How do you negotiate with other people.... I cannot find this in either books. My players will be making first contact right now and I am hoping they will make a treaty... but how can you negotiate the treaty. Please help me because I am lost!![]()
How do you negotiate with other people.... I cannot find this in either books. My players will be making first contact right now and I am hoping they will make a treaty... but how can you negotiate the treaty. Please help me because I am lost!![]()
I would submit the use of the Negotiate, Persuade or intimadate skills. Of course you could also use the Systems Operations (weapons) school of Negotiation.![]()
A blank treaty, a little fast talk, some baubles, and a gunboat.
Instant relations!
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill
Phantom was pretty close. Depending on the method used, you would have Negotiate, Persuade, Infulence, and Inquire that could be used in negoatiates. System Operation (Weapons) is only used after Negotiations have broken down.![]()
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.
Unless your players are officers of the Klingon Empire...Originally posted by Doug Burke
System Operation (Weapons) is only used after Negotiations have broken down.![]()
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"The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
Terry Pratchett
And then you only use Negotiate, Persuade, Infulence, and Inquire when System Operation (Weapons) have broken down.Originally posted by C5
Unless your players are officers of the Klingon Empire...![]()
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LOLOriginally posted by AslanC
And then you only use Negotiate, Persuade, Infulence, and Inquire when System Operation (Weapons) have broken down.![]()
One skill that might be usefull, as this is a first contact situation would be Social Sciences.
Even if there is no full 'cultural survey' before the negotiations, an affinity bonus from the social science skill should probably apply to the other skills.
I like the comments but what I meant was when apllying the skill test(s) what should the TN be? Any suggestions.
Use the roleplaying social tests suggestions from the NG, and use the social modifiers. The actual TN should be whatever seems most appropriate - use the descriptions in table 6.6 (universal target numbers).
I'd suggest at least Challenging for a treaty negotiation, with the higher ranks being used if the aliens are particularly hostile.
You might also want to look at using a series of rolls, with each being for a particular stage of the negotiation. The players then roleplay through the entire thing, with the each stage affecting the next.
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)
I completely forgot all about the social test. Wow my brain is escaping me....ahhhAnyway thanks... If they are very friendly I am thinking a tn of 10 going upwards on how hostile they are.... ANyway thanks.
And of course this is refered to as "Negotiating with extreme prejudice"Originally posted by AslanC
And then you only use Negotiate, Persuade, Infulence, and Inquire when System Operation (Weapons) have broken down.![]()
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Karg
I kind of like "aggressive negotiations," myself.
Patrick Goodman -- Tilting at Windmills
"I dare you to do better." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support
Lancer wins the cookie! Negotiate, Persuade and Influence are all opposed tests, pitting the skill test total against the target's (victim's?) Savvy Reaction test. Of course any social test modifiers also apply.
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.
I would personally run a treaty negotiation as an extended contest with an overall target number of 60. Social test modifiers apply, especially those for interaction stance (makes those with Cultural Flexibility, Friendly and/or Likeable very useful in such circumstances) and characters can combine their efforts in order to conclude negotiations a trifle sooner. Each die roll can represent a week of diplomacy, clarification, bargaining, etc.
Michael
“In our every deliberation, we must consider the impact of our decisions on the next seven generations.”
-- Great Law of the Iroquois Confederacy