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Thread: A New Prime directive: GURPS

  1. #16
    Here is the GURPS page describing the new GPD, for those that are interested and haven't seen it yet:

    http://www.sjgames.com/gurps/books/primedirective/

    The only change I know of is that I believe it is now a 176 page book instead of the listed 160 pages. According to ADB's website (the publisher) the final manuscript has just now been sent to Steve Jackson himself for final approval, and assuming he doesn't want any major rewrites it should go to print shortly thereafter.

    Here is the link to the publisher's discussion board topic on GPD, where they have been posting regular schedule updates on how it is coming along:

    http://www.starfleetgames.com/discus...tml?1022726168

  2. #17
    Join Date
    Jan 2001
    Location
    Victoria, TX usa
    Posts
    383

    Cool

    Gurps is based on point buy to gererate charaters, and 3d6 to resolve tests. I also agree that the rules are easy to use. Of course I can sit down with the book and make a character in about 45 minutes to an hour. which includes all the stats, advantages, disadvantages, quirks, skills and whatever..
    May your worlds be at peace. Never assume, that the pointy eared first officer is Vulcan.

  3. #18

    GPD goes to press

    In case anyone is interested, GURPS Prime Directive has gone to press (according to Amarillo Design Bureau's discussion board) and should be due out at Origins, in stores after Origins. Origins is 4th of July weekend.

    176 pages, I think going for $24.95

    They posted the index and table of contents to give you an idea of what it contains:

    ===========

    Table of Contents

    [0] Prologue
    Other GURPS Products..........2
    Glossary..........3
    Rescue on Roon..........4
    [1.0] Introduction
    [1.1] What is GURPS?..........15
    [1.2] What is Prime Directive?..........15
    [1.3] Die-Rolling Basics..........16
    [2.0] Creating a Character
    [2.1] Adventure Party Formats..........19
    [2.2] How to Generate a Character..........21
    [2.3] Attributes..........21
    [2.4] Racial Templates..........21
    [2.5] Academy Templates..........43
    [2.6] Professional Templates..........46
    [2.7] Finishing the Character..........46
    [2.8] Dates for Your Campaign..........53
    [3.0] Advantages, Disadvantages, & Quirks
    [3.1] Advantages..........54
    [3.2] Disadvantages..........63
    [3.3] Quirks..........71
    [4.0] Skills
    [4.1] Learning Skills..........72
    [4.2] List of Skills..........72
    [4.3] Prime Directive Psionic Abilities..........79
    [5.0] How to Play
    [5.1] Physical Feats..........83
    [5.2] Mental Feats..........85
    [5.3] Combat..........85
    [5.4] Injury, Illness, and Fatigue..........90
    [5.5] Gravity..........96
    [5.6] Jobs..........99
    [5.7] Game Time (scale)..........99
    [6.0] End Game Awards
    [6.1] Reputation Points..........100
    [6.2] Seniority Points..........100
    [6.3] Bonus Points and Improvement..........100
    [6.4] Promotion..........101
    [6.5] Federation Medals..........102
    [7.0] Technology
    Tricorders, phasers, and other useful things..........109
    [8.0] The Star Fleet Universe
    [8.1] Games of the Star Fleet Universe..........121
    [8.2] Map of the Star Fleet Universe..........123
    [8.3] Using SFB for Space Combat..........130
    [8.4] Background..........135
    [8.5] Star Fleet Universe Timeline..........142
    [8.6] Publisher’s Information..........153
    [9.0] Space Combat
    Use of GURPS Space 3rd Edition System..........154
    [10.0] Adventure: Rescue on Roon
    Scenario Rules..........165
    Index ..........173
    Character Record Sheet ..........175


    ===========

    If anyone is interested in the discussion board this is from go to:

    http://www.starfleetgames.com/discus/

    Scroll down to click on the Prime Directive topic (second to last topic in the list) for the various GURPS PD threads.
    Nick

