I thought I'd post a bit more information for all of you Borg fans:
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Chapter 01
Assimilation: Welcome to the Collective
“We are the Borg. You will be assimilated. Resistance is futile.”
There are few words that inspire such terror in intelligent species throughout the galaxy as these. This is the standard “greeting” given by the Collective before its drones begin the assimilation of those not already of the Borg.
As anyone familiar with the Collective can attest, assimilation by the Borg is unpleasant to say the least. Millions of tiny nanoprobes course through your body replacing your fluids, altering your body systems, and even restructuring your genetic code. The process transforms you into a bio-mechanical part of the Collective. Small cybernetic enhancements produced by the nanoprobes erupt from your flesh. Later, once in a Borg assimilation chamber, drones attach additional cybernetic devices suited to your new function and bring you up to your full cybernetic-organic potential.
Assimilation occurs in three distinct and separate stages. Listed here are the changes that an individual goes through, from infection to completion, in case you want to assimilate existing Player Characters or NPCs.
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Initial Assimilation Procedure (Stage I): This stage occurs when the individual is injected with the assimilation nanoprobes. Once infected, an individual is able to maintain his individuality for a number of rounds equal to his Fitness score (plus or minus any Vitality Edges); once that time has expired his identity is completely subsumed and suppressed by the Collective.
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Attribute Changes:
·Add 2 to Fitness. Strength +1. Vitality +1.
·Intellect changes to 3 regardless of previous score. Logic +1.
·Presence reduced to 1 regardless of previous score. Empathy -2.
·Any psionic ability is lost (reduce to Psi 0), subsumed by the Collective.
Borg Collective Advantages and Disadvantages:
·Ageless (+3)
·Borg Adaptability (+8)
·Computer Interface (+3)
·Cyborg (+2)
·Eidetic Memory (+3)
·Excellent Metabolism (+4)
·High Pain Threshold (+2)
·Hive Mind (+10)
·Mathematical Ability (+3)
·Multitasking (+2)
·Rapid Healing (Borg medical nanoprobes) (+3)
·Sense of Direction (+1)
·Synergy (other Borg only) (+3)
·Toughness (+2)
·Arrogant (-1)
·Collective Will (-2)
·Fanatic (Borg goals) (-3)
·Emotionless (-3)
·Intolerant (all non-Borg life) (-3)
·Obsessive Tendencies (Bog goals) (-3)
·Species Enemy (all non-Borg life) (-5)
Total Points: +30 (approximately)
The following Advantages and Disadvantages are lost by individuals assimilated by the Borg:
Ally, Athletic Ability, Bold, Contact, Curious, Engineering Aptitude, Favor Owed, Innovative, Patron, Promotion, Resolute, Sexy, Shrewd, Species Friend, Telepathic Resistance, Argumentative, Bloodlust, Chronic Pain, Code of Honor, Greedy, Hypochondria, Impulsive, Intolerant, Low Pain Threshold, Medical Problem, Obligation, Pacifism, Phobia, Poor Chemoreception, Poor Hearing, Poor Sight, Promotion, Slow Healing, Vengeful, Weakness, Zero-G Intolerance
Furthermore any Courage Points, political or religious ranks, and ranks in Starfleet or other military or paramilitary organizations are lost as well.
Physical impairments are usually rectified, though the assimilation process introduces many, many new ones.
Drones use any necessary skills or specializations available through the Collective at 3 (4) and transmit Borg machine language at skill 4.
All new Borg receive cranial implants that function both as subspace communicators and computer implants. It is this implant that receives subspace communication from the Collective, and that is the actual substance of the assimilation process. Further, Borg medical nanoprobes rewrite DNA and alter body chemistry, reinforcing muscle, bone, and sinew with synthetic compounds for extra strength and resistance.
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Secondary Assimilation Procedure (Stage II): Once a Borg drone has received its initial connection to the hive mind, it is directed to a Borg primary assimilation chamber aboard a cube or other vessel as soon as is feasible. Once in the assimilation chamber, larger and more complex cybernetic implants are installed by other drones.
·All drones receive full body armor plating which provides a Resistance of 5 against physical and energy attacks. If a drone is not completely deactivated by an attack, its armor regenerates at a rate of 1 Resistance point per round.
