Originally posted by FDor
Ok, now I am going off the subject a lot. I am just giving out arguments why do I feel that there is a need for extra skills for Starfleet (and others..) to stand out of normal crowd.
Advancements over time of course make several professions as good as a freshman Ensign.
The only problem I have with all this is that, in the end, it penalizes players for not choosing Starfleet or some similar branch of service. One of my quibbles with ICON was that, in the end, *all* PCs are, by definition, 'elite'. *ALL* PCs should stand out from the mass of 'humanity'.
To the first person who says "Well, you know, non-Starfleet PCs have more freedom from the chain of command", I point out two things:
a) Starfleet already has better tech than most, and, yes, I agree, among its rank and file NPCs, better training. To give it the third advantage and say that *Starfleet PCs* should be better than *Non-Starfleet PCs* is, I feel, taking out a triple mortgage on the chain of command argument.
b) Non-Starfleet PCs have more freedom from the chain of command only until they do something Starfleet doesn't like. 
BJ
"Every subject's duty is the king's, but every subject's soul is his own." -- Shakespeare, Henry V