  4. #19
    GPD Index

    3-D Spatial Sense advantage, 54
    Absolute Direction advantage, 54
    Acceleration Tolerance advantage, 54
    Acceleration Weakness disadvantage, 63
    Accounting skill, 73
    Acrobatics skill, 73
    Acting skill, 73
    Active Defense, 88
    Acute Sense(s) advantage, 54
    Advantages, 54
    Advantage, in Space Combat, 156
    Aim command, 86
    Albinism disadvantage, 63
    Alcohol Tolerance advantage, 54
    Alertness advantage, 54
    All-Out Attack command, 86
    All-Out Defense command, 86
    Alpha-Centauran race, 23
    Altered Time Rate advantage, 54
    Ambidexterity advantage, 54
    Amphibious advantage, 54
    Anaerobic disadvantage, 63
    Andorian race, 24, 134
    Andromedan Invaders, robots, 34
    Anti-Drones, 158
    Aquatic disadvantage, 63
    Arcturian race, 27
    Area Knowledge skill, 73
    Armoury skill, 73
    Astrogation skill, 73
    Astronomy, see Natural Sciences, 77
    Attack command, 86
    Attack, making an, 87
    Attentive disadvantage, 63
    Attributes, 21
    Autotrance advantage, 54
    Bad Sight disadvantage, 63
    Bad/Poor Grip disadvantage, 64
    Bad Temper disadvantage, 64
    Barbarian disadvantage, 70
    Basic Mind Shield skill, 79
    Basic Telekinesis skill, 80
    Basic Telepathy skill, 80
    Beam and Gun Fire, 156
    Beam Weapons skill, 73
    Berserk disadvantage, 64
    Bicycling skill, 79
    Biochemistry, see Natural Sciences, 77
    Black Powder Weapons skill, 77
    Blindness disadvantage, 64
    Blocking, 88
    Bloodlust disadvantage, 64
    Boating skill, 79
    Body Armor, 116
    Body of Stone advantage, 54
    Bonus Points, 100
    Botany, see Natural Sciences, 77
    Bow skill, 77
    Boxing skill, 73
    Brachiator advantage, 54
    Brawling skill, 73
    Brecon race, 25
    Bridge Crew, 19
    Bully disadvantage, 64
    Buying Off Disadvantages, 100
    Callous disadvantage, 64
    Camouflage skill, 73
    Captain’s Log magazine, 121
    Careful disadvantage, 64
    Carnivon race and empire, 42
    Catfall advantage, 55
    Chameleon advantage, 55
    Charisma advantage, 55
    Chemistry, see Natural Sciences, 77
    Chummy disadvantage, 64
    Climbing, 83, skill 73
    Cloaking Device, 159
    Code of Honor disadvantage, 64
    Cold-Blooded disadvantage, 65
    Collected advantage, 55
    Combat, man-to-whatever, 85
    Combat, space 130, 154
    Combat Reflexes advantage, 55
    Combat Turn Sequence, 85
    Commando, 134
    Common Sense advantage, 55
    Communicators, 117
    Communications, 128
    Composed advantage, 55
    Compulsive Behavior disadvantage, 65
    Computer Operation skill, 73
    Computer Programming skill, 73
    Contest of Skills, see Skills, contest
    Cooking skill, 73
    Cool advantage, 55
    Courtesy Rank disadvantage, 55
    Cowardice disadvantage, 65
    Crawling, 86
    Credits, 1, 153
    Criminology skill, 73
    Crippling Injury, 91
    Cromarg race, 29
    Crossbow skill, 77
    Crouching, 86
    Cryptanalysis skill, 73
    Cryptography skill, 73
    Cultural Adaptability advantage, 55
    Curious disadvantage, 65
    Cygnan race, 24
    Damage Control, 158
    Damage Effects in space combat, 159
    Damage Resistance advantage, 55
    Damage Rolls, 18
    Danger Sense advantage, 55
    Daredevil advantage, 55
    Dash Speed, 128
    Deck Plans of Free Trader, 137-141
    Defense command, 87
    Deflectors, 115
    Deian race, 26
    Demolition skill, 74
    Dependency disadvantage, 65
    Detect Lies skill, 74
    Diagnosis skill, 74
    Die Rolling, 16
    Diplomacy, influence skill, 76
    Disadvantage, in space combat, 156
    Disadvantages, 63
    Discriminatory Smell advantage, 55
    Discriminatory Taste advantage, 55
    Disease-Resistant, 56
    Disguise skill, 74
