I always liked the unarmed combat rules from the ICON Player's Guide. Some of the maneuvers are quite cool and all of the different styles go a long way toward making a character with the unarmed combat skill a little more unique. So I have thought a bit about how to achieve a similar result with the CODA system.
I think there are 3 ways that could be used to build different martial arts styles:
[list=1][*]Use maneuvers structured in Tiers (like the starship maneuvers). Let's say two Tier 1 maneuvers, two Tier 2 and one Tier 3 maneuver. Each tier would be available only with a certain skill level, e.g. Tier 1 requires skill 3+, tier 2 requires skill 6+ and tier 3 requires skill 9+.[*]Allow a practitioner of a certain unarmed combat style to buy specialties in some aspects of the skill, but not others. For example: A brawler might be allow to buy a specialty in Charge and Unarmed Attack actions but not in dodge and block, while a Kung Fu fighter might be allowed to specialize in Block and Attack but not in Charge or Dodge, etc.[*]Assign each style a "Special Effect" like the special rules applied to some of the close combat weapons in the PG. Example: A wrestler would be allowed to grab an opponent as if using an Ahn-woon. A boxer might be allowed an additional attack after a complete success on his block attempt as if using a Mek'leth, etc.[/list=1]
While #1 might be the best way to closely recreate the unarmed combat styles from ICON I think it's way too complicated, so I am currently trying to work out something along #2 and #3. But before I put any real work into this project I'd appreciate some feedback: Do you guys (and gals of course ) think this is worth pursuing at all? What special maneuvers could be used for what style? Comments, feedback, flames anyone?