneuvers as in ICON Dune.
Ranged Combat -> Ranged Combat skill group
Skills: Simple, Projectile, Las-weapons?
Unarmed Combat -> Unarmed Combat skill group
Skills: Brawling, Martial Training. Allow access to different maneuvers as in ICON Dune.