Page 7 of 7 FirstFirst ... 567
Results 91 to 94 of 94

Thread: The Narrator's Guide is in Stores

  1. #91
    Join Date
    Feb 2001
    Location
    Brockville, Ontario, Canada
    Posts
    4,394
    That's why I like it. Less abstract then the ICON system, but not as overly complicated as SD. Just perfect. I've been thinking of transfering the space combat rules over to my Romulan (ICON) game.

  2. #92

    HUzzah!

    I got my copy on friday!
    WooHoo
    Now if I can find the time to read it


    Dregg
    Tune your Minds to Black and White, and take a trip into the "PULP ERA"
    http://chapter-13.net

  3. #93
    Join Date
    Dec 2001
    Location
    US of A
    Posts
    21
    Just ordered my copy of both the PG and NG!!!!

    Hopefully since gamer's attic is in Indiana, and I'm in Ohio it won't take long to get here!!!
    Star Trek Warfare, A new Frontier

  4. #94
    Join Date
    Mar 2002
    Location
    Northern New Jersey
    Posts
    51
    Originally posted by Doug Burke


    The starship combat system given here is not a tactical simulation in any way. Nor does it try to be. It is meant as an extension of the RPG itself. While not as abstract as other space combat systems, it isn't meant to be used with miniatures or coutners on a map or grid.

    So I guess the answer would be, you really don't need a grid.
    Muchas gracias for the clarification. And while I like the details that the section does provide, I guess I was expecting more of a tactical simulation. Maybe next time.

    -Maltese_Falcon

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •