Re: unnamed level system?
Originally posted by otaku mike
I don't see the point in the experience points system. CODA is apparently a skill based game system (ie Shadowrun), but it artificially sticks the players to advance only at thresholds, exactly like a level based game system (ie D20).
This definitely seems to be a matter of personal preference. I'm afraid I go the other way - I can see why the advancement limit is there, and it makes sense.
Basically, it's in order to prevent people "accelerating" a skill or other ability by spending all their picks on it in one go. C5's time limit will have the same effect, but if like me, you're going to run an episodic game with an undefined time period between each episode (I'm roleplaying the show, not the world the show takes place in), you can't impose time limits.
Using a finer level of experience allows the referee more control to apportion advancement according to how he feels the game is going. For example, Player A is roleplaying really well, taking part and solving problems, Player B spends half his time reading a book and ignoring the Narrator. With picks, I might look at an average of 3 picks for the session, and then really penalise Player B by only giving him 2. But what happens with Player C, who is actively taking part, but occasionally does something stupid? 2 1/2 picks? With experience, I can give A 600 xp, B 400 and C 500 - and I can adjust it even more finely if I want to.
While I love both GURPS and Hero, and have played them for a long time, I sometimes find that their points systems aren't quite fine enough for what I want to do. I wind up inappropriately rewarding bad players and penalising good ones!
As I say personal preference.
Let's get one thing straight though - this is not a "level system like D20". Level-based systems impose all kinds of additional restrictions, handing out specific bonuses at each level. You get very little choice as to what you do at each point. All that is happening with Coda is a grouping of experience into blocks for ease of expenditure.
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)