    Disruptors, 117, 157
    Distraction disadvantage, 65
    Dodging, 88
    Driving skill, 79
    Drones, see missiles
    Dunkar race, 29
    Dying Race disadvantage, 65
    Early Maturation advantage, 56
    Edgy disadvantage, 65
    Eidetic Memory advantage, 56
    Electronics skill, 74
    Electronics Operation skill, 74
    Empathy advantage, 56
    Energy allocation in space combat, 160
    Engineer skill, 74
    Enhanced Move advantage, 56
    Escape skill, 74
    Explosions, 120
    Extended Lifespan advantage, 56
    Extra Arms advantage, 56
    Extra Flexibility advantage, 56
    Extra Legs advantage, 57
    Extra Sleep disadvantage, 65
    Extravagance disadvantage, 66
    F&E, Federation & Empire game, 121
    Falling hazard, 92
    Falling Objects hazard, 92
    Fanaticism disadvantage, 66
    Fashion Sense advantage, 57
    Fast-Draw skill, 74
    Fast-Talk skill, 74
    Fatigue, 95
    Faz Sense advantage, 57
    Fearlessness advantage, 57
    Federation, United, 22, 132, 162
    Federation & Empire game, 121
    Field Sense advantage, 57
    Fighter Pilots, 20
    Filter Lungs advantage, 57
    Firearms, 120
    First Aid skill, 74, action, 91
    Fit advantage, 57
    Flame hazard, 92
    Flexibility advantage, 57
    Flight, Winged (Gliding) advantage 57, skill 75
    Forensics skill, 74
    Forgery skill, 75
    Forward Observer skill, 75
    Fragile disadvantage, 66
    Freight Handling skill, 75
    Free Action, 87
    Free Fall skill, 75
    Free Trader, 137
    Freelancers, 20
    Fright Checks, 96
    Full Coordination advantage, 57
    Fur advantage, 57
    G-Experience advantage, 57
    Gadgeteer advantage, 58
    Gambling skill, 75
    Gamemaster, 3, 153, 165, 172
    General Damage, 91
    Geology, Natural Sciences, 77
    Glossary, 3
    Gluttony disadvantage, 66
    GM, Gamemaster, 3
    Gorn race, 32, 133, 163
    GPD, GURPS Prime Directive
    Gravity, 96
    Greed disadvantage, 66
    Gregarious disadvantage, 66
    Grenades, 119
    Gunner skill, 75
    Guns skill, 75
    GURPS, Generic Universal Roleplaying System, 2, 15, 109, 153
    GURPS Prime Directive game, 15, 153, 171
    Hand Weapon skill, 75
    Handheld Weapon Damage, 90
    Hard of Hearing disadvantage, 66
    Hearing, 85
    Hide advantage, 58
    Hidebound disadvantage, 66
    High Pain Threshold advantage, 58
    Higher Purpose advantage, 58
    Hilidarian race, 29
    Holdout skill, 75
    Honesty disadvantage, 66
    Horizontal disadvantage, 66
    Humanities skill, 75
    Human race, 22
    Humble disadvantage, 66
    Hydran race, 34, 134
    Hyperactive advantage, 58
    Illness, 93
    Immunity to Disease advantage, see Disease Resistant, 56
    Imperturbable advantage, 58
    Improved G-Tolerance advantage, 58
    Improving Characters, 100
    Impulse Engines, 113
    Impulsiveness disadvantage, 66
    Inconvenient Size disadvantage, 66
    Increased Density advantage, 58
    Increased Life Support disadvantage, 66
    Increased Speed advantage, 58
    Independently Focusable Eyes advantage, 58
    Influence skill, 76
    Infravision advantage, 58
    Initiative in Space Combat, 154
    Injury, 91
    Injury Tolerance advantage, 58
    Intelligence Analysis skill, 76
    Interrogation skill, 76
    Interstellar Concordium, 37, 134
    Intimidation, influence skill, 76
    Intolerance disadvantage, 67
    Intuition advantage, 58
    Intuitive Mathematician advantage, 58
    Invertebrate disadvantage, 67
    IRD chips, 116
    ISC, Interstellar Concordium, 37, 134
    Jealousy disadvantage, 67
    Jindarian race, 41, 134
    Jobs, 99
    Judo, 76
    Jumping, 83, skill 76
    Karate skill, 76
    Klingon Empire, 27, 133, 162,
    Klingon race, 28
    Klingon Subject Races, 135
    Kneeling, 86

