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Thread: More Errata

  1. #31
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    Initiative tie

    Originally posted by Greg Smith


    I have to agree with that. Phaser combat is too deadly to do otherwise.
    Personnaly, i think the winner could be the one with the higher quickness score... but it's me!

    And for de "deadly phasor" you could use , in your game, a special props

    look this http://www.simsherbrooke.com/strpg/props/psd.pdf

    Theko
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  2. #32
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    I go for highest attribute in HTH. I do give the players the slight edge in a tie in a phaser fight. Of course, when the enemy rolls higher its just tough.

    As for personal shield generators, I don't think they are really Trek. Besides, I like the combat to be deadly, to persuade my players to think twice about getting into a fight.
    Greg

    "The dreams in which I'm dying are the best I've ever had."
    Madworld, Donnie Darko.

  3. #33
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    First of all, please excuse my English, I am in fact French-speaking...

    Originally posted by Greg Smith
    I go for highest attribute in HTH. I do give the players the slight edge in a tie in a phaser fight. Of course, when the enemy rolls higher its just tough.

    As for personal shield generators, I don't think they are really Trek. Besides, I like the combat to be deadly, to persuade my players to think twice about getting into a fight.
    "I do give the players the slight edge in a tie in a phaser fight."
    I'm giving you credit for this... phasor is really destructive, so giving an edge to player can save the game!

    " As for personal shield generators, I don't think they are really Trek."
    First -The technology of Star trek allows use of personnal shielding. in exemple in the PlayersGuide of Star Trek TNG RPG by Last unicorn on page 109 They allow strafleet personnal to wear Personnal Force field (in a arm shield form).

    Second -I made PSG as an alien artifact difficult to obtain. In this thinking. it could be a reward at the end of a scene or it could be an artifact worn by an arch-enemie close to players raising the difficulty to eliminate him.

    Third- These PSG are not too powerful. They are balanced, neither too powerful nor too weak. I compare them to magic rings of protection of D&D's RPG...

    In fact, I have created the images in function that they are of a technology different from major races of the Alpha and Beta quadrant. In brief I have modified the Dart Vador's belt...

    My experience as narrator dictates me to give players "toys" from time to time, uncommon or special things, it differentiates them of their colleagues non-player.
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  4. #34
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    Originally posted by Theko
    [B]First of all, please excuse my English, I am in fact French-speaking...
    [b/]

    Your English is a heck of a lot better than my French Theko.

    First -The technology of Star trek allows use of personnal shielding. in exemple in the PlayersGuide of Star Trek TNG RPG by Last unicorn on page 109 They allow strafleet personnal to wear Personnal Force field (in a arm shield form).


    Just because LUG did it, doesn't meean I like it. By and large LUG's material was excellent. But I didn't like timeships, mercenary bands or personal forcefields.

    Second -I made PSG as an alien artifact difficult to obtain. In this thinking. it could be a reward at the end of a scene or it could be an artifact worn by an arch-enemie close to players raising the difficulty to eliminate him.
    Now that's a much better idea. I forsee an Iconian treasure horde. Of course, once they are used up, they will never be able to recharge them. {Evil Narrator Grin }

    Third- These PSG are not too powerful. They are balanced, neither too powerful nor too weak. I compare them to magic rings of protection of D&D's RPG

    In fact, I have created the images in function that they are of a technology different from major races of the Alpha and Beta quadrant. In brief I have modified the Dart Vador's belt...

    My experience as narrator dictates me to give players "toys" from time to time, uncommon or special things, it differentiates them of their colleagues non-player.
    Now I'm going to have to go back and reread your stuff. My players my just get these for a time of desperate need.
    Greg

    "The dreams in which I'm dying are the best I've ever had."
    Madworld, Donnie Darko.

  5. #35
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    According to the entry on Pg. 183 of the player's guide the 23rd century disruptor pistol has settings 1, 2, and 5. As the 23rd century phasers section on the previous page lists Phaser I having settings of 1, 2, 5, 6, & 8 and Phaser II has 1, 2, 5, 6, 8, & 10. For some reason I have trouble believing that the Klingon disruptor pistol can't be set to kill.

    Also there is no entry for disruptors in Table 10.3 on Pg. 181 of the player's guide.

  6. #36
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    That's a good point, James. Especially considering the... ahem! ...demotion of Kruge's gunner in ST3. I suggest adding Setting 8 to the list of possible settings.
    Former Decipher RPG Net Rep

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  7. #37
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    I thought abouit adding 8 but I also thought about adding 10. Do you think the disruptor pistol should be the equivalent of Phaser I or Phaser II?

  8. #38
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    I was thinking 8 because ti will vaporize a huamnoid, but not cut through walls. I don't see Klingons wanting more power than it takes to fry a body. But that's me.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  9. #39
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    Yeah, I hadn't thought about it like that. We'll see which way Patrick decides it in our first session this Wednesday.

    Thanks for the input.

  10. #40
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    I know the thing will have a setting 8, but I'm still not sure about 10. I wouldn't hold my breath.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  11. #41
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    An actual errata query.

    On page 91, under the Rogue (Professional) development package, one of the Edges listed is "Skill Focus (Attentive)". This particular Edge doesn't exist. The closest thing to it in the table on page 138 is "Skill Focus: Keen Sight". Is this the correct name for the Edge that's listed in the development package?
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  12. #42
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    I've been wondering that myself. There are a couple of edges placed in personal and professional development packages that haven't been covered by the errata yet. Thing is, I couldn't understand the use of 'attentive' there. Anyone care to toss some ideas?
    Insurance is like marriage. You pay and pay but you never get anything back. - Al Bundy

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