Hello
After doing a few characters into this game we came across the fact that the Starfleet does not educate their officers.
When you create a character you take species knowledge and language skills (2xint), personal development pack and professional package. Professional package includes something like 20 skill levels to skills learned in 4 years of academy or street (where the time varies of course). The same amount of skill levels gets distributed even if the character is a graduate from 6 years school (sciences, I'd assume).
Then if you start thinking about the episodes. The SF Academy grows students as persons, they learn a lot of more things than just piloting the ship or fixing the warp drive core. They participate in challencing events like that maraton run.
So, Picard won the run, didn't he? With what? Administration?
Wow. How about learning sciences? Future Captain's do not need to know anything about Sciences.. And you can not even use sciences without having skill levels in them. =)
First Aid would be something that I'd expect every Military Academy graduatee to know. And don't forget the way Starfleet officers manage to survive in lots of different and difficult conditions. How can they manage that without Survival? And they know how to act as a group - there is a skill to cover this one too - Tactics.
So to overcome this fact and to really make Starfleet Officers ELITE as the should be we came up with this idea of adding some skill levels to characters while in Academy. In fact 21 skill levels in total. Before you yelp out loud please look them through. We have not playtested them yet but I believe that they will not affect balance too much - after all this game is tuned so that characters will survice. =)
And I did also Klingon academy too. For sake of balance they get also the same 21 skill levels - just to differently tuned.
Some academies to do would be Romulan, Cardassian and some science academies as well.
Starfleet Academy
The first two years include mandatory courses for all Starfleet Academy students.
1 level in each skill:
Athletics, Computer Use, First Aid, Gymnastics, Investigate (Research), Observe, Ranged Combat (Energy weapons), Science (physical), Survival and Tactics.
Since the academy provides a creative and sourceful atmosphere pick 10 skill levels assignable to skills from the following list. Maximum number of picks per skill is skill's attribute modifier on character (if character has intellect 10 (+2) then he can take only 2 picks on a intellect modified skills) but character can always take at least one level. Speciality can be attained spending one level on skill. These skills are semi-mandatory in Starfleet Academy:
Armed combat, Athletics, Computer use, Craft, Entertain, First Aid, Gaming, Gymnastics, Influense, Inquire, Investigate, Knowledge, Language, Observe, Persuade, Ranged Combat, Science, Sport, Stealth, Survival, Tactics and Unarmed combat.
Klingon Military Academy
There are some mandatory courses every student of Klingon Military Academy must go through.
1 level in each skill:
Armed Combat (Klingon) ,Athletics, Computer Use, Conceal, Gymnastics, Influense (intimidate), Ranger Combat (Energy Weapons), Science (physical), Survival and Tactics.
Since Klingon Instructors expect their students to perform outstandingly in any situation they encourage trainees to take lessons in following skills. Maximum number of picks per skill is skill's attribute modifier on character (if character has intellect 10 (+2) then he can take only 2 picks on a intellect modified skills) but character can always take at least one level. Speciality can be attained spending one level on skill.
Armed Combat, Athletics, Computer Use, Conceal, Construct, Demolitions, Entertain, Gymnastics, Influense, Knowledge, Observe, Ranged Combat, Science, Sport, Stealth, Survival, Tactics and Unarmed Combat.
Vesku