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Thread: Healing and vitality modifier

  1. #1
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    Question Healing and vitality modifier

    Almost all of the rules for healing characters use the Vitality modifier... but what happens to a character whose Vitality modifier is 0 (or below) ?
    Are they considered for that purpose to have a Vitality modifier of 1/2 or 1/3, did I miss something, or is that explained in the NG ?
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
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  2. #2
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    If you meet the requirements given on page 252, you will always recover 1 wound point per day (as stated oin the above page). You can make a Stamina test once per week to gain additional poins equal to your Vitality modifier. If you have no vitality modifier (or a negative one), there's not really any point in making the weekly Stamina test, is there?
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  3. #3
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    OK, thanks for the answer. It appears I actually misread that part

    Though it remains that a negative or null Vitality modifier supresses some of the benefits First Aid or Medicine... and that the Vulcan ability of Rapid Healing is much limited that way (actually useful only for a +2 or above Vitality modifier).
    BTW, this is not a critic, just an observation.
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
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  4. #4
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    You could replace "vitality modifier" by "vitality score" ... it looks like healing is really slow under coda, couldn't hurt to speed it up a bit, could it?
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  5. #5
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    The only problem with that, Calcoran, is that it kind of defeats the purpose. In Star Trek, weapons are not taken lightly. They cause some serious damage and you take a while to heal (unless you're Vulcan ). Just look at it as another way Coda tries to mirror what we saw on screen.
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  6. #6
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    Although if we use what appeared on screen... in one TOS episode, Spock is shot with a rifle, seems to be Incapacited, enters his healing trance, and is fully recovered no more than a couple of days later... I wonder how would this be possible in CODA (with rifles doing 2D6 damage usually, and Rapid Healing giving Spock +3 HP per day), unless I misread something else
    Guess the heroes escape the rules

    Actually, I'm fine with the natural healing rate (1 HP per day), wich make it one week per wound level for a standard human, but I was just concerned with the rules including a Vitality modifier (especially for the Vulcan Rapid Healing). Maybe considering that a modifier of 0 correspond to a 1/2 modifier for healing tests purposes could work ?
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  7. #7
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    Weeeeeell, depends on which show you are talking about . In TOS, people sure die quickly and heal slowly (except Vulcans ... but especially poor vulnerable women). In other shows ... it seems to depend wildly. Some die, quickly (Li Nalas for instance), or instantaneously (the spy who was supposed get Arissa back in A Simple Investigation), some are crippled or very severely injured (Nog), and some take a phaser shot in the arm (O'Brian, Invasive Procedures) or in the side (Bashir, The Circle) and recover in practically no time at all.
    I'd say CODA is nice for Nog type recovery ... is this always the way we want it? I don't know ...
    Every procedure for getting a cat to take a pill works fine -- once.
    Like the Borg, they learn...
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  8. #8
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    Well, O'Brien and Bashir had the assistance of Starfleet medical technology. Hence the rules under the Medicine and First Aid skills, which promote much quicker healing.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

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