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Thread: More Errata

  1. #16

    Close Range

    Originally posted by Don Mappin
    ...You’ll see this one a lot and I grimace every time. Before “point blank” there was “close.” Later, when we unified everything over to the PG ranges, some of those instances of “close” were never properly hunted down and renamed.

    So, any reference to “close” in the NG text actually refers to “point blank.”
    Thanks Don.

  2. #17
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    Originally posted by MightyCthulhu
    Thanks, I am kind of having fun with this. I hope someone besides me finds this useful.

    I'll try to be more informed before I make an a** of myself in public again.
    Well, I for one find it useful.

    As for making an ass of one’s self in public: don’t worry about it—I do it every day here.
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  3. #18
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    Re: Sensor Ranges

    Re: Shield Threshold

    Yep, I posted in that thread, confirming that it was a 1:1 ratio.

    Re: Sensor ranges

    Apples and oranges, MC. Table 7.7 "Starship Range Increments" is actually for ranges in starship combat only. They have no bearing on the full range of the ship's sensors. Especially the long-range sensors, which you quoted from the PG. But then, Don already covered that in another thread.
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  4. #19
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    Degree of Success / Damage

    The Tables titled Degree of Success (p.104 PG, p.81 NG) differ, in that the former list a marginal success as 0-4 above TN and has no entry for a Superior Success.

    If the table in the NG is correct, what about the damage bonus to unarmed attacks from a superior success? The description of the skill only talks about a complete and extraordinary success and ignores the superior success.

  5. #20

    not really errata

    It occurred to me upon a second reading of the Players guide that many item I thought were errata are not.

    There are numerous references to specializations of skills throughout the PG that are not included in the descriptions of the skills themselves. On a second reading I realized that the skills list sample specializations, not *all* specializations. It did give me an uncomfortable feeling to be able to look up those referenced specializations. I kept thinking I was missing something...

  6. #21
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    Constitution-class Write-up NG.

    On Pg. 146 of the Narrator's Guide, the Constitution-class write-up states that the Enterprise was the first ship to undergo refitting from 2270 to 2273 and then saved Earth from V'Ger in 2273.

    On Page 16 of the NG, in the Eras Chart it states the Movie Era started in 2271.

    While the Player's Guide timeline does not state one way or the other, it does appear to be trying to remain consistant with other point's in LUG's timeline.

    LUG's timeline used the conjectural date that the Star Trek Chronology uses so I am wondering if the write-up for that portion of the Constitution-class is in error or if a decision was made to use another date for the events of TMP.

    Regards,
    CKV.

  7. #22
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    I believe a mention of mid-2270 as the date Kirk's first five-year mission ended was given in a Voyager episode. So, to have room enough for Kirk to have not "logged a star hour in over two years" (as Decker stated in TMP), that would necessitate pushing TMP back to 2273.
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  8. #23
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    Anyone have any idea which Voyager episode this may have been?

    Regards,
    CKV.

  9. #24
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    I did some digging and found out that the episode was "Q2."
    Former Decipher RPG Net Rep

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    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  10. #25
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    Thanks Doug.

    Now to just find that episode among the masses.

    Regards,
    CKV.

  11. #26
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    It was the one where Q puts his son aboard the Voyager to be rasied by Janeway.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  12. #27
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    I have it. I just have to find it.

    Regards,
    CKV.

  13. #28
    Perrryyy Guest
    Season 7, episode 19, origally aired the third week of April, 2001, if any of that helps

  14. #29

    Another oops

    Player's Guide, page 89, Starfleet "Brat" personal development package:

    Pick 1 Skill: Administration (Federation) +2, Computer Use +2, any one Science skill +2

    Wouldn't Administration (Federation) +2 count as three skill picks, not two?

  15. #30
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    Yes, it would.

    And since that is the only example of a skill listed with a specialty in the Personal Development Packages, I would suggest just dropping the specialty and making it Administration +2.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

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