  5. #20
    Index cont'd:

    Knockdown, 91
    Korlivilar race, 39
    Kzinti race, 31, 133, 163
    Lame disadvantage, 67
    Language Talent advantage, 59
    Languages skill, 76
    Lasers, 118
    Law skill, 77
    Laziness disadvantage, 67
    LDR, Lyran Democratic Republic, 39
    Leadership skill, 77
    Lecherousness disadvantage, 67
    Legendary Officers, SFB rule, 131
    Lifting, 83
    Light Sleeper disadvantage, 67
    Lightning Calculator advantage, 59
    Literacy advantage, 59
    Lockpicking skill, 77
    Loner disadvantage, 67
    Long Action command, 87
    Longevity advantage, 59
    Low Pain Threshold disadvantage, 67
    Luck advantage, 59
    Lyran race, 36, 134
    Lyran Democratic Republic, 39
    Magnetic Sense advantage, 59
    Maneuvers in ground movement, 85
    Manual Dexterity advantage, 59
    Maps of Star Fleet Universe, 122-125
    Mathematical Ability advantage, 59
    Mathematics skill, 77
    Mechanic skill, 77
    Medals, 102
    Mental Feats, 85
    Merchant skill, 77
    Meteorology skill, 77
    Military Rank advantage, 59
    Mine Share advantage, 38, 59
    Mind Meld skill, 81
    Minority Group disadvantage, 70
    Miserliness disadvantage, 67
    Missile Attack in space combat, 155
    Missile Launch in space combat, 156
    Missile Weapon skill, 77
    Missile in space combat, 158, in ground combat, 119
    Modifiers for die rolls, 16
    Module Prime, 171
    Motorcycle skill, 79
    Move in overland travel, 85
    Movement in space travel, 128
    Moving things, 83
    Musical Instrument skill, 77
    Mute disadvantage, 68
    Mynieni race, 26
    Natural Recovery, 92
    Natural Sciences skill, 77
    Naturalist skill, 77
    Navigation skill, 77
    Nerve Pinch skill, 82
    Nictating Membrane advantage, 59
    Night Vision advantage, 59
    No Bone Degradation in Zero-G advantage, 59
    No Fine Manipulators disadvantage, 68
    No Sense Of Humor disadvantage, 68
    Non-Player Chacters, 169
    Nosy disadvantage, 68
    Obdurate disadvantage, 68
    Odious Personal Habits disadvantage, 68
    Odious Racial Habits disadvantage, 68
    One Arm disadvantage, 68
    One Eye disadvantage, 68
    Orienteering skill, 77
    Orion race, 33, 134, 164
    Orion Pirate Cartel Map, 111
    Outlaw disadvantage, 70
    Outsider disadvantage, 70
    Overconfidence disadvantage, 68
    Oxygen Storage advantage, 60
    Pacifism disadvantage, 68
    PADD, 115
    Panimmunity advantage, 60
    Parabolic Hearing advantage, 60
    Parachuting skill, 77
    Paramount Pictures, 109
    Paravian race, 42
    Parrying, 88
    Passive Defense, advantage 60, command 88
    PD1, first edition of PD, 15
    Peripheral Vision advantage, 60
    Personal Equipment, 117
    Phasers, 117, 157
    Phelan race, 36
    Pheromone Control advantage, 60
    Phobias disadvantage, 68
    Physician skill, 77
    Physics skill, see Natural Sciences, 77
    Physiology skill, 77
    Pickpocket skill, 78
    Piloting skill, 79
    Pitiable advantage, 60
    Planetbound disadvantage, 69
    Plasma Torpedoes, 158
    Poison hazard, 92
    Poor Grip, 64
    Position, 86
    Power Cells, 116
    Prehensile Toes advantage, 60
    Prellarian race, 25
    Pressure Support advantage, 60
    Prime Directive game, 15, 153, 171
    Prime Directive, The, 135
    Prime Team, 20, 132
    Primitive disadvantage, 69
    Probe Launchers, 158
    Promotion, 101
    Prone, 86
    Pronhoulite race, 38
    Prospecting skill, 78
    Proud disadvantage, 69
    Psionic Meditation skill, 82
    Psionic Power advantage, 61
    Psionic Resistance advantage, 61
    Psionic Suggestion skill, 82
    Psionics, 20-21, 79
    Publisher’s Information, 153
    Q’Naabian race, 48
    Quick Contest, 17
    Quirks, 71
    Racial Memory advantage, 61
    Radiation hazard, 93
    Radiation Tolerance advantage, 61
    Ramming in Space Combat, 155, 159
    Ranel race, 36
    Rank Insignia, 101
    Range, 90
    Ranged Weapons, 89
    Rapid Healing advantage, 61
    Reach, 90
    Reaction Rolls, 18
    Reactors, 113
    Ready command, 86
    Reclusive disadvantage, 69
    Reduced Sleep advantage, 61
    Regeneration advantage, 61
