Re: Reliability and damage
Originally posted by CmdrBluejeans
Just want to double-check that I have this right:
Starship A has a Reliability C sensor package.
Starship B has a Reliability E propulsion system.
These two ships engage in combat.
Starship B takes a hit that causes 5 pts of damage, and a roll is made that indicates System Damage to propulsions. At this point, the E-box is marked off on its propulsion system damage track, and the ship is at -1 to Helm Manuevers.
Starship A takes a hit that causes 5 pts of damage, and the roll indicates the damage to be to sensors. The C-box is marked off on the sensor package. At this point, the cumulative totals of C through E kick in (even though the sensor package is only Reliability C to begin with, it functions fine undamaged, but now that it is damaged, it is as if it was brought all the way down from E, D, and C) and the ship is at -1 to all manuevers, and additional -2 to tactical maneuvers, and -1 on initiative.
Is this the right way I'm thinking about it? Or do ships 'ignore' damage levels they can't take?
BJ
Ships do indeed ignore damage levels they can't take. Penalties from "nonexistent" damage levels don't apply, nor does a ship receive an innate penalty for not having a reliability E system. The idea, it seems, is that there are more levels of "broken-ness" to a more reliable system before it conks out completely.
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