Okay, here's the deal. I've been GMing a lot of Spycraft & D&D. Normally I have loads of adventure ideas but my group are pressing me to play Star Trek (odd as only one's a Trekkie).
I need a couple of sub-plots for my campaign as I have a main idea for the pilot but can't think of much to go alongside.
Here's the brief:
Federation/Romulan colony in the neutral zone made during the peace treaty between the two and owned originally by the Ktarians. There are huge cubic incan temple structures the colony is built on top of and a huge forest at the bottom. Giant crystalline mantis-like creatures have turned the captain into the trigger for a massive interstellar weapon that can destroy things with a thought.
I'm running this as two campaigns, Upper & Lower decks. The Upper decks pilot was in Icon and was the last game we played with it.
We started Coda using the Lower Decks as a pilot as the group loved my cadet campaign with a real "saved by the bell in space and without the crap writing" feeling.
My current plotline is that a rogue Q has decided she needs a holiday and the one place even the omnipotent don't want to look is the group's colony. She wants to have fun with the group but if the captain or anyone else finds out then she'll teleport the colony to the borg homeworld or something. Alas, she also wants a laugh and the group are covering up everything she's doing to the colony so their uptight Zaldan commander won't tear them off a strip.
So that's the current plot, but does anyone else have ideas for sub-plots or are there any places I can look for little adventures/plot hooks for lower decks characters based on stations?
Thanks for any help.
Charlie E/N