    Reload command, 86
    Remote Probe, 116
    Replicators, 114
    Reputation Points, 100
    Rescue on Roon, 4, 165
    Research skill, 78
    Resistant to Poison advantage, 61
    Riding skill, 78
    Rigellian race, 23
    Rocket Launchers, 119
    Roll, Die, 16
    Rolling to Attack, 87
    Romulan race, 31
    Romulan Empire, 31, 111, 133, 136, 163
    Romulan Code of Honor, 136
    Rovillian race, 38
    Rule of 12, 17
    Running, 83, skill 78
    Sailor skill, 78
    Savoir-Faire skill, see influence skills, 76
    Scales advantage, 57
    Second-Class Citizen disadvantage, 70
    Self-Centered disadvantage, 69
    Self-Destruct disadvantage, 69
    Selfish disadvantage, 69
    Selfless disadvantage, 69
    Seltorian race, 39, 134
    Semi-Upright disadvantage, 69
    Seniority Points, 100
    Sense of Duty disadvantage, 69
    Sense Rolls, 85
    Sensitive advantage, 61
    Sentience, Sapience, and Intelligence, 136
    Sessile disadvantage, 69
    Sex Appeal skill, see influence skills, 76
    SFB, Star Fleet Battles, 121, 122, 130
    Shadowing skill, 78
    Shield skill, 78
    Shields, 115
    Shock, 91
    Short Arms disadvantage, 70
    Short Lifespan disadvantage, 70
    Shuttlecraft, 161, 164
    Shyness, 70
    Sign Language skill, 78
    Singing skill, 78
    Single-Minded advantage, 61
    Sitting, 86
    Skill, basic rules, 72
    Skill Contest, 17
    Skill Defaults, 72
    Skills, Learning, 72
    Skills, Limit on starting, 72
    Skolean race, 32
    Sleep, 95
    Sleepy disadvantage, 70
    Sling skill, 77
    Slirdarian race, 29
    Smell, 85
    Social Sciences skill, 78
    Social Stigma disadvantage, 70
    Space Combat, 130, 154
    Space Sickness disadvantage, 70
    Speak Underwater advantage, 61
    Sports skill, 78
    Staid disadvantage, 70
    Standing, 85
    Star Fleet Battles game, 121, 122, 130
    Star Fleet Battle Force card game, 121
    Star Fleet Universe, 15, 121
    Star Fleet Warlord play-by-mail game, 121
    Starline 2400 miniatures, 121
    Stealth skill, 78
    Sterile disadvantage, 70
    Strategy skill, 78
    Streetwise skill, see Influence, 76
    Strikers advantage, 61
    Strong Will advantage, 62
    Stubbornness disadvantage, 70
    Stunning, 91, by Phaser, 118
    Subjugation disadvantage, 70
    Subsonic Hearing advantage, 62
    Success rolls, 16
    Suicide Shuttle, 161
    Surgery skill, 78
    Survival skill, 78
    Swimming, 84, skill 78, fat 47
    Tactics skill, 79
    Taste, 85
    Teaching skill, 79
    Technology Level (TL), 109
    Telepathic Addiction disadvantage, 70
    Tellarite race, 25
    Tholian Holdfast, 33, 133, 164
    Tholian race, 33
    Throwing, 84, skill 79
    Thrown Weapon skill, 79
    Time, 99
    Timeline, 142
    TL, Technology Level, 109
    Toughness advantage, 62
    Tracking skill, 79
    Tractor Beams, 115, 110, 158
    Traffic Analysis skill, 79
    Transportation, Interplanetary, 128
    Transporter Beacon, 114
    Transporters, 113, 110, 158
    Traps skill, 79
    Travel, interplanetary, 128
    Travel, overland, 84
    Tricorders, 115
    Truthfulness disadvantage, 70
    Ultrahearing advantage, 62
    Unarmed Combat, 90
    Uneducated disadvantage, 70
    Unfazable advantage, 62
    Unfit disadvantage, 71
    Unusual Background advantage, 62
    Unusual Biochemistry disadvantage, 71
    Vacc Suit skill, 79
    Vacuum Adaptation advantage, 62
    Valuable Property disadvantage, 70
    Vehicle Skills, 79
    Veltressai race, 38
    Versatile advantage, 62
    Very Fit advantage, 63
    Vision, 85
    Voice advantage, 63
    Vow disadvantage, 71
    Vudar race, 41
    Vulcan race, 23
    Warp Drive, 113
    Warp Factors, 128
    Weak Immune System disadvantage, 71
    Weak Will disadvantage, 71
    Wealth, 99
    Weapon Damage, 88
    Weapons, Starship, 157
    Web, 155
    Wild Weasel, 161
    Workaholic disadvantage, 71
    Writing skill, 79
    WYN Star Cluster, 37, 134
    Xenobiology, see Natural Sciences, 77
    Xenology skill, 79
    X-Technology, 112
    Yitlian race, 30
    Youth disadvantage, 71
    Zoolie race, 30
    We plan to maintain a continually updated and expanded index on the web site.