·Borg drones also possess self-activating force screens as a defense against projectile and energy weapon attacks. Activated against as specific attack mode after the Collective adapts, the force screen is capable of dissipating up to 400 points of damage per round. The mechanic regarding Borg adaptation is explained further hereafter.
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It is after the secondary assimilation procedure that the drone receives the adaptation abilities for which the Borg are known and feared. This Advantage can only be possessed by active members of the Collective; once a drone is separated from the hive mind, this ability is lost.
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Borg Adaptability (+8): Possessed by all Borg drones (except those disconnected from the hive mind) have the exceptional benefit of adapting to nearly any situation faced by any other member of the Collective. Whenever an individual drone faces a hostile situation, make an Intellect + Logic roll (typically 4 dice) against a Difficulty of 8.
If successful, that drone and all other drones currently linked to the hive mind become completely immune to that hazard. This could represent a specific mode of attack (ranged projectile or energy weapons only; not physical melee attacks), an environmental danger, or whatever.
If the roll fails, then the next time any drone is faced with the same threat, the Difficulty of the roll is reduced by one point. Eventually the Borg will adapt to almost anything.
Attacks and hazards that would affect or damage a starship (i.e. photon torpedoes, a star’s corona, etc.) cannot be adapted to by a drone.
Note that an attack specifically designed to work against the drones of the Collective (i.e. modulating frequency high-energy phasers, custom designed cybernetic viruses, attacks from aliens such as Species 8472, etc.) is a different situation altogether. The Difficulties for such rolls should remain at least in the Very Difficult to Nearly Impossible range.
Routine situations, such as working in the vacuum of space or temperature extremes, are automatic adaptations.
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Each drone also receives additional implants, depending on its new function. The three primary types of drones are communication drones, navigation drones, and defense (tactical) drones. Each type has its own function and its own specific alterations, listed hereafter.
Communications: These drones receive optical and auditory implants providing Enhanced Hearing and Enhanced Vision. Further, they function as interlinks, or “boosters” of the Collective’s subspace signals; all drones within range of a communications drone receive an additional die to any Intellect-based action in any given round; this is not cumulative for multiple Communications drones.. Biomedical drones also fall under the heading of Communications; they are fitted with a Technology Link (Medical Tricorder/Dermal Regenerator) (+2) rather than the advanced optical and auditory implants.
Both Communications and Biomedical drones also possess the Physical Impairment (Missing Limb) (-2) Disadvantage as one of their limbs is replaced with a technological device.
In addition to the cost of the “Borg package” presented above, Communications drones cost an additional 2 points to play. Biomedical drones cost no additional supplementary points (rather than the normal 2 for standard Communications drones).
Navigation: Navigational drones are those primarily designated to vessel logistics and movement. They are responsible for directing the movement of all Borg ships; they also act as engineers, repairing ship systems when necessary. Navigational drones provide an additional die to all rolls related to ship operations and repairs.
Navigational drones receive no special enhance-ments beyond those of a standard drone.
Defense (Tactical): The bulk of Borg drones are for defensive action and assimilation. They are responsible for defense of the Collective and its holdings (i.e. ships, bases, planets, etc.) as well as the acquisition of new drones. Defense drones receive an additional die to all personal com-bat-related actions. Defense drones all possess the Technology Link (Disruptor) (+4) Advantage and possibly other integrated melee weapon implements, such as spinning blades. They also have the Physical Impairment (Missing Limb) (-2) Disadvantage.
Defense drones cost an additional 2 points beyond the cost of the “Borg package” presented above.
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Tertiary (Final) Assimilation Procedure (Stage III): Once a drone has finally been rebuilt according to its new purpose, it is assigned a regeneration alcove. At this point the drone proceeds to its alcove to regenerate and to receive its new programming. While the implants created by the nanoprobes connect the drone to the hive mind, it is in its alcove that the drone receives enormous informational downloads and new programming routines, including the history of the Borg Collective and its new designation.
Once a drone regenerates in its alcove, it is essentially impossible to save it from the Collective, though there are cases when this has happened. The drone is now merely a miniscule cog in the massive engine of destruction that is the Borg Collective.
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Let me know what you all think. What's good? What's missing? What should be changed? What should be removed?
mactavish out.