Ah ... some answers at last . So ... solutions proposed thus far are:
- Forbid taking a second base profession. Well, if there were some EPs to cover each one of the base professions, that'd be fine by me. Since there aren't, this is just too restrictive for me.
- Allow taking a second base profession. This would have to cost more picks than for an EP ... or be more restrictive, but why not? For instance, as an additional rule, there could be: "You can not have 2 base professions at the same time. If you undertake a new base profession, you have to give up the current one."
- Create restricted versions of the base professions as EPs (by leaving out a few skills and abilities).
- Maybe combine both above solutions.
- A few other suggestions that were not very realistic nor helpful ... the fact is, despite what it may seem, I like CODA. It's just that the designers felt the need to implement some limitations in an otherwise very flexible system for reasons that I simply don't get. IMO, it goes against the game realism and playability ... and against its compatibility with what I saw on screen. All this, IMBNMSHO*, of course, YMMV.
*IMBNMSHO = In My By No Means So Humble Opinion
Every procedure for getting a cat to take a pill works fine -- once.
Like the Borg, they learn...
-- (Terry Pratchett, alt.fan.pratchett)