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Thread: Starship Maneuvers Question

  1. #1
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    Question Starship Maneuvers Question

    Hope this isn't a stupid question, but in the description of initiative and actions in starship combat, it doesn't state whether each ship carries out single maneuvers in turn, or carries out both before the next ship can act. My common sense says the former should apply (otherwise some of the evasive maneuvers lose their value), but it's not stated explicitly anywhere that I can see.

    Can anyone clarify?

    Thanks
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  2. #2
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    I'd say that, like in Character Combat, the first ship to act carry its first action, then the second one, and so on, until every first action has been carried, then the second actions are resolved and so on.
    But I'm no authority here
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  3. #3
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    Errr ... are you positive that character combat is handled that way, C5? You've got me perplexed there ...
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  4. #4
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    Originally posted by Calcoran
    Errr ... are you positive that character combat is handled that way, C5? You've got me perplexed there ...
    Not the least
    I haven't started playing with CODA and am in constant re reading of all the rules (always hard for me to remember a system until I play with it). And since I'm at work, I don't have either guide at hand.
    Let's say this was how I recalled to understand the rules so far.

    Mmm... on second reading, it seems my previous post is not clearly formulated actually.
    I meant : Ship A resolves action 1, then Ship B action 1, and so on... then Ship A resolves action 2, etc.
    If this is indeed completely wrong, well, as I said, I am no authority... and I apologize for the confusion I could've created
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  5. #5
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    Ross/Don?

    I believe that combat (both character and starship) calls for both (all) actions done by one character/ship before another (PH pg247 under Initiative AND NG Pg111 under Starship Combat Sequence) with the exception of the "Delay" action.

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  6. #6
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    That's how I understood it too.
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  7. #7
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    Thumbs up Re: Ross/Don?

    Originally posted by ImperialOne
    I believe that combat (both character and starship) calls for both (all) actions done by one character/ship before another (PH pg247 under Initiative AND NG Pg111 under Starship Combat Sequence) with the exception of the "Delay" action.
    You are correct, Sir!
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  8. #8
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    And now that this part of initiative is clear,...

    What about a tie on the initiative check, how is that resolved?
    maybe I just missed it in the PG/NG, but are there any special considerations for two (or more) people acting on the same initiative?

  9. #9
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    Hmm...I thought it said that, in case of a tie, the commander with the highest tactics bonus acts first.

    If both commanders tie for tactics skill, apply a number to each letter in each commander's name. 1 for A, 2 for B, 27 for apostrophe. Sum the values of each letter. Divide the result by Pi. The commander with the highest absolute value goes first. If they both tie for AV, the commander who's value is evenly divisible by the most positive non-zero integers goes first.

    One of the two above paragraphs is a joke. I leave it as an excersize to the reader to determine which.
    Game On!

  10. #10
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    Originally posted by mattcolville
    Hmm...I thought it said that, in case of a tie, the commander with the highest tactics bonus acts first.

    If both commanders tie for tactics skill, apply a number to each letter in each commander's name. 1 for A, 2 for B, 27 for apostrophe. Sum the values of each letter. Divide the result by Pi. The commander with the highest absolute value goes first. If they both tie for AV, the commander who's value is evenly divisible by the most positive non-zero integers goes first.

    One of the two above paragraphs is a joke. I leave it as an excersize to the reader to determine which.
    Just FYI Matt:
    I read the paragraphs titled "Initiative" (NG, p.112) about ten times now and all I can see is the sentence: "Ships act in order from highest to lowest test result."
    Then, just in case, I checked the description of the Tactics skill and guess what? Nothing there as well.

    I fact it doesn't say anything about ties under "Initiative" for personal combat as well. Neither in the NG (p.86), nor in the PG (p.247).

    Now maybe I am really going blind, or maybe the writers hid half the rules for initiative under a different header. Or maybe you just shouldn't make fun of people for asking perfectly valid questions.

  11. #11
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    Originally posted by Lancer


    Just FYI Matt:
    I read the paragraphs titled "Initiative" (NG, p.112) about ten times now and all I can see is the sentence: "Ships act in order from highest to lowest test result."
    Then, just in case, I checked the description of the Tactics skill and guess what? Nothing there as well.

    I fact it doesn't say anything about ties under "Initiative" for personal combat as well. Neither in the NG (p.86), nor in the PG (p.247).

    Now maybe I am really going blind, or maybe the writers hid half the rules for initiative under a different header. Or maybe you just shouldn't make fun of people for asking perfectly valid questions.
    Ahh, it's good to see that sense of humor is alive and well on Trek RPGnet.
    Game On!

  12. #12

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    Originally posted by mattcolville

    Ahh, it's good to see that sense of humor is alive and well on Trek RPGnet.
    The MASSIVE amount of rules errors/omissions and incorrect table references in the PG and NG combined with the lack of an errata sheet from Decipher leaves little to laugh about.

    If the folks at Decipher need help getting started maybe we can start a list here as a new thread...

  13. #13
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    Originally posted by MightyCthulhu


    The MASSIVE amount of rules errors/omissions and incorrect table references in the PG and NG combined with the lack of an errata sheet from Decipher leaves little to laugh about.

    If the folks at Decipher need help getting started maybe we can start a list here as a new thread...
    You know, for a minute, I thought "wow, I must have really screwed up on my response and made it sound like I was serious." Then I went back and confirmed that in fact, I spelled it out right here;

    "One of the two above paragraphs is a joke. I leave it as an excersize to the reader to determine which."

    Guy asked a question. I gave an answer followed by a funny. This was a mistake. I will not do it again.
    Game On!

  14. #14
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    Originally posted by mattcolville
    Guy asked a question. I gave an answer followed by a funny. This was a mistake. I will not do it again.
    FWIW, Matt, some of us got it. Of course, it took me a while since you didn't mention what number to use in case of a hyphen, but I muddled through anyway....
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  15. #15
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    Originally posted by MightyCthulhu
    The MASSIVE amount of rules errors/omissions and incorrect table references in the PG and NG combined with the lack of an errata sheet from Decipher leaves little to laugh about.
    Massive? The collected semi-official errata here on the site is only a couple of pages total. That's hardly massive compared to a number of other games out there right now. Most of the "errata" is, in fact, simple rules clarifications. I think the actual "errata" is about a page, in comfortably-readable type.

    However, if you want to talk about it some more, feel free to start a thread. I'll play along.
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    "I dare you to do better." -- Captain Christopher Pike

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