  6. #21

    Races

    I count 39 races listed in the Index, but I believe there are supposed to be more than 40 races with stats that you could concievably make characters from.

    Alpha-Centauran
    Andorian
    Arcturian
    Brecon
    Carnivon
    Cromarg
    Cygnan
    Deian
    Dunkar
    Gorn
    Hilidarian
    Human
    Hydran
    Jindarian
    Klingon
    Korlivilar
    Kzinti
    Lyran
    Mynieni
    Orions
    Paravian
    Phelan
    Perellian
    Pronhoulite
    Q'Naabian
    Ranel
    Rigellian
    Romulan
    Rovillian
    Seltorian
    Skolean
    Slirdarian
    Tellarite
    Tholian
    Veltressi
    Vudar
    Vulcan
    Yitlian
    Zoolie

    Most of these races are from SFB and thus not really standard trek, but there are many trek races from TOS as well.

    Probably plenty of source material even if you're not a GURPS fan (I myself only know what is in GURPS light, the free version of the rules).

  7. #22
    Join Date
    May 2002
    Location
    California
    Posts
    655
    Okay, my 2-credits' worth.

    Personally, I loath the GURPS system. It's one of the few /systsems/ I actively dislike, but I know a lot of other people who do like it, so more power to 'em.

    Convseresly, I have picked up four GURPS supplements. Why? Because they had good background material in them.

    Am I likely to pick up G:PD? No. The Starfleet Battles Universe is a mess and adds in elements from Larry Niven's Known Universe as well as many other non-canon sources. Now if in my game I add an element or two, this is fine, but not reams and reams plopped in wholesale just because it adds more starships to the battles. More is not necessarily the same as better. So as the Starfleet Battles Universe would add nothing to my enjoyment of Trek and as G:PD is based on that universe, I would see no need to pick up the supplement.

    OTOH, I really liked the GURPS supplements on swashbuckling, zombies, early Russia, and modern magic.

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