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Thread: More Errata

  1. #1

    More Errata

    This is a thread to collect items that need to be added to the official errata. Including missing / improperly referenced / misplaced tables, traits or rules.

  2. #2

    Question How long does it take to recover fatigue?

    I'm looking at NG right now (but the error is also in PG.)

    NG pg 96 right column first full paragraph: It refers to table 6.26 which shows how fast you gain fatigue based on level of activity, not rate of recovery (based on fatigue level as the text implies.)

    An answer from Decipher...
    I think a column may have been unintentionally dropped. However, based off the description given in the same paragraph you quoted, I would suggest using the Base Time column in Table 6.26 to recover. For example:

    Exhausted to Fatigued: 4 hours
    Fatigued to Tired: 2 hours
    Tired to Winded: 1 hour
    Winded to Energetic: 10 minutes

    TOTAL Time from Exhausted to Energetic: 7 hours, 10 minutes. Or you can juust round up to 8 hours.

    Thjanks,
    Doug Burke
    Net Rep
    Decipher RPG & Miniatures Division
    Last edited by MightyCthulhu; 06-24-2002 at 09:22 PM.

  3. #3

    Question "Iitiative: Who Acts?"

    NG pg 97 "Iitiative: Who Acts?"
    No mention how to break ties.

    Character with highest Quickness rating goes first then dice off if there are still ties?

  4. #4
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    I break in favor of the players over NPCs. If between players, go with the guy with the hihest reaction trait.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  5. #5
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    Originally posted by qerlin
    I break in favor of the players over NPCs. If between players, go with the guy with the hihest reaction trait.
    I have to agree with that. Phaser combat is too deadly to do otherwise.
    Greg

    "The dreams in which I'm dying are the best I've ever had."
    Madworld, Donnie Darko.

  6. #6
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    Let me AOL that .
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  7. #7

    Analyzing Ship Status

    At the end of the description on pg 102 NG, it says that this action increases TN of the next Sensor action by +5?!?!

    This implies that if a PC attempts this action over multiple rounds, it becomes more difficult!??

    According to our Decipher Net-rep:
    "I believe that means any sensor test against another target, because you are focusing your sensors so precisely."

  8. #8

    Additional Shield Threshold cost

    On NG page 142, under "Deflector Shields" it says:
    "You may increase the base threshold by +1 for an additional cost..."

    Unfortunatly the cost is not specified.

    Originally posted by Don Mappin
    Yes it's 1:1. This has been clairified in the Starships book.
    Last edited by MightyCthulhu; 06-20-2002 at 01:30 PM.

  9. #9

    Star Ship Description errors

    From another thread...
    http://forum.trek-rpg.net/showthread.php?threadid=4567

    Originally posted by Jinx
    The K't'inga and D-7 ship descriptions both list Battle Tested as a trait, but the description of Battle Tested on page 143 of the NG says the trait is only available to individual ships. So is this trait for individual ships or for classes of ships? Right now I'm taking this trait to be for individual ships only, and that its mention with the Klingon ships is just an indicator that most Klingon crews tend to be battle tested.

    Along the same lines, the text portions of the ship descriptions mention specific examples of each ship (such as the Enterpise) and give their individual traits. Their are two traits used in these descriptions that aren't listed among the starship edges or flaws; Famous and Infamous. Should these be treated as starship equivalents of the character traits Fame and Infamy, or should they be handled differently?

    One last thing, no ship is listed as having any cargo transporters. Was this an omission, or do none of the ships actually have cargo transporters?
    Originally posted by Doug Burke
    Battle-Tested: This seems to have been a mistake. ISTR the Constitution was listed as having it as well, though... Maybe Don or Matt will be able to correct me on that...

    Famous/Infamous: These Traits were dropped from the NG Starships chapter, but I have been assured they will be returning in the Starships Book.

    Cargo Trasnporters: Probably an oversight. Assume each ship has the same number of cargo transporters as it has personnel and emergency ones.
    Thanks Jinx and Doug!

  10. #10
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    Cthulhu --

    Many of the starship questions have already been answered in threads in the Coda Utopia Planitia forum, including yours on the deflector shields (I should know, I asked it ). In that case, they've clarified that each point of threshold costs 1 space.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  11. #11
    Originally posted by Sea Tyger
    Cthulhu --

    Many of the starship questions have already been answered in threads in the Coda Utopia Planitia forum, including yours on the deflector shields (I should know, I asked it ). In that case, they've clarified that each point of threshold costs 1 space.
    That's great! I appreciate your input. I actually came on this last night while designing my first ship. I did see it in the other forum, but I did not recognize anyone from Decipher (Matt C. or Doug ) give an answer for it. Did that thread get an official answer from Decipher?

    Anyway, point of this thread is to collect errors in the books to be added to the official errata thread when Decipher gives official errata for them. So recounting questions that have appeared in other threads is fair game.

  12. #12
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    Actually... I think as far as Starship stuff is concerned, Don should be a major authority since he wrote most of it... didn't you, Don?

    While on the subject, where has Ross (Isaacs) been?

    Charles
    "Everything happens for a reason..."

  13. #13
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    Originally posted by ImperialOne
    Actually... I think as far as Starship stuff is concerned, Don should be a major authority since he wrote most of it... didn't you, Don?
    I'm letting Cthulhu have his moment of fun. Yes, I wrote the material--when Doug posts an "official" answer he consults with me on the starship stuff.

    People are welcome to ignore my rulings if they don't feel they carry any weight.
    While on the subject, where has Ross (Isaacs) been?
    Busy writing new material for Cthulhu to create errata for in a few months.
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  14. #14
    Originally posted by Don Mappin
    I'm letting Cthulhu have his moment of fun. Yes, I wrote the material--when Doug posts an "official" answer he consults with me on the starship stuff.

    People are welcome to ignore my rulings if they don't feel they carry any weight.
    Busy writing new material for Cthulhu to create errata for in a few months.
    Thanks, I am kind of having fun with this. I hope someone besides me finds this useful.

    Didn't mean to slight you Don, I didn't read the credits on my copy of the books, till I read your comment.

    I'll try to be more informed before I make an a** of myself in public again.

    BTW, if you're interested in a nitpicky proofreader for any of your future work, just let me know. I'd be happy to help.

  15. #15

    Sensor Ranges

    PG (pg 191) says: "Long range sensors work at a range of 5 light years (for high resolution scans)..."

    If we use the range chart as given on page 110 of NG, that gives our operator a -8 @ a range of 1 light second ( about 300,000 km ) ?

    At a range of 5 light years, that gives us a whopping -943488002 to our roll!?!?!?

    So this begs the question, what are ranges for sensors?

    I think it can be implied from the PG that 5 ly is long range, so we could rule that all combat is at point blank ( thus the way the ship stats are given.) we could make a guess for medium range.. 1 ly?

    Since the PG goes on to talk about use of long range sensors at medium/low resolution at ranges of 12-17 ly so these could be assumed to be Extended / Extended+ ranges?

    in summary I think the ranges may very well be something like this:

    Point Blank ( 300,000 km )
    Short ( 0.1 ly )
    Medium ( 1 ly )
    Long ( 5 ly )
    Extended ( 12 ly )
    Extended+ ( +5 ly )

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