Feedback:
The system: It's solid and seems to work really well. Of the 5 players, 3 prefer it to ICON -- they find the 2d6 easier than the multiple number of dice, especially -- only one prefers ICON, and the other doesn't much care as long as we play SOMETHING.
Combat runs fine. The fatigue rules are much more streamlined than most I've seen. The skills are better broken down IMO than ICON. Not as specialization specific.
The traits could be standardized a bit better on what bonuses they give you -- right now they run the gambit from +1 to +4. I would suggest higher benefits come at a higher cost.
I think the limits on flaws is too strict. We ignore this. Also, there are certain flaws that should have been present -- phobias and such.
The species/profession-based abilities seem a bit redundant with the traits, but I do like the idea of a 'schtick' for a profession...just think they could have just been given as traits. Personal opinion & nitpicking, really.
Overall: very positive on the system with a few minor nitpicks.
For the guys at Deciper -- The book: layout is smart and works well, save for putting the reactions section waaaay in the back. In future editions I would suggest moving it up after the attributes section. Otherwise, building a character just works through the book pretty well.
I think the addition of the Delta Quadrant races was pretty unnecessary (person gripe) and would have included more TOS aliens. But I understand the desire to use those DQ races to pull in Voyager fans.
The writing is solid, with just a few typos here and there -- which is almost impossible to catch, even with modern speelcheckrs. The instant you .pdf of change format for printing, little bugs creep in. (My novels both have little ones from the adobe translation.)
The production values are top-notch. Better than almost anything else out there (save ICON, which had the high-grade paper). The use of screencap instead of bad fan-art is a major plus in my book. Binding's very good, too. (Good choice in printers.)
Character sheet...what were you guys thinking?
Overall: the books the prettiest on the market and in general is one of the better game core books I've seen in a while. Keep the production values high and I'm liable to buy the whole game line.
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill