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Thread: Cower Mortals! I have the Narrator's Guide! Fear Me! Fear What I have Become!

  1. #1
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    Cower Mortals! I have the Narrator's Guide! Fear Me! Fear What I have Become!

    Neener-neener. I have an actual copy of the Narrator's Guide, fresh from the printer.

    My name is spelled right! Yee-ha! I'm also compiling a list of errata. For instance, ignore anything you read on page 115 under System Damage about 'boxes of damage.' That's a typo. Should be 'Every 5 points of damage a vessel suffers causes damage to an individual ship system.'

    Actually, that's just a suggestion on my part, not actual errata. But I wrote that section so I'm something of an authority.

    What, you don't have a copy? You don't know what I'm talking about? In that case, it also says "Matt's always right" on page e^(i *pi). Prove me wrong!
    Last edited by mattcolville; 05-22-2002 at 05:51 PM.
    Game On!

  2. #2
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    Spoils of Ownership

    Matt.... we are all jealous

    On the other hand, you should ask Don for a higher rank authority (Cadet?... you?) so that you may post sticky errata like Mssrs Burke and Isaacs.

    Charles
    "Everything happens for a reason..."

  3. #3
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    AAARGGGHHHHH!!!!
    *Drops to the floor, twitching*

    THE NG!!!

    Does that mean the NG will soon be out for us mere mortals, too, or do we have some excruciatingly slow weeks to wait ?

    Oh and I once studied maths... I know were page e^(i*pi) is. It's the same as page i^2
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  4. #4
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    Originally posted by C5
    AAARGGGHHHHH!!!!
    *Drops to the floor, twitching*
    Yes! 'Sad devotion to that ancient religion' eh? Take that! More twitching!

    Originally posted by C5
    Oh and I once studied maths... I know were page e^(i*pi) is. It's the same as page i^2
    Not bad. For those who don't know what the square of i is, it's -1.
    Game On!

  5. #5
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    Originally posted by mattcolville
    For those who don't know what the square of i is, it's -1.
    "i", I take it, stands for "imaginary"?
    Insert something clever

  6. #6
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    Originally posted by Dave Biggins
    "i", I take it, stands for "imaginary"?
    'i' is a symbol, like pi, e, and others. It's shorthand for the square root of -1. Now, you're going to tell me that's an imaginary number, because there's no number that, squared, produces a negative value. And I'll say, you are absolutely right! 'i' is an imaginary number. And it's key to signal analysis and other things.

    >shudder< college flashbacks. I thought I'd killed all those cells with beer, but apparently not...

  7. #7
    Ya know, I never liked people that gloate, nomatter who they are. I'll leave it at that.

    Kyle

  8. #8
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    Thank you for sharing, Matt. Now, of course, we must kill you. Make your peace with your gods; you have sixty of your seconds.



    I suppose that this means the rest of us will be able to look upon this book ourselves soon. This is good news.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  9. #9
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    Wait, PGoodman! You can't kill him yet, I have to figure this equation out!

    Okay, am I missing an association between pi and e here?

    Algebraically, if you square the equation (to rid yourself of the imaginary number), wouldn't you end up with x = e^(-2pi)? With that, the result is x = 0.002. Where are you getting 2i?

    Okay, to bring this back to the topic at hand.. ::drool:: It looks like I'll have to make a couple of purchases this week to be able to get the NG at a discount.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  10. #10
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    Question

    In the "Miniatues... some ideas"-thread you posted this:

    "I did say that and I am brilliant. I just hope the ideas in the new Starship Combat system come through the way I envisioned them.

    The problem, as I saw it, was that on the show, we spend most of our time watching the characters and what they're doing. They issue orders, they make skill checks. Tension builds. We only briefly cut to an exterior view to see the results of those tests and the opponent's actions.

    It seemed contrary to the entire notion of an RPG that, though up till now I was playing my character and everything I saw and experienced was from his point of view, now that we're in starship combat I and my fellow players are going to leave our characters behind and push this little mini around a battlemat.
    I wanted to stay with the characters. When we watch Star Trek, we see the crews of both ships execute maneuvers, and deal with how those maneuvers affect combat. We don't see an overhead view of the two ships for 10 minutes as they move around and fire at each other. Our perception of starship combat in Trek is strategic, not tactical. I wanted to maintain that by designing a system that was loaded with crunchyness, but not tactical, not spatial. Abstract. ICON had the abstractness all right, but lacked the crunchyness I expect in Starship Combat.

    So you perform maneuvers—Open, Close, Hard About, Multifire, Match Speed, Target That System! Just like the actual orders the characters give on the show. These provide bonuses to combat, hell they are combat. But there's no little ship to move around. The narrator interprets what just happened based on the orders everyone exectuted, and describes it narratively. But that description is secondary to the actual rolls and damage the maneuvers allow you to do.

    We'll see if it works."


    Well... Does it work?
    nuqneH!
    tlhIngan Hol Dajatlh'a'?
    naDev tlhInganpu'tu'lu'a'?

  11. #11
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    "i" is my favorite number.
    - Daniel "A revolution without dancing is a revolution not worth having."

  12. #12
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    Originally posted by Sea Tyger
    Wait, PGoodman! You can't kill him yet, I have to figure this equation out!

    Okay, am I missing an association between pi and e here?

    Algebraically, if you square the equation (to rid yourself of the imaginary number), wouldn't you end up with x = e^(-2pi)? With that, the result is x = 0.002. Where are you getting 2i?
    Not quite. If you square the equation e^(i*pi), what you get is (e^(i*pi))^2, wich is e^(2*i*pi) (and not e^(2*pi*i^2)).

    Actually, the thing was, using some advanced decompositions of e^x, you could demonstrate that
    e^(i*x) = cos (x) + i*sin(x).

    Hence, e^(i*pi) is equal to cos (pi) + i*sin(pi), and since sin(pi) = 0 and cos(pi) = -1, you get e^(i*pi) = -1.

    Now I want to make clear that this sudden burst of mathematical babble is only one of the results of the shock of knowing that the NG could possibly prove to be susceptible of being said to be out soon
    Last edited by C5; 05-23-2002 at 11:03 AM.
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  13. #13
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    Originally posted by Sho-sa Kurita
    "i" is my favorite number.
    And "i and i" is trapped in Babylon...

    At last, the NG is on the horizon - cool!
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  14. #14
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    Originally posted by Tilarium
    Ya know, I never liked people that gloate, nomatter who they are. I'll leave it at that.

    Kyle
    I thought gloating was the #2 skill of being a GM behind consuming mass quantities of junk food

    Allen

  15. #15
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    Cool

    Matt, you are L33t d00z!

    Mass Effect Fate RPG | "Mass Effect meets Fate meets awesome = FREE"
    Contributor, Gnome Stew
    "In every revolution, there's one man with a pizza."
    Star Trek (TOS) "Pizza, Pizza" (Second season), story by D.S.McBride

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