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Thread: stardates

  1. #1
    Join Date
    Jun 2002
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    Bangkok, Thailand
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    69

    stardates

    Well, I was a bit disapointed that I found no explanation for the stardate code in the NG.
    I have never understood how to convert stardate in to Earth date system. I don't even understand how stardate works...
    Please someone explain to a newbie
    Thanks

  2. #2
    Join Date
    Aug 1999
    Location
    Berlin, Germany
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    589

    essentially make it up as you go along

    example:

    45378.5

    First digit was used to refer to the 24th century, but quickly forgotten. Basically when playing in the TNG era your stardates should start with a 4. Middle to Late DS9 and VOY should be 5.
    Second digit refers to the TNG season. 5 would be season 5.
    8 would be the first season after TNGs 7th, which would be DS9s 3rd season and so on.
    Make the rest up as you like. Just keep raising the numbers continously with each ep. I usually use the last digit as a roughly 2.4 hour period.

    I'm sure there are some (almost but not quite) sensible explanations in converting the stardates to regular earth dates. But I wouldn't really bother, it's not like the authors care about it.
    No power in the 'verse can stop me.

    "You know this roleplaying thing is awfully silly, let's just roll the dice." - overheard during a D&D 3E game.

  3. #3
    Join Date
    Aug 1999
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    Salt Lake City, UT, USA
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    2,090
    Joe's right. it's pretty arbitrary. The only reason they had five-digit stardates in TNG and beyond was originally to differentiate them from TOS. But then they figured they should keep track of the stardates and make them more of a linear progression.

    I find it easier to think in terms of dates. The stardates for the first season of TNG we 41XXX.X and the year was established (in "The Neutral Zone") as 2364. Gioven that the first two digits go up once a year, subtract 41 from 2364 to find out that the five digit stardate cycle began in 2323.

    If your game is set after 2323, subtract that year from the year your campaign is set to get the first two digits. For example, if your game is set in 2378, then it would use stardates begining with 55.

    The remaining three digits and the decimal are determined by what part of the year you are in. 1000 "units" per year. You can either fake it or try to do the math to figure it out. I believe there is a Stardate Calculator (Excel Spreadsheet) in the COmputer Core here at Trek-RPG Net if you want to be more specific without having to dso the math yourself...

    Mind you, the above discussion only applies to the five-digit stardates. The four digit dates from TOS don't really follow any pattern (other than they got closer and closer to 9999.9 the further they got in the movies). If you wish to run a TOS game, just fudge the stardates. Everyone else did!
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  4. #4
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    I found this link and it has been of great help

  5. #5
    Join Date
    Jun 2002
    Location
    Germantown, Maryland
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    1,241

    Stardates

    This is a little off the wall but here is how i handle my stardates in my game.

    the current stardate is 238006.27

    Our date is June, 27, 2002

    Add 378 years you get current UFP year 2380
    Real month is 06
    Real day is 27
    2380 06. 27

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